Welcome to Yokohama! The year is 2121. Mankind is dead. Robots still work in certain facilities to maintain the power supply. Between shifts, they visit coffee shops to experience what humans called a 'coffee break'. You are an android barista and your job is to serve your customers quickly.
This is my entry for the Cre8 Jam. I struggled for a few days after the theme was announced, but luckily I was reading Yokohama Kaidashi Kikou at the time, and this really beautiful solar punk manga is about a robot barista in a post-apocalyptic world serving coffee to the few humans (and robots) left in the area. It seemed like a good fit, so I decided to make a Tapper-like game with robots and coffee, and added some flickering neon signs for good measure.
HINT: Press any action button while moving to double your move speed!
In the bottom right corner is a bomb icon that shows the number of lives you have left. You will lose a life if you take too long to serve a customer and they leave. If you lose all your lives, the game is over.
Regular mode, with more and more customers coming in and patience wearing thin.
Like regular mode but starting in round 5.
Regular mode, but with all the patience of the robot world. However, you only get one point for each customer. It's only fair!
A rock-paper-scissors video game in a street fighter like evoirment? Yes, that is a stupid idea and I love stupid ideas. I made this little game in one day so no damage is done and not much energy was wasted.
It turns out it is very accessible since you only need one finger to play it and you got all the time in the world to decide what you want to do next.
It's further accessible even without the need to press any keys at all: If you find someone to start the game and activate auto-battle for you.
Press C to start game.
Press left arrow, down arrow or right arrow to choose your weapon: rock, paper, scissors respectively.
Press C while in an active game to turn auto-battle on/off.
This is my PICO-8 remake of Ocean Soft's Highnoon, originally made for the C64 by Andrew Spencer and Steve Wiggins.
There are a lot more bullets on screen in my version and the gameplay is much faster. Also there are no abducted saloon girls in my game since they are all pretty much capable of defending themselves.
Wait for the games title plate to vanish and the "Draw!" text to appear on screen and shoot quickly using the primary or secondary button. Shoot too early and you will lose a life.
In duels you will fight a variety of outlaws with randomly generated names and titles. There are ten special titles that can be collected in your Bountydex by shooting them in duels. Since it is a chance of like 1000:1 to meet one of these titles exactly there are two ways of unlocking these titles.
Let's take a look at the second item, the Blind Barber.
Now let's say you meet a Furious Barber in a duel and you shoot them. Justice in the Wild West was just a word and since you shot a barber, the item will be crossed off your Bountydex with one stroke even if it was not a blind barber. After all how many wanted barbers can there be?
Now let's say you got really lucky and you meet the Blind Barber against all the odds. You shoot them and their title will be crossed off the Bountydex with two strokes. It might be not possible to meet the exact titles for the entire Bountydex but you are welcome to try.
And yes: many innocent barbers were shot in the Wild West.
To access the Bountydex press down on the title screen. Press up to get back to the title.
There is also a hidden bonus game of dice. To access it, press right on the title screen.
You can bet on how you think the numbers of the next roll of dice turn out compared to the displayed pair of dice: higher or lower. Bet your money accordingly to raise your high score.
By the way: The more entries you got collected in your Bountydex the more money you start out with.
I actually researched dice games of the old west and it appears that back in the days people really played this game besides poker.
Dodge, evolve, survive! This is my PICO-8 take on Vampire Survivors. As a vertical shmup. It started out way more Vampire Survivors-like and turned out way more shmup-like. At least it's not just a clone.
Yeah, sure. Okay, well: Help vampire hunter Liz Belmont to survive until dawn. Except dawn will never come. Sorry.
Endless survival shmup gameplay
15 types of enemies
4 types of bosses
10 upgradable abilities and weapons including:
Just dodge everything on screen but the blue gems. Those will level up your abilities and give you bonus weapons.
Shooting is completely automated. You don't need to press any buttons.
Fly near enemies to kill them with your melee claws.
Press C to start the game.
Use the arrow keys to move and dodge.
Or use a game controller.
This is just another block breaker. I wanted to make one for a long time now. This one is tiny, fast-paced and unforgiven.
The first three stages are always static. After that you get randomized levels. The blocks with the exclamation marks need two hits and are shooting at you when you remove them. Every few levels there is a boss block to defeat.
There are four different extras to pick up:
Red pill: laser (destroy bricks in front of the bat)
Blue pill: Super ball (moves through bricks)
Yellow pill: Closes the wall at the bottom of the screen for a short time so it's save for the ball to hit the bottom edge.
Green pill: Glue that glues the ball on your bat for two times.
Finished my new game: Escape from Höll. It's about a demon from Höll who wants to escape it. Shoot other demons and their blood will move the elevator upwards. You can shoot in five different directions and there are five types of enemies. There are twelve different bonus items to help you along the way like bullet time oder smart bombs.
Hint: If you got hit, you need to pick up your gold again or your score resets to zero! Blame Elden Ring.
UPDATE #1: Fixed a few issues with the music, i.e. I learned about reserving channels :P I will add better music in a future update.
A single screen farming game made with PICO-8.
Feed the chicken, water the crops, fish in the lake, cook stuff, hang out in the sun or in the rain or just pet the cat. In Overcast you can farm at your own preferred pace. There are no seasons and winter is never coming. It rains a lot, though.
Things you can do:
That's it for now.
I updated most of the visuals of Crazy Samurai Musashi and you now have an additional heart/life. Love is in the air. And blood. Here's what else is new:
A.k.a. Miyamoto Musashi versus 400 Yoshioka swordsmen. This is a tiny game I made after watching the movie of the same name.
You are Miyamoto Musashi and you have to duel 12 year old Yoshioka Matashichiro. Since he is only 12 years old you don't really have to fight him but you did. History said so. So here are 399 more of Yoshioka's swordsmen who all want you dead. Try to defeat them all! I don't think it's possible.
Attack upper stance swordsmen with a low attack and lower stance swordsmen with a high attack. Good luck.
I also added a little achievement system (I call it pawchievement xD ). Press the down arrow key in the title screen to check achievements.
This one is just a small shoot'em-up (shmup) with a little twist or as I like to call it: A Shmup Short Story.
The rules are simple:
Shoot enemies, juggle debris, collect coins, survive. Juggling debris will raise the bonus you get for destroying enemies. Every time your bonus is raised by 50 points all bullets on the screen will turn into gold items. Collect those for additional 75 points each.
Thanks for playing.
This is a Pico-8 demake of the infamous flight to Hutton Orbital in Elite Dangerous. Originally, it is a space station 0,22 lightyears away from its star. It takes over one and a half hour in-game time to reach it. Players either hate or love it. I for myself love it and decided to make this little game about it. But don't worry:
You don't have to fly over an hour. The T-5 hauler featured in this demake is fitted with the lates in thruster technology. This baby will take you to Hutton Minimal in about 15 minutes!
I spiced this game up a little. Now it's not just a waiting game for 0,22 lightyears. It's a little rogue like too! You will encounter events on your way to Hutton Minimal like mining, fighting and even short cutting, if this is even a word. And you have a co-pawlet on your side: A Space Shiba Inu! This might not work out at all because of stuff like balancing and all but there is a Space Shiba Inu and I think this is worth a lot.
You can't do much in this game. Much like the original flight to Hutton Orbital. You can turn your thruster on and off. That's it. Preferably you turn it on if you want to reach your destination. You only really need to turn it off once you are there. But remember to do so in time or you miss Hutton Minimal. The T-5 has a really good thruster but its turning cycle is a big mess (yes, you have to start over).
This is the first entry in a series of waiting themed games. Yes, I know. Very exciting ;)
Thanks for playing!