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Cart #cake_cat-3 | 2025-03-13 | Embed ▽ | No License
27

Cake Cat: All Caked Up

You're a cat. You love cake, you hate donuts, and you REALLY love boosting.

Eat as much cake as you can while avoiding the ever-increasing donut horde! Chain your your multiplier to grab golden cakes and get a ton of points in the all-new CAKED UP MODE!

This sparkly new version of Cake Cat isn't just a port, it's a whole new Cake Delivery System! Get out there, do your best, and get Caked Up!

Controls:
Arrow Keys: Run
Z: Zoomies
X: Meow

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15 comments



Hey folks!

I’m porting some Love2D games over to Picotron as a learning experience, and have hit a few snags:

  • Hiscores: I’m hoping to save user hiscores, and while documentation mentions memory allocation for peeking/poking/storing data, this doesn’t seem to be persistent in the way that dset() or dget() in PICO-8 are. Have searched for some time but haven’t found a solution (though I'm sure it's much more obvious than I think). Is there any persistent memory in Picotron that we have access to for hiscores, etc?
  • Porting PICO-8 Audio: I’m looking to port some PICO-8 audio over to Picotron's SFX editor. I realize that the Picotron sound editor is much more advanced than the PICO-8 one, but I’m curious if any of you have found a good solution for a quick port, as I’m hoping to not have to re-write all my SFX and music from scratch if at all possible.

Any help is super appreciated! :)

5 comments



Cart #stickyfoot-2 | 2024-07-04 | Code ▽ | Embed ▽ | No License
27

You are Stickyfoot, a squishy sewer creature who dreams of escaping to the surface world. Leap and dodge through a host of dangerous levels to escape the sewer and bask in the sunny, flowery fields above!

A short, challenging puzzle-jumper in the vein of Chip’s Challenge, Tomb of the Mask, and Pac-Man. Do you have what it takes to beat the gauntlet?

How to Play

Arrow Keys: Move
Z/X: Self-destruct
Enter: Pause/menu
Collect all coins in each level to win. There are 56 unique levels to beat!
Aim for the target score to get a gold trophy. Beat every target speed to prove you’re the best!

[ Continue Reading.. ]

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7 comments



Cart #rttt-1 | 2024-01-16 | Code ▽ | Embed ▽ | No License
16

Jet Cat’s ship uses challenging controls built for kitties, and can be difficult to master. Do you have what it takes? Only YOU can Rocket to the Top in this kitty spaceflight simulator!

You’re Jet Cat, a rookie cat pilot in the M30-W fleet. You’ve been dispatched to an uncharted planet to investigate the surface’s potential for life. Near the end of your mission, you find yourself trapped in a mysterious tower, filled with floating coins and cursed rubies! Do you have what it takes to master your ship’s challenging controls, navigate the tight corridors, escape to the top of the tower, and return home with the treasure?

Controls

  • Up / down: change thruster angles

[ Continue Reading.. ]

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3 comments



Cart #clockhopper-0 | 2023-10-24 | Code ▽ | Embed ▽ | No License
26

CLOCKHOPPER

Be a cute mouse!
Hop around the clock!
Survive!

Hickory Mouse was settling in for a warm winter’s nap on the old quiet grandfather clock, when all of a sudden, the clock went haywire! Dodge the dangerous clock hands, and grab coins to increase your multiplier and get a high score!

Controls
Left / Right: Run
Z / X: Jump
Enter: Pause / Options

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18 comments



Hey PICO-8 folks! I'm working on a farming sim, and immediately hit a roadblock with persistent memory for web users. Here's the issue:

Because it's a farming sim, I need my map tiles to be changed by the player on the fly. This isn't a problem with mset(), but my issue arises when it comes time to save the map data. Saving a whole grid of map values and flags for grass/dirt/tilled dirt/vegetables/weeds/rocks requires a lot of different numbers to be saved. I understand that cstore() is an option, but that's only for cartridge players, not players on the web, if I understand correctly. And with only 64 memory slots with dget() and around 1024 map tiles to save (if I shrink the map significantly), if I translate the tiles to decimal or binary values, memory's still far too tight.

Is there any type of memory storage or trick that has allowed any of you to store large amounts of map data persistently for web users, or am I out of luck?

4 comments



Cart #udead_1-0 | 2021-10-16 | Code ▽ | Embed ▽ | No License
22

U DEAD

You are a block with a face.

Navigate the moving walls, and shoot for a high score.

By popular demand, press Up or Down on the title screen to toggle between regular and classic modes!

Controls

[Z] Move

[X] Manual direction change

[Left / Right] Toggle palette

[Enter] Pause

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11 comments



Hey everyone! In case you haven't heard, we're holding the third TweetTweetJam over on itch, and it started today. Make a game in 560 characters or less, without using sprites!

Itch - TweetTweetJam 3

There's already a ton of participation, and it's always a very fun time, so I hope to see some of you come out! If you make anything, make sure to drop a gif on Twitter and tag it #TweetTweetJam so everybody can see your work. :)

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1 comment



Cart #meowlionaire-3 | 2019-09-04 | Code ▽ | Embed ▽ | No License
33

What would YOU do if you were a millionaire?

Meowlionaire knows what's up. This chubby cat is a modern-day Robin Hood, with pie-in-the-sky dreams of raiding a trove of gold, and redistributing the wealth to the feline working class. Rumors have been floating around about a billionaire's secret hoard, stashed up in the cloudtops. 1750 of those coins could feed the hungry for years, and if we're not kidding ourselves, nobody's gonna notice that they're gone. So Meowlionaire straps on a jetpack and launches into the clouds with a dream in her heart and a money sack in her paw. Equity for all, here we come!

Controls
[Arrows] Walk

[ Continue Reading.. ]

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20 comments



Cart #flopger-0 | 2019-03-03 | Code ▽ | Embed ▽ | No License
10

Flappy Bird meets Frogger.

I made this tiny game for elneil's PICOZONE 17-in-1 project: https://elneil.itch.io/picozone.

10
1 comment



Cart #berry-0 | 2018-12-20 | Code ▽ | Embed ▽ | No License
26

Be a bear! Eat berries! Do lots of superjumps!

Winter Bear is looking to get chubby for the winter, but pesky snow slugs have invaded her mountain! Toss snowballs at them, and kick 'em to clear each level. But can you survive the entire winter?

Controls:
Left / Right: Walk
Z: Jump
X: Dig
X + Left / Right: Dig horizontally
Up: Pull out snowball
X: Throw snowball
Down + X: Superjump

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13 comments



Cart #59336 | 2018-11-25 | Code ▽ | Embed ▽ | No License
10

Cart #59324 | 2018-11-25 | Code ▽ | Embed ▽ | No License
10

Cart #59319 | 2018-11-24 | Code ▽ | Embed ▽ | No License
10

Leave behind everyday life, and enter a relaxing, all-inclusive golf experience with randomly-generated levels and course conditions. Welcome to PicoPutt.

[b]Controls:

[ Continue Reading.. ]

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4 comments



Cart #58923 | 2018-11-10 | Code ▽ | Embed ▽ | No License
6

Just a work in progress.

6
0 comments



Cart #58559 | 2018-10-31 | Code ▽ | Embed ▽ | No License
8

An Asteroids homage with a left twist.

What a situation! You're stuck in an asteroid field, but your ship will only turn to the left! Power down on the throttle, mash your lasers, and put your reflexes to the test!

Collect all 15 ships! Every ship has its own stats: speed, spin, acceleration, drag, and laser attributes. Remember, you need to use your newest ship if you want to unlock the next one!

Controls:
Z: Throttle
X: Laser

Left / Right: Select ship on title screen when unlocked
Up / Down: Toggle palette

Alternate Controls:
ESDFWA

8
7 comments



Cart #56943 | 2018-09-20 | Code ▽ | Embed ▽ | No License
17

Coffee Bug loves coffee mugs! That's why the critter built a coffee shop in the forest, where creatures of all shapes and sizes can come to kick back, sip a hot cup a' joe, and relax. There's a field of genetically modified crops outside, growing coffee straight into the cup without the need for beans, roasting or brewing!

Harvest as much coffee as possible, for the love of the bean, and for the love of your patrons! But keep in mind, the sweet aroma of your rich blend has reached the nostrils of some hooligans!

Instructions:
Touch coffee mugs to pick them up! Take them to your cafe for points.
Throw coffee mugs with [Z]! Hit baddies to stun them!
Baddies can also be thrown into the shop, to be turned into paying customers. Basically, if you can grab it, toss it or knock it over, try throwing it into the cafe!

[ Continue Reading.. ]

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5 comments



Cart #56192 | 2018-09-05 | Code ▽ | Embed ▽ | No License
2

PICO-8 has built in ESDF controls, but they need to be accessed from inside btn() and btnp(), by calling btn(x,1) or btn(x,0), as if you're setting up separate inputs for separate players. But what if you want to use ESDF as an alternate control scheme for a single player, so the player can alternate between the arrow keys and ESDF, depending on their preference?

Insert bt() and btp() into your program, and call them instead of btn() and btnp(). This small change will allow players to use esdf controls, with minor edits to your code!

2
0 comments



Cart #55617 | 2018-08-24 | Code ▽ | Embed ▽ | No License
171

The Conductor's train went off the rails near the desolate plains of Ash Town, so Hat Kid has returned to the planet to make sure her friends are okay, and to find a mysterious relic! Grab all 30 time pieces in this short platformer, based on the game A Hat in Time!

Arrow Keys: Walk

Z: Jump

X: Hookshot (when near a hook)

This fangame was created for #DEMAKEJAM. All characters and music are recreated homages to content in the original game. Buy A Hat in Time here: https://store.steampowered.com/app/253230/A_Hat_in_Time/

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33 comments



Cart #55294 | 2018-08-17 | Code ▽ | Embed ▽ | No License
7

This cart outlines a fairly simple way in which diagonal vectors can be normalized, to avoid super-fast diagonal movement. On tab 0, you can check out the normalization code, and an example of where you should drop it in your code to make it work!

Feel free to use this function in your code, or to revise the math to make a more efficient system! The movement is a little jittery, so there's definitely room for improvement!

Also ... Vector the Skateboarding Duck might feature in future games. We'll see!

7
4 comments



Hey everybody!

I'm starting a PICO-8 indexing project called PICO-ATE (www.pico-ate.com). It's a resource dump site for templates and tutorials that might be too niche or specific for our wiki or Github pages. Right now we've got a template for creating printable PICO-8 game manuals, as well as a game tutorial by @misato and a Newgrounds Medal tutorial by @Bigaston.

I'd love to host any tutorials, templates or weird one-offs that any of you might have! If anybody is interested, either dump your link in this thread, or hit me up on Twitter (@platformalist) and I'll review the content!

8 comments



Cart #53366 | 2018-06-08 | Code ▽ | Embed ▽ | No License
9

From Wikipedia:
In probability theory, the birthday problem or birthday paradox concerns the probability that, in a set of n randomly chosen people, some pair of them will have the same birthday. By the pigeonhole principle, the probability reaches 100% when the number of people reaches 367 (since there are only 366 possible birthdays, including February 29). However, 99.9% probability is reached with just 70 people, and 50% probability with 23 people.


Not sure why The Birthday Problem blows my mind, but it got under my skin today, and I just HAD to make a visual representation of it. Press [Z] to generate a birthday for each of the 70 cakes. Each cake is assigned a value between 1 and 366 (1 for each day of the year). If there are two matching birthdays, their candles light up! If you want to see it represented numerically instead of visually, press

[ Continue Reading.. ]

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6 comments





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