Palette Picker
I got tired of hand making palettes by messing with numbers in code, so I made this. It might be useful, so I thought I'd post it.
The top half is your palette; the bottom is colors to put into it.
left/right - move cursor
up/down - change cursor direction
O - select/deselect
X - switch the bottom between alt and regular palettes
Select a color slot in your palette, then select a color on the bottom to set the slot.
Alternatively, select another palette slot to switch them.
The pause menu has default palettes to chose from, as well as an option to export your palette to clipboard.
Weird bug with thread
It shows Doubleshotgun as replying a few minutes ago, when they actually replied a week ago. I'm fairly certain this was triggered when I edited my post and added another version of my cart to it.
So basically:
- make a post
- someone comments
- edit the post
- thread says they replied at the timestamp when you edited post
Shmup in one hour
I randomly decided to challenge myself to make a shmup in a single hour. I wrote every bit of code (ie no copying someone else's), and made every sprite and sound in this timeframe. The one hour version wasn't very polished and was fairly buggy so I also did a version in 2 hours that's a good deal better.
Shmup 60
Shmup 120
Afterthoughts
Fish n' a Barrel
A very WIP Enter the Gungeon inspired twin stick shooter. The code is horribly messy right now, so brace yourself before looking.
New in v1.8
- settings screen actually works
- better ui
New in v1.7
- enemies have health instead of getting instakilled
- start of a settings screen
New in v1.6
- death animation for enemies
- better displays/UI
New in v1.5
- controls are customizable in pause menu
- custom controls are persistent
New in v1.4
- you now strafe when holding the fire button (O)
- fixed weird bug with pressing X
New in v1.3
- more enemies
- a title screen(ish)
- enemies animate when spawning instead of just appearing
Full Controller Support
This question has probably been asked before but:
Is there any reason we can't have full controller support as a DevKit option? I know stuff like this exists but it feels janky and convoluted. And I know that full controller goes against the spirit of pico-8, but so does mouse and keyboard, so I feel like logically controller would be fine as a DevKit flag. Is there some technical reason this can't be done? Or is it just not a priority in general? Thanks for any answers!
(I'm sure this has been discussed a thousand times, so if there's a thread I should see please point me there)