Welcome to the Silo. You are a porter and you have to deliver your parcels to the recipients who live and work on 144 floors. Start your shift and work 24 floors or take on the big challenge from floor 1 to floor 144. But beware! Competing porters will try to steal your parcels and keep the tips for themselves. Good thing you are prepared for the Law of the Stairs: Battle by dice! Every confrontation is decided by a round of High Low. That's how the ancestors of the Silo declared it, and that's how it must be done.
D-pad or arrow keys to go up and down the stairs.
D-Pad or arrow keys to place your bet (up: higher or down: lower)
Buttons or z, x to use a smartbomb (auto-win)
A low chance of winning will result in a higher score.
Special dice combinations result in special bonuses at payout.
There two game modes:
Your daily bread. Deliver parcels up and down the stairs.
Deliver parcels from the bottom to the top floor. Only up. This could be a tough challenge and you may need some luck to complete this mode.
The moment I saw the first porter of the show on the stairwell I knew I wanted to do something like that. I also knew that a pseudo 3D effect like Nebulus did back in the Commodore 64 days would be exactly what I wanted to use. To be honest, this simple effect was the hardest part of this project. Yes, I am not good when it comes to coding. But I am really happy with the result and the way it looks in the game.
As for the strange choice of an elderly person as the hero of this game, well. I try to make my games as diverse as possible because I want the real world to be as diverse as possible. Like any sane person should. My heroes are POC, genderfluid, a blank slate for you to fill in, and sometimes even lizard girls or Shiba Inu. And now that I am an older person myself, I thought it was time to put one in my game.
[Please log in to post a comment]