I know that name rings a bell.
I know you've owned one of these:
https://3dexport.com/3dmodel-brick-game-9999-in-1-246589.html
In your childhood.
"9999 games. you'll Never be bored."
And... 2/3 of it are Tetris.
I just bought one for myself, and was wondering if it was possible to program it.
I don't know that kinda stuff yet, so do think it's possible to emulate the above in p-8?
Sorry if the above was aggressive;
~Proatwork456


Once Upon a late night dreary, I logged in weak and weary, Over many a quaint of forgotten Splore...
I searched up "Horror" and it said "Nevermore"
Old poetry aside, Anyone know any Pico-8 horror games? Seeing as it's Halloween and I've come up short, and HALLOWEEN of all times. If any have good releases, please post them here for the next thrill seeker like me.
I'll start:






So, I just finished a brain f*** port in picotron, But I thought it would be cool to:
A: have a P-8 port.
B: get recognition by posting on both forums.
Note that for now, I just need like, a copy that fits the limitations of P-8
And eventually poth ports will have these https://www.lexaloffle.com/bbs/?pid=154970#p features, but for noow, Can i please have some help?
a-k Normal stuff.
Delete lives up to its name.
R runs the program.
However: a few new features:
*This will be changed later.
"." Only prints numbers,
"," Uses PICO-8 Stile input,
There are only 8 memory cells.
Finally:
{ and } (M&N respectively) work like [ And ], but only when the cell is != 0
Here's My Masterpiece:
It took AWHILE but I FINALLY DID IT!!!
BrainF*** in PICOTRON!!!
a-k Normal stuff.
Delete lives up to its name.
R runs the program.
However: a few new features:
*This will be changed later.
"." Only prints numbers,
"," Uses PICO-8 Stile input,
There are only 8 memory cells.
Finally:
{ and } (M&N respectively) work like [ And ], but only when the cell is != 0
Here's My Masterpiece:


So I'm working on a brainf*** interpreter and I'm testing parentheses out right now. But theres a problem. I'm trying to implement "[", but when I run this code:
[]+ Pico-8 Just Crashes on me!
Here's what I'm having trouble with:
if(t[u]=="["and c[ti]==0) then tf=u repeat until t[tf]=="]" do tf+=1 cls() end u=tf end |
T is the text variable responsible for storing [,],+,Etc
U is the counter.
I have mapped
[ to up,
] to left, and
- to right.
Z =backspace
X = run
Try "[]+" in the code and you'll see what I mean.


So, I know the Category is "Pico-8 Collaboration" but really this spans across Picotron as well.
I'm trying to get all the help I can On a project I'm working on, (See my profile for more info) Where I Make a fantasy console Inside Picotron witch I HAVE NEVER DONE BEFORE.
Since Picotron & pico-8 are pretty much the same (Besides the token defence) I'm hoping I can get all Lexfoddlers to help me on this!
If you do wanna chip in, you can do ANYTHING. Graphics, code, Sound I just need all hands on Deck!
So please.
And thank you.
~Proatwork456
Remember that Brain fantasy idea I had? well I made a little keyboard 2 go with it.
A-k Prints numbers.
Also PLZ help me on this console! i need to be able to print symbols like "<" on the screen INSIDE THE LIST!
I tried Going with the straght forard approach of:
if(keyp("s")) add(t,".") t.r=1 |
But then It would'nt print.
Also here's the code:
function _init() t={1,2} t.r=0 t.x=0 end function _update() Txt() end function _draw() end function Txt() t.r=0 t.x=0 --Keys if(keyp("a")) add(t,1) t.r=1 -- The problem I need help with. I want to print "<" instead of 1! [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=154987#p) |

Hi everyone! I was just chilling the other day when I had the idea to make a BrainF*** Fantasy Console!
IN PICOTRON (Prototyping in p-8 is fine
It works the same as BrainF*** (See https://esolangs.org/wiki/Brainfuck)
Except...
-
{ And } work the same as [ and ] except they only jump when the current cell != 0
-
+,-,< And,> can now have a Base-10 byte (0-255) after them indicating how much to add/subtract/etc to the current cell.
-
Speaking of arithmetic, there will be a new symbol called "*" that just sets the current cell to the value after it.
-
"," Will now only output a number 1-6 depending on what PICO-8 Button is pressed. (L=0, R=1, etc)
-
"." Now Is more Complicated!
The number following number meansL
0: A1Z26 (prints in 0,0)
1: A number!- Hexadecimal
3: A GRID!!!
- Hexadecimal
The grid is as follows:
X,Y
0,0 ... ... ...
... ... ... ...
... ... ... ...
... ... ... 3,3
This works like So:
So, the goal of the cartridge is to give celeste veteran's a challenge right?
Well, take that idea, CRANK it up to 100, & make it have a baby with the hardest game on earth.
I only have Level 1 & part of level 2 hacked (The rest is just celeste) so, yeah! have fun!
Also I should give credit to @noel.