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Thelxinoe5
The Community Icon Cart!
by Thelxinoe5
Star Devourer
by Thelxinoe5
starfishing
by Thelxinoe5

Cart #community_icons-0 | 2025-05-13 | Embed ▽ | License: CC4-BY-NC-SA
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Apologies for the delay! I've now taken all the icons made and submitted for the P-icon-tron jam and compiled them into a single cart for everyone to use! Thank you to everyone who participated!

Hover over an icon to view its name, description and author, and click it to copy it to the clipboard. Then you can simply paste it in the icon editor of your files! You can search for icons as well, and by starting the search with @ you can filter by creator. In the hamburger drop down you can switch between full-color, low-color (based on your system theme) and grayscale.

I also recommend checking out Squibble's Icon Base, since it will allow you to set custom icons as defaults for your files and folders!

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The P-icon-tron jam!

Header by @crab

The Jam

The jam will be going on through the first week of May! So from May the first, to May the seventh.

The Goal

The goal of this jam is to make as many icons as possible for the community to use and to make our workspaces and projects just a little prettier! Picotron already has wonderful icons but we need more! Icons for apps, folders, tools, games, and anything else you can think of. The wider the net the better! Make icons for those random projects you think of at 2AM. Who knows, maybe it will be perfect for someone else's project.

Submitting

For submitting, feel free to use this template cart made by @squibble! Add your icons as sprites in the .gfx tab, and names and descriptions for the icons at the top of the code tab. Then, post your cart with all your icons as a reply to this post. Remember to use the default Picotron palette (0 as transparent) and an icon size of 16x16!

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Cart #starfishing-2 | 2025-04-09 | Embed ▽ | License: CC4-BY-NC-SA
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Small fishing game I made in a single day, mostly to challenge myself!

Sequel(?) to Kasdeja The Starcatcher, because every platformer needs a fishing game spinoff!

Played with Left and Right click!

Apologies for the sound effects, or lack there of, I still don't know how the Picotron sound system works very well.

Enjoy!

Changelog:


1.1:
-Fixed bug in .html export that causes graphical errors
1.2:
-Fixed bug with fish ai
-Fixed bug where fish bite for 0 frames
-Fixed bug where fish could be assigned as no species, causing the game to crash
-Made mouse locked onto screen instead of the world
-Added drop shadow to catching text for better readability
-Added drop shadow to encyclopedia text
-Moved the delete save data option to the pause menu
-Fish sprite that is pulled up match the size of the fish in the water
-Added outline to caught fish for better contrast
-Added a score system

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Cart #stardevourer-1 | 2024-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

Left and Right Arrow keys to rotate the ship and navigate through menus

X to open menus

C to absorb stars

Mouse and Left Click to select things in menus

Arrow key Up to accelerate

Enter to open the PICO-8 pause menu

Game:

In Star Devourer you are the captain of The Aurora, one of the last ships supporting the remnants of humanity. However, as the universe is slowly dying, fewer and fewer stars remain, making energy more and more difficult to come by. Your task as captain is to Locate remaining stars, Approach them and Absorb them, to support the energy needs of The Aurora. Energy is sparse so being mindful of your energy usage is of utmost importance! With whatever energy margins you have, you can upgrade The Aurora, making future energy gathering easier!

Info and Credits:

This game was made in about 1 week for the JumJam#2 game jam and is my second finished game I have released. I have never been so stressed making a game before haha. The code is really sloppy and several things had to be rushed and/or scrapped. However, I managed to create a final game that, although a bit basic, I am very proud of! I poured my everything into finishing this and I sincerely hope you'll enjoy it!

Everything is written, coded, drawn and developed by me!

Except for!

Easing functions by ValerADHD

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Due to how tabs are saved in the .p8 file format, they can cause overflows into the sprite sheet. Each tab is saved as 6 characters in the .p8 file. However, those are not counted as part of the character limit until the cart is run or saved. If you have a cart that has multiple tabs and is at or just below the character limit, trying to run or save the cart will cause part of the code to overflow into the sprite sheet before giving an error, either "**** save failed ****" when saving or "program exceeds char limit" when running. In testing I've also had Pico-8 completely crash when trying to run a cart whose tabs push it over the character limit, but I was unable to replicate this.

(pico-8 version 0.2.6b)

The best way to solve this in my eyes, is to have each added tab of code add 6 to the character count in the code editor. That way, in the same way it's impossible to type over the character limit, it'd also be impossible to have tabs push over the character limit and overflow into the sprite sheet.

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Cart #kasdeja_the_starcatcher-0 | 2023-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

Arrow keys to navigate and move

C to select and jump

X to collect

Remember to check the Settings to adjust your gameplay experience!

Game:

You play as Kasdeja The Starcatcher, a being of the stars. As a star gets shattered by a red comet, it is Kasdeja's goal to find all the star fragments to repair the star, and to restore its light. To do this, Kasdeja will jump and flap its wings to navigate through the scattered platforms in space, before bringing all the fragments to an ancient statue.

Info and credits:

My first real game! I started to learn Pico-8 and coding around a month ago, and after learning the basics I've spent all my time coding working on this game. It's a passion project I've poured my heart and soul into this last month, and I sincerely hope you'll enjoy it!

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