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Cart #boom_v0_1-0 | 2023-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

An unfinished remake of the shareware game Boom, which was a bizarre combination of Bomberman and Doom.

Arrows to move, x to drop a bomb.

If you're interested in playing an extremely faithful fan remake of BOOM, check out Silverweed's awesome BOOM remake!

Full code on Github if you want to see it broken up into multiple files.

P#133661 2023-08-28 17:34 ( Edited 2023-08-28 17:36)

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I'm not 100% sure but I think I found a bug related to PAL and sprite fill patterns. The manual says

PAL() resets to system defaults (including transparency values and fill pattern)

However, the following cart shows that PAL does not clear out the fill pattern applied to sprites.

Cart #fill_pattern_is_not_reset-0 | 2021-03-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Here's the code for that cart. Note that you have to uncomment fillp() in order to reset the fill pattern.

function _draw()
    cls()
    pal()
    --fillp()
    sspr(8,0,8,8,10,10,24,24)
    sspr(16,0,8,8,10,40,24,24)
    fillp(0b1111111111111111.01)
    sspr(8,0,8,8,70,10,24,24)
    sspr(16,0,8,8,70,40,24,24)
end

Please let me know if I'm misunderstanding something! It could be that this is expected behavior and I just misread the docs.

P#89388 2021-03-23 04:24 ( Edited 2021-03-23 04:24)

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Cart #kitten_cannon-3 | 2021-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

A non-violent remake of the classic flash game Kitten Cannon.

Aim the cannon with the up and down arrows, and fire with x/z to try to get your little stunt kitten to go as far as possible!

Links

Old Versions


v0.3
Cart #kitten_cannon-2 | 2020-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

v0.2

Cart #kitten_cannon-1 | 2020-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

v0.1

Cart #kitten_cannon-0 | 2020-11-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


P#84710 2020-11-26 15:43 ( Edited 2021-02-17 03:28)

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Cart #tweettweetjamsnake-0 | 2020-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Just a simple little snake clone for TweetTweetJam 5. Use the arrow keys to move!

I'm already well under the 560 character limit for the jam, but if anyone has ideas about how I could further compress this I'd love to hear! This is my first time ever making a tweetcart. I'm sure there's still a lot I could do to reduce the character count!

P#83943 2020-11-07 18:34 ( Edited 2020-11-07 18:36)

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Picolumia

Cart #picolumia-0 | 2020-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
90

A demake of Mixolumia. Thanks to the wonderful davemakes for giving me permission to do this!

The goal is to reach level 15 by clearing 450 blocks. If the board fills up you lose.

You clear blocks in 2 ways:

  • getting 3 or more blocks of the same color in a straight line
  • putting 4 blocks of the same color together to make a diamond

Controls

⬅️/➡️

  • move current quad left or right

⬇️

  • hard drop current quad to the bottom of the board

❎ (z/c/n)

  • rotate counter clockwise

🅾️ (x/v/m)

  • rotate clockwise

Press ❎ + 🅾️ to start the game!

Playing on mobile

If you're playing on mobile, I recommend swapping the rotation buttons with the inverse rotation pause menu option.

Drop shadow

Some players find the falling block shadow confusing. If you would rather turn it off, you can toggle whether it displays with "hide shadow" and "show shadow" in the pause menu.

Links

The full code (broken up into multiple files for readability) is available on github here.

If you're curious, you can follow the development progress on twitter.

Finally, if you like this, please go check out the original Mixolumia. It's gorgeous, juicy, addictive, and relaxing, and the dynamic soundtrack is absolutely amazing. Plus it uses the PICO-8 color palette!

Changelog

v1.2

  • Break up code into tabs for people modifying the game
  • Fix bug where new quads immediately moved down one space on spawn
  • Add option to display milliseconds for speedrunners

v1.1

  • Add option to invert rotation controls for mobile players
  • Optimize particle logic to reduce lag at high levels
  • Reduce the total number of particles to reduce lag
  • Reduce initial repeat delay for button presses
  • Allow quad to turn during hard drop
  • Fix bug where the shadow slide indicator arrow would still show on screen after winning

Old versions

Cart #picolumia_1-1 | 2020-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
90

Cart #picolumia_1-0 | 2020-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
90

P#83042 2020-10-17 19:18 ( Edited 2021-02-02 19:39)

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Fruititarian Snecko

Cart #fruititariansnecko-0 | 2020-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Just a simple snake clone made in an afternoon! Eat many fruits to get big and strong. But don't trip over your own tail or fall off the edge of the world in the process!

Controls

Arrow keys - move

P#79648 2020-07-20 04:06

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Space Race

Cart #spacerace-2 | 2020-07-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Your private space company SpicoX must successfully deliver 10 rockets to orbit
to win a government contract. Along the way, each rocket will have to dodge its
way through an ever-growing field of space
debris.

As a private space startup, money is tight. Your company only has enough
funding to lose 3 rockets. Any more and you will run out of money and be forced
out of business.

Controls

Up and down arrow keys - control your spaceship.

P#79077 2020-07-09 01:27 ( Edited 2020-10-17 18:06)