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Cart [#58195#] | 2018-10-20 | No License | Embed


A puzzle platformer by Matthias Falk, made in 5 days.

The only thing you can do is jump - is that enough to climb a mountain?

Some stats:

  • 6613/8192 tokens used (did some refactoring near the end since code wouldn't have fit otherwise)
  • nearly full tilesheet/map used

This is my first PICO-8 game, I hope you like it.

Touch controls (touch to jump) also supported.

You can also support and download the game via itch.io.

Updated to v1.1 with following changes:

  • Save game: Game will now autosave each level and you can quit/resume the game any time now at the point you left off.
  • Mouse/touch controls: Game can now be fully controlled via mouse/touch (also added small clickable reset button, in case player gets stuck). Since the game has always been a one-tap game, we now have a mobile-ready PICO platformer!
  • Difficulty curve: made some adjustments in the first few screens to make difficulty curve a bit less steep.
  • More changes: Made bullet hitboxes more accurate and thus a little bit more foregiving.

P#53543 2018-06-14 05:20 ( Edited 2018-11-09 18:48)

Pretty original, but doesn't it rely a lot on precise timing ?

P#53547 2018-06-14 06:58 ( Edited 2018-06-14 10:58)
:: Davbo

Very cute. Got easier when I realised I could jump on the enemies. Is very precise though - only got to the 4th level. Love the polish though,great sense of style!

P#53548 2018-06-14 08:06 ( Edited 2018-06-14 12:06)

Thanks. I aimed for a very high difficulty / very precise timing.

Let me know how the game feels - I am open for feedback.

P#53549 2018-06-14 08:31 ( Edited 2018-06-14 12:31)
:: Diego

Oh wow this is lovely!

P#53550 2018-06-14 10:32 ( Edited 2018-06-14 14:32)

Keep in mind that on D-pad or joystick it's impossible to push left and right at the same time. I see there's as least a menu option to restart a level, but as it is, this game would still fail the fantasy certification process :)

I also think I would have more fun if it saved progress so I could quit and resume later; it can take a while to figure out each level, and I didn't have time to finish it past the level where you make the black and white dudes drop from a bridge thing when you take the key.

P#53551 2018-06-14 10:35 ( Edited 2018-06-14 14:35)
:: Davbo

Re difficulty I guess it depends what you're going for - this looks like a puzzle game but the difficulty plays like a precise platformer, if you get me? Like, once I solve the puzzle of figuring out what to do is it supposed to be difficult to do it? And so does the fun/satisfaction come from solving the puzzle or the execution?

P#53556 2018-06-14 12:22 ( Edited 2018-06-14 16:22)
:: Stompy

Surely a poor showing, but at least I finished.

The descent was significantly easier than the ascent. It was kind of a relief. The triple bullet level was a doozy. Great job, looking forward to more. Also, he posted this on the IRC channel which I wish would get more activity. Channel full of lurkers.

P#53557 2018-06-14 12:30 ( Edited 2018-06-14 16:30)

Great job, Stompy. The speed running season is open now... :DDD

P#53558 2018-06-14 13:36 ( Edited 2018-06-14 17:36)

There you go... beat this monster in less than 10 minutes. I loved it.


P#53579 2018-06-15 08:39 ( Edited 2018-09-25 15:46)

Holy shit, that's awesome!!!

P#53580 2018-06-15 09:05 ( Edited 2018-06-15 13:05)

@Stompy Pretty sure most people have moved to the Discord

P#53586 2018-06-15 14:21 ( Edited 2018-06-15 18:21)
:: Stompy

@tobiasvl have an invite?

P#53601 2018-06-16 09:20 ( Edited 2018-06-16 13:20)

This is great! I loved the surprise ending segment. Final score: 151 deaths, 26:07.6667

P#53633 2018-06-17 13:02 ( Edited 2018-06-17 17:02)

Just wanted to say: awesome!

P#53635 2018-06-17 17:25 ( Edited 2018-06-17 21:25)
P#53641 2018-06-18 04:25 ( Edited 2018-06-18 08:25)

Just published an update for the game that includes several feedbacks from player and the community. Again, thanks for all the warm feedback and reactions for the game!

P#53643 2018-06-18 05:50 ( Edited 2018-06-18 09:50)
:: Davbo

I've tried it again with the edited difficulty curve and had a great time! Really love the style and the ending made me smile. Felt like I broke a couple of levels to get through them - the last one the game seemed to be leading me all around but I jumped twice after the first bounce and got out a much easier way. Most of the levels were very satisfying to complete - but a couple frustrating ones at the end of each half. Great job!

P#53645 2018-06-18 12:28 ( Edited 2018-06-18 16:28)
:: mp01

Great game, matthias

P#53732 2018-06-23 12:01 ( Edited 2018-06-23 16:01)

There should be a button to speed up time, good game nevertheless.

P#54824 2018-08-07 17:11 ( Edited 2018-08-07 21:12)
:: dw817

Wow, what a puzzler. Yep, you must have precise timing to win this one. Strangely reminds of a game called "Suicide" for the Apple ][ years ago.

P#54838 2018-08-07 22:00 ( Edited 2018-09-17 02:26)

The graphics are incredibly simple, but beautiful. The simplicity allows them to get our of the easy, letting you focus on gameplay, which is a break puzzle adventure. Incredibly addictive! Thanks for making this!

P#56751 2018-09-16 18:59 ( Edited 2018-09-16 22:59)
:: PHG

Difficulty spikes a little too quickly, but its fun.

P#56791 2018-09-17 13:37 ( Edited 2018-09-17 17:37)

Cool game, though I can't beat it.

I did it! The second half was quite the twist.

P#58213 2018-10-21 14:50 ( Edited 2018-10-22 03:06)

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