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ViperSnake75
[ :: Read More :: ]

In "> Pico Hack_" you are a freelancer Hacker who take jobs for corporations.
You can be a Black Hat or White Hat. It is your choice.

Any comments, criticisms or ideas are welcome :)

Cart #snake_phack-1 | 2024-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

P#151623 2024-07-22 07:20 ( Edited 2024-07-22 07:27)

[ :: Read More :: ]

Stonekeep's Dungeon is a simple Dungeon Crawler inspired by first Wizardry and its clones.

Any comments, criticisms or ideas are welcome :)

release 1.1.4 (2024-07-25)

  • small fixes
  • fix dagger
  • tweaked sword and mace
  • more value (cr) to item AC
  • decrease encounter ratio
  • remove RIGE spell to Cleric
  • remove HEAL spell to Mage

Cart #snake_pdung-41 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

release 1.1.3 (2024-07-19)

  • trap damage all party
  • party can avoid trap (no more "disable")

release 1.1.2 (2024-07-16)

  • fix a big bug in combat

release 1.1.1 (2024-07-14)

  • small fixes

release 1.1.0 (2024-07-13)

  • tweaked ui
  • be aware, traps spotted

release 1.0.9 (2024-07-11)

  • initial party is allways the same (no more random party). You can change it at the inn as allways.
  • tweaked "flee" chance

release 1.0.8 (2024-07-09)

  • tweaked party ui
  • small fixes in ui

release 1.0.7 (2024-07-06)

  • tweaked monters and pc icons
  • replaced the archaeologist with the rogue. It better fits the lore
  • fix: you can not change party position of death adventurers
  • removed "<name> is confused." text
  • tweaked death message in combat
  • fix: dead pc can not cast spell or use items

release 1.0.6 (2024-07-03)

  • fix spell learning
    (now depends on Max Mana Point as intended and not on level)

release 1.0.5 (2024-07-01)

  • tweaked party ui
  • updated deepest dungeon levels graphics
  • tweaked elf stats
  • level of new adventurers in the inn depends on dungeon floor (min(1,floor\2))

release 1.0.4 (2024-06-30)

  • improved party ui

release 1.0.3 (2024-06-30)

  • tweaked elf race
  • code cleanup
  • updated end text
  • add class icons

release 1.0.2 (2024-06-19)

  • code cleanup
  • restored "<name> is confused." text
  • female pc has int+1 instead dex+1
  • party position in minimap is more visible

release 1.0.1 (2024-06-18)

  • fixed range system when a character hits a friendly
    (range now goes from 1 to 3 instead of 0 to 2)
  • confused character (conf) allways attack allies (except hidden ones)
  • removed "<name> is confused." text

release 1.0.0 (2024-06-16)

  • tweaked target screen
  • small updates to party screen
  • tweaked encounter ratio
  • you have 1 chance to open locked chests
  • fixed a combat end bug

release 0.9.15 (2024-06-15)

  • small fix in pc equipment ui
  • fixed spells. You can not cast spell if you do not have enough mana points.
  • fixed pc equip screen
  • fixed item info
  • tweaked encouter spawn
  • fixed rest. It does not revives death pc
  • tweaked "blind" effect
  • improved Book of Knowledge

release 0.9.14 (2024-06-15)

  • tweaked "blind" effect
  • decreased items found in chest and corpse
  • tweaked mana point needed to cast spells
  • tweaked spell learning levels
  • fix a bug in "resist" system
  • game is saved when entering in dungeon

release 0.9.12 (2024-06-12)

  • increased chanche to find a corpse
  • fix effects bugs

release 0.9.11 (2024-06-12)

  • fixed robe (now all races can wear it)
  • fixed combat messages (sometimes indicate hits instead of misses)
  • fix combat end (it gives a no valid target instead a hit message)
  • lowered all monster's attributes
  • party can rests for 2 credits instead of 20
  • spear is less protective
  • shield and bucker are more protective

release 0.9.10 (2024-06-11)

  • dungeon floors are reduced to 16x16
  • level-up requires far less experience
  • removed spells and effects that buff/debuff AC. Use spells that change DEX instead.
  • now you can find corpses to loot during exploration (they are rare but with good items).
  • fixed equipment AC
  • fixed equipment attributes
  • fixed item description

You need to reset the game (select "reset" on menu)

release 0.9.9 (2024-06-10)

  • tweaked weapon range
  • changed "hidden" skill (see B.o.K.)
  • update Book of Knowledge (B.o.K.)
  • updated assassin class attributes
  • flying monsters does not have range penalties
  • add the last 2 monsters
  • tweaked monster attributes and presence

The game's content is complete.

release 0.9.8 (2024-06-09)

  • add ending message when Darkthor is defeated
  • fixed two handed weapons
  • update book of knowledge

release 0.9.7 (2024-06-08)

  • almost all levels have different graphic
  • fixed save game bug
  • spear and staff are two handed weapons
    character can not equip shield
  • monster knight wields sword instead spear
  • fixed skeleton graphic
  • tweaked mimic graphic

You need to reset the game (select "reset" on menu)

release 0.9.6 (2024-06-05)

  • tweaked hide system
  • fixed bugs in spell system
  • more variation in graphics between dungeon levels

release 0.9.5 (2024-06-04)

  • fixed Drackthor
  • fixed some monsters
  • fixed possible errors in combat
  • add option "guard" in combat.
    PC skips turn, but lowers it's AC
  • tweaked spellbook ui
  • updated book of knowledge

You need to reset the game (select "reset" on menu)

release 0.9.4 (2024-06-02)

  • updated book of knowledge
  • fixed equipment screen
  • add assassin class
  • add skill system
    • thief can unlock chest (other classes have a chance of 5%)
    • fighter doubles damage when wields a weapon.
    • assassin can hide (25%). When assasin is hidden can not be attacked and doubles damage when wields a weapon.

You need to reset the game (select "reset" on menu)

release 0.9.3 (2024-05-30)

  • improved book of knowledge
  • improved ui in party ranks
  • dungeon boss monster has a name!

release 0.9.2 (2024-05-28)

  • add music
  • fixed shop and buy screens
  • fixed combat messages
  • improved party formation screen (ranks)
  • dungeon floor are 32x32 in size

You need to reset the game (select "reset" on menu)

release 0.9.1 (2024-05-27)

  • improved info during combat
  • improved info in the "Book of Knowledge"

release 0.9.0 (2024-05-26)

  • first release
P#148985 2024-05-26 16:22 ( Edited 2024-07-25 12:43)

[ :: Read More :: ]

New version is published in this post: https://www.lexaloffle.com/bbs/?tid=143259

In "Pico Hack" you are a freelancer Hacker who take jobs for corporations.
You can be a Black Hat or White Hat. It is your choice.

It is an early stage game.

Any comments, criticisms or ideas are welcome :)

release 0.2.3 (2023-12-23)

  • fix a bug in match-3 minigame
  • modified some explanatory texts of the minigames

Cart #snale_phack_0-9 | 2023-12-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

release 0.2.2 (2023-12-22)

  • small fixes and tweaks

release 0.2.1 (2023-09-26)

  • fix ftp mini-game crash
  • show stolen data in account info screen

release 0.2.0 (2022-05-03)

  • news are now ordered by date (the first is the more recent)
  • news can be generated from other hacker (and not only player)
  • ability to skip a day
  • rework hack sequence. Now you must hack only a service (mini-game) to enter
  • can be present a proxy or firewall that adds an extra mini-game to the hack
  • add memory mini-game

release 0.0.2 (2020-11-12)

  • major bugfix in "excalate root" minigame
  • fix mission info from shell screen
P#83986 2020-11-08 15:18 ( Edited 2024-07-22 07:23)

[ :: Read More :: ]

Space Traveler is a tech demo to test different procedural generation algorithms.

release 0.0.2 (2020-10-05)

  • fix door's placement in ruins and shipwreck
  • now player can visit shipwreck in space
  • update shipwreck graphic
  • fix nebula graphic in sector (it needs a better graphic)

Cart #snace_strvl_0-1 | 2020-10-05 | Code ▽ | Embed ▽ | No License
4

P#81764 2020-09-13 12:29 ( Edited 2020-10-05 16:14)

[ :: Read More :: ]

Shot and Evade infinite amount of asteroids!
It is an early stage game.

update v0.3 (2020-07-12)

  • Add 3 difficulty options
  • Separate record for each difficulty option

Cart #snake_iaster_0-3 | 2020-07-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

update v0.2 (2020-07-09)

  • Add background
  • Add screen shaking when colliding with an asteroid
P#79083 2020-07-09 04:41 ( Edited 2020-07-11 23:00)

[ :: Read More :: ]

Space Crawler is a turn based dungeon crawler with Sci-Fi setting, inspired by StarCrawlers.

Thanks to freds72 and waynau

Any comments or criticisms are welcome :)

release 1.4.6 (2024-06-30)

  • fix "hacking" skill
  • tweaked flee

Cart #snake_scrwl_1-41 | 2024-06-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

release 1.4.5 (2024-06-28)

  • fix "crawler" skill

release 1.4.4 (2024-06-27)

  • fix game end text
  • fix infopoint text
  • small fix in skill text
  • it shows your record (credits) on title screen

release 1.4.3 (2024-06-26)
fix infopoint screen

  • fix combat "flee" percentage in some situation
  • updated faction description

release 1.4.2 (2024-06-24)

  • fix weapon generation
  • updated infopoint screen

release 1.4.1 (2024-06-24)

  • fix bug in inventory screen during combat
  • fix possible bug when flee from combat
  • change "mine" color

release 1.4.0 (2024-06-22)

  • add "defensive position" in combat, both player and enemies
    (you lost turn but lower you chance to be hit and gain AP)
  • doubled the power of enemy weapons (now are on par with player weapons)

release 1.3.4 (2024-06-20)

  • fix a bug in combat system

release 1.3.3 (2024-06-14)

  • fix game end bug (now game ends as intended)
  • fix use item bug (more test needed)

release 1.3.2 (2024-06-14)

  • fix a bug in 3d view

release 1.3.1 (2024-06-14)

  • fix training screen
  • inverted X and O (X select, O cancel)
  • token optimization

release 1.3.0 (2023-12-22)

  • game shows current XP and XP needed for next level
  • game shows XP gained if mission was accomplished (no XP gain for combat)
  • game assign you XP when you complete a mission (really great BUG fix)
  • tweaked faction relation and faction power
  • modify encounter occurence behaviour
  • health restored when mission ends

release 1.2.8 (2023-01-08)

  • fix Hacking bug
  • update Hacking skill description

release 1.2.7 (2021-09-19)

  • fix for a deifferent PRINT's behavior in pico-8 v0.2.3

release 1.2.6 (2021-08-28)

  • fix inventory bug
  • token optimization

release 1.2.5 (2021-08-28)

  • fix a MAJOR regression bug

release 1.2.4 (2021-03-04)

  • removed workaround for a pico-8 0.2.2 bug (solved in version 0.2.2b\c)

release 1.2.3 (2021-02-28)

  • workaround for a pico-8 0.2.2 bug
  • token optimization

release 1.2.2 (2020-12-25)

-- Players should begin a new carreer.

  • fix a MAJOR bug in mission level
    (target item cold be placed in non-interactive object)
  • fix a MAJOR bug in items load from Cartridge Data
  • fix infopoint descriptions
  • removed credits and space in "Iron Waste" screen
  • shop price based on faction relation (enemy|neutral|fliendly)
    • BioTech : weapons and armours (+50%|+25%|+0%)
    • ChemLab : grenade,medikit,medicine (+32%|+16%|+0%)
    • Trade Lg: all items (+20%|+10%|+0%)
  • Datastick price depends on NewLight's relation
    (0cr|standard value|doubled value)
  • sell value are inferior (or equals if you have allies) to buy value
  • add available skill point near "Iron Waste" in "Station Hub" screen
  • item credits multiply by 10 (plus credits due to factions'relation)
  • mission credits multiply by 10
  • player starts with 250 credits
  • enemy weapons have half power (compared to same player weapon)
  • enemy armour have half protection (compared to same player armour)
  • halved the enemy encounter in maps
  • object in mission levels are reduced to 15
  • fix mission exit messages.
  • improved mission debriefing

release 1.2.1 (2020-12-19)

  • correction of text errors
  • swap stun and poison medicine icons (red=stun, green=poison)
  • swap stun and poison grenade icons (red=stun, green=poison)
  • improved infopoint screen

release 1.2.0 (2020-12-18)

  • cartdrige data-id changed (previus saves where lost due to incompatibility)
  • removed cracking skill (player uses hacking for all locks)
  • burn effect is replaced by poison effect (and fire icon is replaced by green drop)
  • weapons have a little chanche to gain an effect (stun, blind, poison)
    • kinetic weapons can stun
    • energy weapons can blind
    • melee weapons can poison
  • enemies can have a weapon that can stun, blind or poison the player
  • all effects are removed after a combat
  • add effect's descriptions in infopoint screen (removed from grenade description)
  • add medicines (used only by player):
    • stimulant: add AP during combat
    • unblind : remove blind effect
    • antitode : cure poisoning
  • fixed AP when change weapon or armour during combat
  • fixed turn calculation when exit from inventory during combat (minimum allowed AP in inventory is -3)
  • max hit chance is 99% (previously is 100%). Now there is allways a chance to miss
  • player can not remove a weapon or armour but only change them
  • alien "Spider" is renamed to "Skorpion" and it's icon is updated
  • update grenade icons

release 1.1.4 (2020-10-18)

  • tweaked flee in combat
  • tweaked Infopoint screen
  • token optimization

release 1.1.3 (2020-10-05)

  • fix a rare bug in level generation (door's placement)
  • add a message when player fail to flee from a combat
  • fix negative value for flee percentage
  • fix flee mechanics

release 1.1.2 (2020-09-25)

  • start inventory fix. Now you have a "Light Blade" as intended.

release 1.1.1 (2020-09-13)

  • token optimization

update 1.1.0 (2020-08-12)
This is a major update

  • Item creation overhawl
  • Add a new type of weapons: Blade (Melee weapon) and relative Skill (Melee)
  • Remove shields. Now armours can have protection for all type of weapons
  • Grenades efficency is tested against enemy level vs grenade level and not armour defence
  • Add Flash Grenade: it blinds enemy and halves his chance to hit and doubles your chance to flee
  • Add Fire Granade: it burns enemy and remove HP for every turn (amount based on granade level)
  • Shop has 10 random items
  • Player start with a gun and a knife (light blade) in the inventory
  • token optimization

update 1.0.6 (2020-08-09)

  • bugfixing

update 1.0.5 (2020-08-07)

  • fix random seed handling
  • token optimization

update 1.0.4 (2020-07-14)
I try to rebalance the game. Now the enemy are far less strong.

  • rework of enemy creation (now are much less strong and with less variation)
  • reworked weapon power calculation. Power is lower and price is based on level (lower price)
  • reduced start credits to 20
  • doubled medikit base hp
  • mission alert now has 6 levels (0-5 instead of 1-5)
  • updated faction power and faction relationship management after a mission
  • now player start with a base equipment (laser gun (lsr.gun), light armour (l.armour), light shield (l.shield))
  • update and fix inventory screen during combat
  • add savegame on buy or sell items
  • add savegame when start a mission
  • small update in exploration screen
  • when player levels up, his health is fully restored
  • token optimization

update 1.0.3 (2020-07-12)

  • fix defence bug when calculating damage. defence is allways 0 (thanks to @waynaul)
  • reworking the calculation of the possibility of hitting with grenades
  • improved inventory screen in combat
  • small improvements in skill screen (Iron Waste)

update 1.0.2 (2020-07-12)

  • fix some typos
  • optimize tokens

update 1.0.1 (2020-07-10)

  • fix music handling
  • fix game-end screen
  • fix level generation
  • fix grenades in combat
  • optimize tokens
P#79082 2020-07-09 04:35 ( Edited 2024-06-30 07:54)