Proud part of the PICO-8 Advent Calendar 2018.
Your friends play a puzzle challenge in the snow. But they can't make it on their own, they can only do it if everyone works together and helps each other - celebrating friendship and the most special time of the year: Christmas.
move the blue player
move the red player
move the green player
move the purple player
open menu / options
+ retry current level
Play the optimized version on itch.io: https://pocketfruit.itch.io/trails
Mobile touch controls (on itch.io): you can play this game on your mobile.
Gamepad supported (on itch.io): use Firefox or Google Chrome for best experience.
Audio not playing? For Google Chrome and Safari, please refer to this guide.
About Pico-8 Advent Calender
During December, each day will be filled with new and exciting PICO-8 games! We have gathered 25 great developers from the PICO-8 community and we have worked hard to make some new games. Each day leading up to Christmas, there will be a new surprise for you!
Find out more at: https://pico8-advent.tumblr.com/
Can't get enough of Trails?
Red//Black: Two Horror Short Stories
A small experimental horror experience by matthias. My goal was to achieve a story-driven game with the PICO-8 engine.
Game was made for the PICO-8 Monster Mix and Mash Jam.
FULL SCREEN MODE IS HIGHLY RECOMMENDED.
Movement with directional buttons
(o) (C on keyboard) = OK
Enter = In-game menu
Gamepad supported (use Firefox or Google Chrome for best experience).
Check out the official itch.io page with additional content and downloads.
On https://pocketfruit.itch.io you can find my other games and follow me for updates.
for anyone interested I made a Google Analytics integration for pico 8. Just add water and some code and you can track what's going on in your games (HTML export). Here is a short demo video: https://twitter.com/mtths_flk/status/1045647528811798528
You can find the code and all details on github:
As of now, the code just needs 144 tokens - so, it might be a useful addition for many PICO-8 carts.
Let me know what you think.
PS: Thanks to @nucleartide for doing similar stuff with segment.io.
A 3D puzzle game by Matthias Falk.
It's the year 5038. Mankind has gone to space in search for extraterrestrial life.
After endless travels a sequence of 32 molecules is found.
Can you uncover their secrets?
Up = go up
Down = go down
Left = go left
Right = go right
(o) (C on keyboard) = go forward
(x) (X on keyboard) = go backward
Enter = In-game menu
Touch and gamepad controls also available (see itch).
On itch.io you can find the official page of the game including several downloads (native apps, wallpaper sets etc.).
'molecules' is an experimental puzzle game set in space, where you need to find the right path along a chain of atoms in order to clear a level.
Inspired by several 3D tutorials I aimed to create a full 3D game for the very limited hardware of the PICO-8 fantasy console and thus push the console to its very limits. The game features 3D graphics and 3D controls (movement along all 3 axes is possible and needed to clear the levels) and dynamic sound effects.
I have tried to create a unique experience for PICO-8, both in terms of presentation and gameplay and invested quite some time in the game's feeling and atmosphere.
I would love to hear what you think and include your feedback into the game.
A puzzle platformer by Matthias Falk, made in 5 days.
The only thing you can do is jump - is that enough to climb a mountain?
- 6613/8192 tokens used (did some refactoring near the end since code wouldn't have fit otherwise)
- nearly full tilesheet/map used
This is my first PICO-8 game, I hope you like it.
Touch controls (touch to jump) also supported.
You can also support and download the game via itch.io.
Updated to v1.1 with following changes:
- Save game: Game will now autosave each level and you can quit/resume the game any time now at the point you left off.
- Mouse/touch controls: Game can now be fully controlled via mouse/touch (also added small clickable reset button, in case player gets stuck). Since the game has always been a one-tap game, we now have a mobile-ready PICO platformer!
- Difficulty curve: made some adjustments in the first few screens to make difficulty curve a bit less steep.
- More changes: Made bullet hitboxes more accurate and thus a little bit more foregiving.