Leave behind everyday life, and enter a relaxing, all-inclusive golf experience with randomly-generated levels and course conditions. Welcome to PicoPutt.
Arrow Keys: Select angle.
Z: Begin shot. Press Z again to shoot.
An Asteroids homage with a left twist.
What a situation! You're stuck in an asteroid field, but your ship will only turn to the left! Power down on the throttle, mash your lasers, and put your reflexes to the test!
Collect all 15 ships! Every ship has its own stats: speed, spin, acceleration, drag, and laser attributes. Remember, you need to use your newest ship if you want to unlock the next one!
Left / Right: Select ship on title screen when unlocked
Up / Down: Toggle palette
Coffee Bug loves coffee mugs! That's why the critter built a coffee shop in the forest, where creatures of all shapes and sizes can come to kick back, sip a hot cup a' joe, and relax. There's a field of genetically modified crops outside, growing coffee straight into the cup without the need for beans, roasting or brewing!
Harvest as much coffee as possible, for the love of the bean, and for the love of your patrons! But keep in mind, the sweet aroma of your rich blend has reached the nostrils of some hooligans!
Touch coffee mugs to pick them up! Take them to your cafe for points.
Throw coffee mugs with [Z]! Hit baddies to stun them!
Baddies can also be thrown into the shop, to be turned into paying customers. Basically, if you can grab it, toss it or knock it over, try throwing it into the cafe!
Arrow Keys: Walk
Z: Throw Mugs
W: Throw Mugs
PICO-8 has built in ESDF controls, but they need to be accessed from inside btn() and btnp(), by calling btn(x,1) or btn(x,0), as if you're setting up separate inputs for separate players. But what if you want to use ESDF as an alternate control scheme for a single player, so the player can alternate between the arrow keys and ESDF, depending on their preference?
Insert bt() and btp() into your program, and call them instead of btn() and btnp(). This small change will allow players to use esdf controls, with minor edits to your code!
The Conductor's train went off the rails near the desolate plains of Ash Town, so Hat Kid has returned to the planet to make sure her friends are okay, and to find a mysterious relic! Grab all 30 time pieces in this short platformer, based on the game A Hat in Time!
Arrow Keys: Walk
X: Hookshot (when near a hook)
This fangame was created for #DEMAKEJAM. All characters and music are recreated homages to content in the original game. Buy A Hat in Time here: https://store.steampowered.com/app/253230/A_Hat_in_Time/
This cart outlines a fairly simple way in which diagonal vectors can be normalized, to avoid super-fast diagonal movement. On tab 0, you can check out the normalization code, and an example of where you should drop it in your code to make it work!
Feel free to use this function in your code, or to revise the math to make a more efficient system! The movement is a little jittery, so there's definitely room for improvement!
Also ... Vector the Skateboarding Duck might feature in future games. We'll see!
I'm starting a PICO-8 indexing project called PICO-ATE (www.pico-ate.com). It's a resource dump site for templates and tutorials that might be too niche or specific for our wiki or Github pages. Right now we've got a template for creating printable PICO-8 game manuals, as well as a game tutorial by @misato and a Newgrounds Medal tutorial by @Bigaston.
I'd love to host any tutorials, templates or weird one-offs that any of you might have! If anybody is interested, either dump your link in this thread, or hit me up on Twitter (@platformalist) and I'll review the content!
In probability theory, the birthday problem or birthday paradox concerns the probability that, in a set of n randomly chosen people, some pair of them will have the same birthday. By the pigeonhole principle, the probability reaches 100% when the number of people reaches 367 (since there are only 366 possible birthdays, including February 29). However, 99.9% probability is reached with just 70 people, and 50% probability with 23 people.
Not sure why The Birthday Problem blows my mind, but it got under my skin today, and I just HAD to make a visual representation of it. Press [Z] to generate a birthday for each of the 70 cakes. Each cake is assigned a value between 1 and 366 (1 for each day of the year). If there are two matching birthdays, their candles light up! If you want to see it represented numerically instead of visually, press [X]!
It's the Waddleball Grand Championship! Competitors must master the art of The Waddle if they hope to emerge victorious!
Left arrow key: Waddle left
Right arrow key: Waddle right
Alternate arrow keys: Waddle straight
Press and hold either key to dash
X or Z: Choose or exit level
You are Waddleduck, a chubby duck with the heart of a champion! Prove your mettle in 6 minigames by booting moles, stomping on tiles and destroying asteroids! Or, relax in free-play mode and kick some balls around.
Slugs have stolen the world's supply of shiny diamonds! It's time for a hero to take them back.
You are that hero. You are ... CAT BANDIT.
Break into every last room of Slug Bank, and steal the diamonds back! Do you have what it takes to become a world-class thief?
Arrow Keys: Move
- Nab the diamond and get to the exit!
- Grab all the coins!
- Don't break any vases!
- Escape within the time limit!
- Complete all four challenges in one run!
Lick the Sky is a relaxing arcade climber about a lizard who stared up into the sky and wanted to lick the stars.
High scores are based on climbing time, flight time and time latched to shooting stars. But don't get hung up on it. Put on some music, relax, and Lick the Sky!
S P O O P Y !
The 10 Haunted Treasures of Halloween
It's midnight on Halloween, and there's a chill in the air. Choose your own adventure in this text game, navigating 4 areas to find the 10 haunted treasures of Halloween! But ... are you brave enough?
Code compression and a few big features were handled by Enargy. He's fantastic! Follow him on Twitter [ @enargy] and check out his games!
Maze Land is in trouble! Eight cute birds have vanished from their nests, into the depths of mysterious hedge mazes!
You are Maze Dog, a chubby puppy who loves to nap, dig and bark! Venture into the deep hedges, find the lost birds, and have some snacks along the way. Good luck!
R A I N B A L L
B L A S T !
Harness the power of color!
Be a sentient blob!
If you can reach the goal score for each level, you can play the level with a cool hat! Reach the goal score in all four modes to become a Rainball Champion!
Star-flowers bloom once in a hundred years, but only if their roots are rich with rain and electricity.
You are a cute cloud, in charge of a field of star-flowers.
Wield your ancient powers over wind and water to nurture your star-flower garden, and pump the field's battery full of electricity! Watch out for missiles and chompers along the way!
"Ahh, this is the life." Sipping on a frosted glass of bug juice, Minimalizard sat back in his tiny lawn chair, soaking up some much-deserved rays of sunlight. He'd spent the whole morning obsessively tidying his minimalistic home ... sweeping up dirt, throwing out trash, and generally cleansing his life of excess.
But suddenly, a shadow fell over his yard. Minimalizard removed his sunglasses in disbelief. "What the ..."
Hundreds of brightly-colored crates loomed in the sky above, plummeting toward his house. They'd almost certainly rearrange his decor - and not a good way.
"Not if I have anything to do with it!" Minimalizard gulped down the rest of his drink and hopped nimbly from his chair. It wasn't going to be easy, but if he had to punch, stomp and shoot every crate from the sky himself, he'd do it.
"Because I ... am ... MINIMALIZARD!"
Robo-Carnie's ship crashed en route to the Intergalactic Ferris Wheel Convention! After the smoke and dust cleared, Robo-Carnie recognized the planet as QUACK-83, a charted-but-unsettled planet inhabited only by ducks! Luckily, the ship's money-generating carnival bell survived the fall, but it'll take a lot of hard work to raise the money for a new ship. So hop to it! And watch out for those ducks ... they're helpful enough, but they bite!
Melon Bear is a neurotic bear, possessed by an all-consuming desire to devour sentient melons. Eat as many melons as you can while managing your Rage Meter to control your speed, but don't forget to avoid enemy bears and the extra-dangerous Melon Wyrm! Can you survive long enough to capture the legendary Golden Melon?
Ponge is like Pong, but not quite Pong. Instead of controlling a paddle, the player controls a small man who must sneak past enemy paddles and collect coins in order to complete the game. In homage to the original game, the player's character slides and bounces, similar to a Pong ball.
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