Jack vs Zombies is a beat'em up game I have been working on the last several months.
The basic mechanics and animations are in place, so I thought it would be a good time to start getting some feedback on the game-play while I continue to work on the other aspects of the game.
So this is my call to action: If you ave a few minutes to spare, please try the game and give me your thoughts!
Update 2024-08-09
Following feedback from folks over on reddit I have worked on changing the animation system to get more freedom of sprite size as well as try to give more impact and feedback when hitting enemies.
As part of my efforts to improve combat, I also implemented a very basic combo system. By pressing the X button at the end of the attack animation, the next phase in the combo will begin; this will allow the player to chain up to 3 attacks increasing in damage and ending in an uppercut that will knock back enemies.



Parascute
Parascute is a 2D game about turtle eggs that have been snatched by an evil eagle. The player is a tortoise that must catch the falling eggs and save them from a fatal fall.

Controls
- Left and Right arrow keys to move around

Rules
The rules are simple: save as many eggs as you can!
To do so, follow along with the flying eagle and catch the eggs it drops. But be careful, sometimes the eagle will drop rocks to break the eggs you have already caught in your basket.
About
The project is meant to be a learning project. The main focuses for this game are to improve my competence in basic music composition and learning to implement an Entity Component System pattern.
I wat to give a shoutout to the amazing


PICO-Darts is a simple darts game written in less that 500 characters for TweetTweetJam 9.
Controls
You only need the X key:
- First input: Aim on the X axis.
- Second input: Aim on the Y axis.
- Third input: Throw dart.
After you throw the dart, press X again to start with the next dart.

Rules
You have 5 darts to get the best score.
After the fifth throw the score will be be reset.
About
This is the first game I develop for a game jam. The limitation of writing a functioning game with 500 characters or less has been quite a challenge, but a fun challenge!
It took about 5 hours to develop the game and then another 3 hours to minify the code and remove features that wouldn't fit in 500 characters.
Grave Defence is tower defence game, in which you control a ghost tasked with defending the souls resting in a mausoleum from the incoming hordes of skeletons!
Controls
- Arrow keys to move the character
- X key to place and pickup torches
- O key to toggle flame aura indicators
Rules
Torches must be powered by near by Power Flames. Once powered they will shoot enemies within range.
Shooting torches will consume the energy of the flames they are linked to.
Power Flames can die out if over tapped so keep an eye out for their size.
However, Flames will recharge over time unless fully extinguished.
Torches can be relocated; the mausoleum must be protected and you will need to move around the map to do so!


