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So after having a play with PICO for a while I've decided to sink my teeth in. I suspect I'm going to run out of tokens on this unless I get smart about how I implement enemy racers.

Cart #12156 | 2015-08-01 | Code ▽ | Embed ▽ | No License

Cursor keys to control the ship, final game will have 9 stages (currently it doesn't check for end of game).

8/1/2015 - So far I've been focusing on the momentum of the ship and movement of the ground.

Next tasks...
-- add engine jets to each side
-- add engine noise
-- change the colour of the grid when you change stages
-- check when you've reached the end of stage 9
-- add enemy ships to bump into
-- bullets
-- lasers
-- music

P#12157 2015-08-01 13:20 ( Edited 2015-08-01 17:59)

Cart #11993 | 2015-07-29 | Code ▽ | Embed ▽ | No License

Hey there, I just wanted to have a very quick play with PICO-8 and this seemed like a fun quick test. Single "large" sprite blitted across the screen while being flipped at random, no interaction. Pretty simple and painless, based on an old screen-saver.

Now onto something a bit more involved (but I expect not much).

P#11995 2015-07-29 12:13 ( Edited 2015-08-02 10:57)

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