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Thelxinoe5
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Cart #stardevourer-1 | 2024-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Controls:

Left and Right Arrow keys to rotate the ship and navigate through menus

X to open menus

C to absorb stars

Mouse and Left Click to select things in menus

Arrow key Up to accelerate

Enter to open the PICO-8 pause menu

Game:

In Star Devourer you are the captain of The Aurora, one of the last ships supporting the remnants of humanity. However, as the universe is slowly dying, fewer and fewer stars remain, making energy more and more difficult to come by. Your task as captain is to Locate remaining stars, Approach them and Absorb them, to support the energy needs of The Aurora. Energy is sparse so being mindful of your energy usage is of utmost importance! With whatever energy margins you have, you can upgrade The Aurora, making future energy gathering easier!

Info and Credits:

This game was made in about 1 week for the JumJam#2 game jam and is my second finished game I have released. I have never been so stressed making a game before haha. The code is really sloppy and several things had to be rushed and/or scrapped. However, I managed to create a final game that, although a bit basic, I am very proud of! I poured my everything into finishing this and I sincerely hope you'll enjoy it!

Everything is written, coded, drawn and developed by me!

Except for!

Easing functions by ValerADHD

Split2D by Lazy Devs

Simple interpret by Howf

Sprite rotation function by greygraphics (optimised by freds72)

One-off GFX by Heracleum

An extra large thank you to YOU for playing!

Changelog:

v.1.1:

  • Fixed bug where multiple warnings could overlap.

  • Fixed minor typos.

  • Fixed bug where the green navigation lines would jitter as you moved. They're now smooth and easier on the eyes.

  • Adjusted function for star size so there are fewer >5 sized stars and more moderately sized ones (old: Size=rnd"27"^2/11 | new: Size=(rnd"27"-7.5)^3/125+5.5)

  • Fixed bug where the fuel gauge was 1 pixel incorrect.

  • Fixed bug where manual didn't close upon death.

  • Fixed bug where floating point errors caused the Energy stats to be displayed with long decimals.

  • Many many behind the scenes code changes and optimizations.

  • Added Self-Destruct option in PICO-8 menu in case of soft-locks.

  • Added line in tutorial about where to convert energy to fuel.

  • Slightly adjusted the visuals of the fuel gauge
P#149707 2024-06-09 23:07 ( Edited 2024-06-13 19:42)

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Due to how tabs are saved in the .p8 file format, they can cause overflows into the sprite sheet. Each tab is saved as 6 characters in the .p8 file. However, those are not counted as part of the character limit until the cart is run or saved. If you have a cart that has multiple tabs and is at or just below the character limit, trying to run or save the cart will cause part of the code to overflow into the sprite sheet before giving an error, either "**** save failed ****" when saving or "program exceeds char limit" when running. In testing I've also had Pico-8 completely crash when trying to run a cart whose tabs push it over the character limit, but I was unable to replicate this.

(pico-8 version 0.2.6b)

The best way to solve this in my eyes, is to have each added tab of code add 6 to the character count in the code editor. That way, in the same way it's impossible to type over the character limit, it'd also be impossible to have tabs push over the character limit and overflow into the sprite sheet.

Thank you!

P#147068 2024-04-21 16:59

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Cart #kasdeja_the_starcatcher-0 | 2023-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15


Controls:

Arrow keys to navigate and move

C to select and jump

X to collect

Remember to check the Settings to adjust your gameplay experience!

Game:

You play as Kasdeja The Starcatcher, a being of the stars. As a star gets shattered by a red comet, it is Kasdeja's goal to find all the star fragments to repair the star, and to restore its light. To do this, Kasdeja will jump and flap its wings to navigate through the scattered platforms in space, before bringing all the fragments to an ancient statue.

Info and credits:

My first real game! I started to learn Pico-8 and coding around a month ago, and after learning the basics I've spent all my time coding working on this game. It's a passion project I've poured my heart and soul into this last month, and I sincerely hope you'll enjoy it!

Game by Thelxinoe5

Big text code by Paloblancogames

Collision and movement code adapted from NerdyTeachers.com

(idk how to use BBS, but I want my game on Splore so I just copied the the description from the game's itch.io page sahfsjffasd)

P#130670 2023-06-08 17:56