Full stack dev breaking into game development
Created for the MMAJam Halloween themed jam
It's a spoopy bejeweled clone :)
I'm still new to the gamedev thing so this one was more challenging than I thought it was gonna be. Very fun!
I usually post WIP gifs and stuff on my twitter: https://twitter.com/mccolgst
Boo Is Missing!
Your friend Boo was accidentally eaten by the great skeleton king. Can you bring him home in time for his deathday celebration?
Up is jump. You can wall jump if you're in the air close to a wall, and you can wall slide by pressing a direction key towards the wall.
Z is to return to the latest checkpoint that you activated
You can also check out my game on the itch page here:
If you like my stuff consider giving me a follow on twitter, I mostly do pico8 stuff and chiptune stuff:
A clone made by @mccolgst
Press Z to start or to fire
Left and Right Arrows to aim ship
Up Arrow to thrust
Still new to game development, and I didn't realize how much I was getting myself into by making this 'simple' clone! Learned a bunch of cool stuff about geometry and a lot of cool and interesting features in pico8 (like how the sin and cos functions work) Very fun!
This is my entry for my first gamejam ever, ludum dare 38:
Mother nature has sent Momma ZILLA and her kiddos to punish humanity.
Collect baby ZILLAS for help!
When a building is destroyed, you can eat the humans for health
Z is to fire
X is blink
Buildings hinder your path!
2 minutes to cause as much destruction as possible. Get the high score!