Sascha217 [Lexaloffle Blog Feed] Super Mario Bros. <p>Update 15.03.2017:</p> <ul> <li>created page with gamepad support: <a href=""></a></li> </ul> <p>Update 12.03.2017:</p> <ul> <li>added one more level</li> <li>added new sound effects(thx to nico gueguen)</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=38102#p"> <img src="/bbs/thumbs/pico38190.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=38102#p"> Super Mario Bros. 0.2</a><br><br> by <a href="/bbs/?uid=22842"> Sascha217</a> <br><br><br> <a href="/bbs/?pid=38102#p"> [Click to Play]</a> </td></tr></table> </p> <p>Is probably more a demake than a remake.</p> <p>So far:</p> <ul> <li>5 Levels</li> <li>all powerups</li> <li>7 different enemy types</li> <li>moving platforms</li> <li>pipes</li> <li>simplified physics, due to token limit</li> <li>removed 'running across narrow pits', due to token limit</li> </ul> <p>Do not know if cartridges is the correct category, but since I reached the token limit, this is almost finished.<br /> Compressed code size is ~12kb, so I will probably add 4 more levels and hopefully some missing sound effects. </p> <p>token limit is annoying, because the whole map memory is free and could be used for intro screens or more levels.</p> <p>Here is the uncompessed source code:<br /> <a href="!fAkDnaYS!R6mrADTTTBr1_0QiZ7Uzg32CG4DnPwwVZhBMs4_fXa0">!fAkDnaYS!R6mrADTTTBr1_0QiZ7Uzg32CG4DnPwwVZhBMs4_fXa0</a><br /> Can not be stored in pico-8, because it brokes the strings</p> Wed, 08 Mar 2017 14:17:11 UTC Looking for sounds <p>hey all, I am looking for sound effects for my mario bros. clone.</p> <p>So far, I used midi2pico8 for the music and tried my best with the sound effects.. but the results are very mediocore.</p> <p>The development is approaching the end, but without the right acoustics something is missing.</p> <p>Of course the name would be mentioned in the credits!</p> <p>the most important sounds:</p> <p><a href=""></a><br /> <a href=""></a><br /> <a href=""></a><br /> <a href=""></a><br /> <a href=""></a></p> <p>Thanks!</p> Fri, 03 Mar 2017 19:15:54 UTC Super Mario Bros. Remake <p>Hi, </p> <p>just want to show my work of the last week /maybe I will start a dev blog here...</p> <p>I am trying to create a complete super mario bros. remake in pico-8, with all the 32+levels. </p> <p>Most of the functionality is already implemented:</p> <p><table style="width:640px" cellspacing=0 cellpadding=10><tr><td bgcolor=#ffeedd><span style="color: #101010;"></p> <ul> <li>custom tileEngine</li> <li>loading compressed maps(thx for px8)</li> <li>player physics</li> <li>items (mushroom, flower, coin)</li> <li>enemy classes(goomba, koopa_troopa_green, fire_bar)</li> <li>movingPlatforms</li> <li>ParticleEffects<br /> <br></span></td></tr></table></li> </ul> <p>Looking forward to put everything together and show a playable demo soon. Just a few little things for the first world are missing:)</p> <p>Any feedback or criticism is highly appreciated!</p> <p>Maybe someone can contributing sound effects/music..<br /> That would be great, because midi to pico8 sounds weird: \</p> <img style="" border=0 src="" width=256 height=256 alt="" /> <img style="" border=0 src="" width=256 height=256 alt="" /> <img style="" border=0 src="" width=256 height=256 alt="" /> <img style="" border=0 src="" width=256 height=256 alt="" /> Sun, 29 Jan 2017 16:07:52 UTC