sometimes, when i'm in the right mood, i make video games and art. or something.
http://twitter.com/noelfb
http://noelfb.com
people have asked us a lot about whether the original PICO-8 Celeste features Granny, so i present OLDESTE, a game about that.
(using the smalleste cart as a base: https://github.com/CelesteClassic/smalleste)
for the 3rd anniversary of Celeste we made this new PICO-8 game in 3 days!
made by maddy thorson, noel berry, and lena raine.
full source code is here: https://github.com/ExOK/Celeste2
full soundtrack is here: https://radicaldreamland.bandcamp.com/album/celeste-classic-2-lanis-trek-original-sound-version
just a quick topdown experiment. might be fun to try making an actual game out of it?
arrow keys to move around.
(updated build with music fix provided by krickit)
A hardcore platformer by Matt Thorson and Noel Berry (me), that we made in 4 days.
We used pretty much all our resources for this. 8186/8192 code, the entire spritemap, the entire map, and 63/64 sounds.
Let us know what you think! :)
Hey! There seem to be a few bugs when editing the bottom half of the map. I've noticed when moving tiles with the selection tool the changes are not reflected in-game or in the spritemap-data unless you hit CTRL+Z once.
Here's a gif of it in action
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experimenting with making a small exploration platformer. not really sure where it'll go yet.