So after having a play with PICO for a while I've decided to sink my teeth in. I suspect I'm going to run out of tokens on this unless I get smart about how I implement enemy racers.
Cursor keys to control the ship, final game will have 9 stages (currently it doesn't check for end of game).
8/1/2015 - So far I've been focusing on the momentum of the ship and movement of the ground.
-- add engine jets to each side
-- add engine noise
-- change the colour of the grid when you change stages
-- check when you've reached the end of stage 9
-- add enemy ships to bump into
Hey there, I just wanted to have a very quick play with PICO-8 and this seemed like a fun quick test. Single "large" sprite blitted across the screen while being flipped at random, no interaction. Pretty simple and painless, based on an old screen-saver.
Now onto something a bit more involved (but I expect not much).