In "Pico Hack" you are a freelancer Hacker who take jobs for corporations.
You can be a Black Hat or White Hat. It is your choice.
It is an early stage game.
Any comments, criticisms or ideas are welcome :)
release 0.2.3 (2023-12-23)
- fix a bug in match-3 minigame
- mmodified some explanatory texts of the minigames
release 0.2.2 (2023-12-22)
- small fixes and tweaks
release 0.2.1 (2023-09-26)
- fix ftp mini-game crash
- show stolen data in account info screen
release 0.2.0 (2022-05-03)
- news are now ordered by date (the first is the more recent)
- news can be generated from other hacker (and not only player)
- ability to skip a day
- rework hack sequence. Now you must hack only a service (mini-game) to enter
- can be present a proxy or firewall that adds an extra mini-game to the hack
- add memory mini-game
release 0.0.2 (2020-11-12)
- major bugfix in "excalate root" minigame
- fix mission info from shell screen
Space Traveler is a tech demo to test different procedural generation algorithms.
release 0.0.2 (2020-10-05)
- fix door's placement in ruins and shipwreck
- now player can visit shipwreck in space
- update shipwreck graphic
- fix nebula graphic in sector (it needs a better graphic)
Shot and Evade infinite amount of asteroids!
It is an early stage game.
update v0.3 (2020-07-12)
- Add 3 difficulty options
- Separate record for each difficulty option
update v0.2 (2020-07-09)
- Add background
- Add screen shaking when colliding with an asteroid
Space Crawler is a turn based dungeon crawler with Sci-Fi setting, inspired by StarCrawlers.
Thanks to freds72 and waynau
Any comments or criticisms are welcome :)
release 1.3.0 (2023-12-22)
- game shows current XP and XP needed for next level
- game shows XP gained if mission was accomplished (no XP gain for combat)
- game assign you XP when you complete a mission (really great BUG fix)
- tweaked faction relation and faction power
- modify encounter occurence behaviour
- health restored when mission ends
release 1.2.8 (2023-01-08)
- fix Hacking bug
- update Hacking skill description
release 1.2.7 (2021-09-19)
- fix for a deifferent PRINT's behavior in pico-8 v0.2.3
release 1.2.6 (2021-08-28)
- fix inventory bug
- token optimization
release 1.2.5 (2021-08-28)
- fix a MAJOR regression bug
release 1.2.4 (2021-03-04)
- removed workaround for a pico-8 0.2.2 bug (solved in version 0.2.2b\c)
release 1.2.3 (2021-02-28)
- workaround for a pico-8 0.2.2 bug
- token optimization
release 1.2.2 (2020-12-25)
-- Players should begin a new carreer.
- fix a MAJOR bug in mission level
(target item cold be placed in non-interactive object) - fix a MAJOR bug in items load from Cartridge Data
- fix infopoint descriptions
- removed credits and space in "Iron Waste" screen
- shop price based on faction relation (enemy|neutral|fliendly)
- BioTech : weapons and armours (+50%|+25%|+0%)
- ChemLab : grenade,medikit,medicine (+32%|+16%|+0%)
- Trade Lg: all items (+20%|+10%|+0%)
- Datastick price depends on NewLight's relation
(0cr|standard value|doubled value) - sell value are inferior (or equals if you have allies) to buy value
- add available skill point near "Iron Waste" in "Station Hub" screen
- item credits multiply by 10 (plus credits due to factions'relation)
- mission credits multiply by 10
- player starts with 250 credits
- enemy weapons have half power (compared to same player weapon)
- enemy armour have half protection (compared to same player armour)
- halved the enemy encounter in maps
- object in mission levels are reduced to 15
- fix mission exit messages.
- improved mission debriefing
release 1.2.1 (2020-12-19)
- correction of text errors
- swap stun and poison medicine icons (red=stun, green=poison)
- swap stun and poison grenade icons (red=stun, green=poison)
- improved infopoint screen
release 1.2.0 (2020-12-18)
- cartdrige data-id changed (previus saves where lost due to incompatibility)
- removed cracking skill (player uses hacking for all locks)
- burn effect is replaced by poison effect (and fire icon is replaced by green drop)
- weapons have a little chanche to gain an effect (stun, blind, poison)
- kinetic weapons can stun
- energy weapons can blind
- melee weapons can poison
- enemies can have a weapon that can stun, blind or poison the player
- all effects are removed after a combat
- add effect's descriptions in infopoint screen (removed from grenade description)
- add medicines (used only by player):
- stimulant: add AP during combat
- unblind : remove blind effect
- antitode : cure poisoning
- fixed AP when change weapon or armour during combat
- fixed turn calculation when exit from inventory during combat (minimum allowed AP in inventory is -3)
- max hit chance is 99% (previously is 100%). Now there is allways a chance to miss
- player can not remove a weapon or armour but only change them
- alien "Spider" is renamed to "Skorpion" and it's icon is updated
- update grenade icons
release 1.1.4 (2020-10-18)
- tweaked flee in combat
- tweaked Infopoint screen
- token optimization
release 1.1.3 (2020-10-05)
- fix a rare bug in level generation (door's placement)
- add a message when player fail to flee from a combat
- fix negative value for flee percentage
- fix flee mechanics
release 1.1.2 (2020-09-25)
- start inventory fix. Now you have a "Light Blade" as intended.
release 1.1.1 (2020-09-13)
- token optimization
update 1.1.0 (2020-08-12)
This is a major update
- Item creation overhawl
- Add a new type of weapons: Blade (Melee weapon) and relative Skill (Melee)
- Remove shields. Now armours can have protection for all type of weapons
- Grenades efficency is tested against enemy level vs grenade level and not armour defence
- Add Flash Grenade: it blinds enemy and halves his chance to hit and doubles your chance to flee
- Add Fire Granade: it burns enemy and remove HP for every turn (amount based on granade level)
- Shop has 10 random items
- Player start with a gun and a knife (light blade) in the inventory
- token optimization
update 1.0.6 (2020-08-09)
- bugfixing
update 1.0.5 (2020-08-07)
- fix random seed handling
- token optimization
update 1.0.4 (2020-07-14)
I try to rebalance the game. Now the enemy are far less strong.
- rework of enemy creation (now are much less strong and with less variation)
- reworked weapon power calculation. Power is lower and price is based on level (lower price)
- reduced start credits to 20
- doubled medikit base hp
- mission alert now has 6 levels (0-5 instead of 1-5)
- updated faction power and faction relationship management after a mission
- now player start with a base equipment (laser gun (lsr.gun), light armour (l.armour), light shield (l.shield))
- update and fix inventory screen during combat
- add savegame on buy or sell items
- add savegame when start a mission
- small update in exploration screen
- when player levels up, his health is fully restored
- token optimization
update 1.0.3 (2020-07-12)
- fix defence bug when calculating damage. defence is allways 0 (thanks to @waynaul)
- reworking the calculation of the possibility of hitting with grenades
- improved inventory screen in combat
- small improvements in skill screen (Iron Waste)
update 1.0.2 (2020-07-12)
- fix some typos
- optimize tokens
update 1.0.1 (2020-07-10)
- fix music handling
- fix game-end screen
- fix level generation
- fix grenades in combat
- optimize tokens