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nexusnecromance

Avid game developer who is a fan of retro aesthetics and indie games. Tried making games for Playdate and PICO-8 (I used a different Username), but am now using Picotron and will be sticking around until further notice.

Mouse Required
by Werxzy
TRI-HARD
by Noba
Hakurei- a relaxing turnip game
by Celesmeh
PITRI
by MaJeeDooo0010

Hello fellow BBS friends!

If you’re wondering why the title is a little different, it’s mainly because I’ve been made aware that “Euphoria” is the name of an actual (physics) engine made and is used by a big company. As I don’t really want to face legal wrath from a rocking star, I’ve decided to change it to something different, and a bit more positive.
Elham (إلهام) is Arabic for Inspiration; something I hope this engine will allow its users to give to people, as have numerous inspirations of mine with the games they made have done.

I have said before that I may not update until a substantial amount of progress is made, and after finally finishing a school year that actually took an entire year in between summer vacations, I think I can consider what I have today exactly that, haha!
For starters, I have finished implementing all the easing functions in the easing functions cheat sheet website. I’m about to start analyzing each function with the intent of hopefully tidying them up into just a handful of customizable functions instead of the plentiful multitude of individual ones currently transcribed to Lua (Massive thank you to Soupster of the Community Discord server for helping me out in one of the functions BTW), and commenting them just in case I forgot what each one does.

[ Continue Reading.. ]

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Cart #thirdsanctuaryarrangement-0 | 2025-06-22 | Embed ▽ | No License
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Hello, dear friends of the Lexaloffle BBS,

So I have listened to a track from DELTARUNE CHAPTER 4, and it has inspired me to pick picotron up to make this arrangement. It is hidden since, as of posting this, DELTARUNE has not come out for long, and people really need to go play it if they haven't.
I am still trying to get the hang of Picotron's music and SFX tool, but I hope you enjoy listening to it as much as I have making it! I may probably post newer versions here when I figure out more stuff and edit this post as needed, but for now, I think I'm done with it.

Sincerely,
— Modem.

DELTARUNE, its logo and everything about it is property of Toby Fox. This fanmade arrangement is not affiliated with Toby Fox nor Materia Collective.

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Hello wonderful people of the Lexaloffle BBS.

I would like to talk about something I’ve recently started working on.
I call it “Euphoria”, and I’m planning to make it an extended list of functions to help me make my games more easily. Best case scenario would be to turn it into a full-on engine with easily-readable, convenient UI, but first things come first.

Currently, I’m working on sprite rendering functions that help me scale and rotate sprites easily, as well as animate them via shifting through a big sprite-sheet. I call this aspect of Euphoria “Oculus”.
I’ve found a website with a bunch of easing functions, and I’ve been implementing them into picotron fairly simply. The code isn't really ready to be reusable, but I need to check if things work first before doing that... mainly because classes can be kind of a headache, haha!

And the results are pretty good! I'm using a sheet of Sonic the Hedgehog sprites a friend of mine made, and it looks incredible.

[ Continue Reading.. ]

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Hello Wonderful people of the BBS! You can call me Modem.

Some might know me by another name. Unfortunately, I've decided to retire that account. This is where I will be posting from now on.

I hope to start posting more often!

Cheers!
— Modem

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