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Ningow
PIC-o-BEAT v1.2
by Ningow

Cart #nin_iwbtg-0 | 2021-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

I WANNA BE THE GUY

the movie: the demake

this is still in pretty early in development(it only has up to tyson)
but it's already fun enough to play and speedrun and stuff

i plan on doing the whole game in the future along with a base-cart for people to make their own levels
but i'm full of stuff to do rn so it might take a while

anyway:
expect updates

Empty Base-Cart


Cart #nin_iwbtbase-0 | 2021-08-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

This is an empty base-cart for you to make your own levels
it's still pretty rough, but for now it'll do

[ Continue Reading.. ]

6
3 comments



Cart #nintweetasketch-0 | 2021-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Simple Etch-a-sketch tweetcart in 233 chars

Z and X -> Up and down
Left and Right -> as self
shaking is on the menu

the cart:

s,j,x,y,r,b= 1,64,64,64,rect,btn
menuitem(5,"∧",function()s=1end)::_::if s>0then
memset(24576,103,8191)s=0end
x+=(b(1)and 1)or(b(0)and-1or 0)y+=(b(5)and 1)or(b(4)and-1or 0)pset(x,y,0)for i=60,j do
r(j+i,j-i,j-i,j+i,8)end
flip()goto _
5
1 comment



Cart #frlytweetningow-4 | 2021-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Random fireflies that procedurally syncs up in 270 Chr, not bad for a first tweetcart i guess?
Ctrl+r to start again

the code:

s,r,c=sin,rnd,pset p={}
for i=0,200 do p[i] = {}
for j=1,3 do p[i][j] = r(128)-64 end
end::_:: cls()for i=0,200 do for j=1,2 do po=p[i]
p[i][j]=(po[j]+r(2)-1)%128 end
po[3]+=(po[3]>p[flr(r(50))+1][3])and -0.1 or 0.1
c(po[1],po[2],1+s((po[3]/64)*t())%11)
end flip()goto _
1
0 comments



so, i'm planning on doing kind of a demake of rhythm heaven(with new minigames cuz, nintendo y'know?) but i don't think a single pico cart would be able to hold all music/sprites (i've only been able to hold 8 songs w/ pic-o-beat)
i've been looking around and i saw some options but i have no idea on what would work better for me, this is what i found so far:

compression: there's a lot of code about this here on the bbs that i find fascinating, but have zero idea on how it works to make it do the songs intead of the spritesheet

load a cart per stage: have a main menu cart and load each stage in different carts, the loading isn't great but if it's the best way to do it its allright

load only the music and spritesheet: i remember seeing this somewhere but i can't find it anymore, i imagine the loading would be quicker, and i could easily reuse mechanics between minigames but i have no idea on how to do it

a ton of peeking and poking: have a main cart with all the song and sprite data that "set up" the data on a series of "cartdatas" that can be memcpy-ed at runtime. this would allow community submissions with, i imagine, little to no difficulty but would be really awkward for the user

[ Continue Reading.. ]

2
7 comments



Cart #nin_pico_beat-2 | 2021-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

PIC-o-BEAT

PIC-o-BEAT is a rhythm game that really paints a picture

How to play?

1-Pick a beat

Choose a song from the 8 options with different style and speed to set your difficulty

2-Pick a pic

Choose a picture from the 48 available, they come in 3 sets: 8x8,harder 8x8 and 16x16

3-Paint!

Hit the notes as they get to the pointers, you can set your controls on the main menu:

Control scheme 0:

  • Directional - Yellow
  • Z and X - Blue

Control scheme 0:

  • Z,Down,Right - Yellow
  • X,Up,Left - Blue

4- Medals

If you get 100% you get a medal depending on your difficulty
[0x0]

[ Continue Reading.. ]

17
4 comments



Cart #quartetnin-4 | 2021-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
24

Quartet for pico-8

A port (demake?) of the gba port of the flash game QUARTET
-A fast paced puzzle game where you assemble faces to score

How to play?

Arrow keys - move the center piece to a window
X/C - menu select

Assemble faces with 4 pieces
Full faces are worth more
If a piece try to move to a occupied space you lose a life
If the timer runs out you also lose a life
Try and clear the board for an extra life (5 Max)

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3 comments