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In "Pico Hack" you are a freelancer Hacker who take jobs for corporation.
You can be a Black Hat or White Hat. It is your choice.

It is an early stage game.

Any comments, criticisms or ideas are welcome :)

release 0.0.2 (2020-11-12)

  • major bugfix in "excalate root" minigame
  • fix mission info from shell screen

Cart #snale_phack_0-1 | 2020-11-12 | Code ▽ | Embed ▽ | No License
1

P#83986 2020-11-08 15:18 ( Edited 2020-11-12 22:02)

Space Traveler is a tech demo to test different procedural generation algorithms.

release 0.0.2 (2020-10-05)

  • fix door's placement in ruins and shipwreck
  • now player can visit shipwreck in space
  • update shipwreck graphic
  • fix nebula graphic in sector (it needs a better graphic)

Cart #snace_strvl_0-1 | 2020-10-05 | Code ▽ | Embed ▽ | No License
3

P#81764 2020-09-13 12:29 ( Edited 2020-10-05 16:14)

Shot and Evade infinite amount of asteroids!
It is an early stage game.

update v0.3 (2020-07-12)

  • Add 3 difficulty options
  • Separate record for each difficulty option

Cart #snake_iaster_0-3 | 2020-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

update v0.2 (2020-07-09)

  • Add background
  • Add screen shaking when colliding with an asteroid
P#79083 2020-07-09 04:41 ( Edited 2020-07-11 23:00)

OOOOO Merry Christmas to all pico-8 Community OOOOO

Space Crawler is a turn based dungeon crawler with Sci-Fi setting, inspired by StarCrawlers.

Thanks to @freds72 and @waynaul

Any comments or criticisms are welcome :)

release 1.2.3 (2021-02-28)

  • workaround for a pico-8 0.2.2 bug
  • token optimization

Cart #snake_scrwl_1-18 | 2021-02-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

release 1.2.2 (2020-12-25)

-- Players should begin a new carreer.

  • fix a MAJOR bug in mission level
    (target item cold be placed in non-interactive object)
  • fix a MAJOR bug in items load from Cartridge Data
  • fix infopoint descriptions
  • removed credits and space in "Iron Waste" screen
  • shop price based on faction relation (enemy|neutral|fliendly)
    • BioTech : weapons and armours (+50%|+25%|+0%)
    • ChemLab : grenade,medikit,medicine (+32%|+16%|+0%)
    • Trade Lg: all items (+20%|+10%|+0%)
  • Datastick price depends on NewLight's relation
    (0cr|standard value|doubled value)
  • sell value are inferior (or equals if you have allies) to buy value
  • add available skill point near "Iron Waste" in "Station Hub" screen
  • item credits multiply by 10 (plus credits due to factions'relation)
  • mission credits multiply by 10
  • player starts with 250 credits
  • enemy weapons have half power (compared to same player weapon)
  • enemy armour have half protection (compared to same player armour)
  • halved the enemy encounter in maps
  • object in mission levels are reduced to 15
  • fix mission exit messages.
  • improved mission debriefing

release 1.2.1 (2020-12-19)

  • correction of text errors
  • swap stun and poison medicine icons (red=stun, green=poison)
  • swap stun and poison grenade icons (red=stun, green=poison)
  • improved infopoint screen

release 1.2.0 (2020-12-18)

  • cartdrige data-id changed (previus saves where lost due to incompatibility)
  • removed cracking skill (player uses hacking for all locks)
  • burn effect is replaced by poison effect (and fire icon is replaced by green drop)
  • weapons have a little chanche to gain an effect (stun, blind, poison)
    • kinetic weapons can stun
    • energy weapons can blind
    • melee weapons can poison
  • enemies can have a weapon that can stun, blind or poison the player
  • all effects are removed after a combat
  • add effect's descriptions in infopoint screen (removed from grenade description)
  • add medicines (used only by player):
    • stimulant: add AP during combat
    • unblind : remove blind effect
    • antitode : cure poisoning
  • fixed AP when change weapon or armour during combat
  • fixed turn calculation when exit from inventory during combat (minimum allowed AP in inventory is -3)
  • max hit chance is 99% (previously is 100%). Now there is allways a chance to miss
  • player can not remove a weapon or armour but only change them
  • alien "Spider" is renamed to "Skorpion" and it's icon is updated
  • update grenade icons

release 1.1.4 (2020-10-18)

  • tweaked flee in combat
  • tweaked Infopoint screen
  • token optimization

release 1.1.3 (2020-10-05)

  • fix a rare bug in level generation (door's placement)
  • add a message when player fail to flee from a combat
  • fix negative value for flee percentage
  • fix flee mechanics

release 1.1.2 (2020-09-25)

  • start inventory fix. Now you have a "Light Blade" as intended.

release 1.1.1 (2020-09-13)

  • token optimization

update 1.1.0 (2020-08-12)
This is a major update

  • Item creation overhawl
  • Add a new type of weapons: Blade (Melee weapon) and relative Skill (Melee)
  • Remove shields. Now armours can have protection for all type of weapons
  • Grenades efficency is tested against enemy level vs grenade level and not armour defence
  • Add Flash Grenade: it blinds enemy and halves his chance to hit and doubles your chance to flee
  • Add Fire Granade: it burns enemy and remove HP for every turn (amount based on granade level)
  • Shop has 10 random items
  • Player start with a gun and a knife (light blade) in the inventory
  • token optimization

update 1.0.6 (2020-08-09)

  • bugfixing

update 1.0.5 (2020-08-07)

  • fix random seed handling
  • token optimization

update 1.0.4 (2020-07-14)
I try to rebalance the game. Now the enemy are far less strong.

  • rework of enemy creation (now are much less strong and with less variation)
  • reworked weapon power calculation. Power is lower and price is based on level (lower price)
  • reduced start credits to 20
  • doubled medikit base hp
  • mission alert now has 6 levels (0-5 instead of 1-5)
  • updated faction power and faction relationship management after a mission
  • now player start with a base equipment (laser gun (lsr.gun), light armour (l.armour), light shield (l.shield))
  • update and fix inventory screen during combat
  • add savegame on buy or sell items
  • add savegame when start a mission
  • small update in exploration screen
  • when player levels up, his health is fully restored
  • token optimization

update 1.0.3 (2020-07-12)

  • fix defence bug when calculating damage. defence is allways 0 (thanks to @waynaul)
  • reworking the calculation of the possibility of hitting with grenades
  • improved inventory screen in combat
  • small improvements in skill screen (Iron Waste)

update 1.0.2 (2020-07-12)

  • fix some typos
  • optimize tokens

update 1.0.1 (2020-07-10)

  • fix music handling
  • fix game-end screen
  • fix level generation
  • fix grenades in combat
  • optimize tokens
P#79082 2020-07-09 04:35 ( Edited 2021-02-28 20:41)

Hi to all pico-8 fans.

This Game is now released. To play update version go to https://www.lexaloffle.com/bbs/?tid=38736

This is my first game and I consider it a work in progress although it has all planned features.
Game balance is not tested.

This game is inspired by StarCrawlers.

Any comment is welcome :)

Cart #snake_scrwl-6 | 2020-07-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

P#78644 2020-06-28 23:44 ( Edited 2020-07-10 22:10)

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