I decided to test out a cutscene, by loading an IRL apple into Pico 8.
It's for a new project that'll have short clips for getting items.
Tell me what you think, and if you have any tips for this kind of thing. Cheers!
Edit 18/07/2024: Cursor is omnipresent, fixed font.
Edit 17/07/2024: Fixed interlocking issue and added square movement fidelity
base upload
Here's a lightgun game I made in an hour or so.
Criticism welcome. Cheers!
Hey, I followed the Cave Diver tutorial and gussied it up.
What do you think?
Edit 16/07/2024: Added additional flap button and speed indicator.
A simple test for using nothing but the code editor to make a game.
This one is a dodger, with you as a prawn vs germs.
Arrows to move prawn.
Enjoy!
A simple rendition of the world-famous Vietnamese one-button bird simulator.
Just a little test to see how far I've come, for posterity.
Z to flutter.
Enjoy!
Edit 7/7/2024: Added a ceiling to prevent cheese.
Edit 7/7/2024: Fixed the scoring system.
Edit 13/07/2024: Improved graphics and streamlined code.
I made a top down shooter in 650 bytes. Nothing incredible, but I'm pretty chuffed.
It has 8-d movement, strafing and randomly spawned enemy waves.
Arrows to move/aim, z to shoot, hold z to strafe.
Enjoy!
--edit: fixed spawn rate for 'Z'.
Here's a dog racing simulator. Bet money and pay rent by placing first.
It's mostly random, but still pretty hype.
Enjoy!
I made a math game about extrapolation. You know 'A', but not 'B'. Solve the random equation to find 'B', then determine if 'B' > 'A'. Answer correctly for a point.
If you've played Flathead, this is very familiar. A demake, even.
Tell me what you think!