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Toybox Omega

I make freeware games in Pico-8.

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Cart #appleget_img_01-0 | 2024-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

I decided to test out a cutscene, by loading an IRL apple into Pico 8.
It's for a new project that'll have short clips for getting items.

Tell me what you think, and if you have any tips for this kind of thing. Cheers!

P#151493 2024-07-19 12:44 ( Edited 2024-07-23 19:13)

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Edit 18/07/2024: Cursor is omnipresent, fixed font.

Cart #hipshot_03-0 | 2024-07-18 | Code ▽ | Embed ▽ | No License
1

Edit 17/07/2024: Fixed interlocking issue and added square movement fidelity

Cart #hipshot_02-0 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

base upload

Cart #hipshot_01-1 | 2024-07-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Here's a lightgun game I made in an hour or so.

Criticism welcome. Cheers!

P#151419 2024-07-17 19:34 ( Edited 2024-07-23 19:14)

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Cart #limestone_02-1 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


Cart #limestone_01-0 | 2024-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hey, I followed the Cave Diver tutorial and gussied it up.

What do you think?

Edit 16/07/2024: Added additional flap button and speed indicator.

P#151363 2024-07-15 15:11 ( Edited 2024-07-16 14:42)

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Cart #creepdodge_01-0 | 2024-07-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A simple test for using nothing but the code editor to make a game.
This one is a dodger, with you as a prawn vs germs.

Arrows to move prawn.

Enjoy!

P#151003 2024-07-08 13:57 ( Edited 2024-07-08 14:10)

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Cart #flutterborb_04-0 | 2024-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Cart #flutterborb_03-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Cart #flutterborb_02-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Cart #flutterborb_01-0 | 2024-07-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A simple rendition of the world-famous Vietnamese one-button bird simulator.
Just a little test to see how far I've come, for posterity.

Z to flutter.

Enjoy!

Edit 7/7/2024: Added a ceiling to prevent cheese.
Edit 7/7/2024: Fixed the scoring system.
Edit 13/07/2024: Improved graphics and streamlined code.

P#150962 2024-07-07 15:40 ( Edited 2024-07-13 10:24)

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Cart #topdz_02-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Cart #topdz_01-1 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

I made a top down shooter in 650 bytes. Nothing incredible, but I'm pretty chuffed.
It has 8-d movement, strafing and randomly spawned enemy waves.

Arrows to move/aim, z to shoot, hold z to strafe.

Enjoy!

--edit: fixed spawn rate for 'Z'.

P#150939 2024-07-06 21:16 ( Edited 2024-07-08 14:11)

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Cart #dogracerturbo_01-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Here's a dog racing simulator. Bet money and pay rent by placing first.
It's mostly random, but still pretty hype.

Enjoy!

P#150935 2024-07-06 17:56

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Cart #math_mummy_01-0 | 2024-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

I made a math game about extrapolation. You know 'A', but not 'B'. Solve the random equation to find 'B', then determine if 'B' > 'A'. Answer correctly for a point.

If you've played Flathead, this is very familiar. A demake, even.

Tell me what you think!

P#150934 2024-07-06 17:47