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@zaratustra

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Pico-8's persistent memory architecture allows several games to share the same persistent cart data.

Therefore, I propose the revival of the SHARECART 1000 project.

It would work something like this: pre-divide the persistent data in areas for numeric values, flags, strings and raw data. Each game gets to use that data as they like.

Thoughts?

P#18397 2016-01-22 08:40 ( Edited 2016-05-18 16:53)

What will be the long-term view on publishing games made for Pico-8? Will developers be able to post them elsewhere? Will devs be able to charge for the games?

P#12165 2015-08-01 16:22 ( Edited 2015-08-01 22:46)

Cart [#12091#] | Code | 2015-07-31 | No License | Embed
2

One set of tiles that can become six by a mere palette change.
Press arrows or Z/X to change the palette.

P#12092 2015-07-31 12:21 ( Edited 2015-08-02 13:25)

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