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Shmup in one hour

I randomly decided to challenge myself to make a shmup in a single hour. I wrote every bit of code (ie no copying someone else's), and made every sprite and sound in this timeframe. The one hour version wasn't very polished and was fairly buggy so I also did a version in 2 hours that's a good deal better.

Shmup 60

Cart #shmup60-0 | 2022-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Shmup 120

Cart #shmup120-0 | 2022-08-02 | Code ▽ | Embed ▽ | No License


Pico-8 is crazy. The fact that its possible to make a game (albeit a tiny one) in just two hours is crazy and shows how powerful Pico-8 is. I really enjoyed this challenge. Also, it's cool to see how much a little polish (star field, sound) makes the game feel a whole lot more like a game.

Also, I probably won't update/continue this as an actual full-fledged game. I mean do you really want another shmup? There's already like, a bajillion.

edit: I was having so much fun I came back to it and did another hour. I present to you...

Shmup 180!

Cart #shmup180-1 | 2022-08-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#115158 2022-08-02 14:26 ( Edited 2022-08-02 21:37)

It is amazing how much difference the sound effects make to the overall experience!

P#115161 2022-08-02 16:57 ( Edited 2022-08-02 16:57)

I didn't think about that at first, but looking back, yeah it really elevate the game to feel more like an actual game.

P#115162 2022-08-02 17:21

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