In "> Pico Hack_" you are a freelancer Hacker who take jobs for corporations.
You can be a Black Hat or White Hat. It is your choice.
Any comments, criticisms or ideas are welcome :)
Stonekeep's Dungeon is a simple Dungeon Crawler inspired by first Wizardry and its clones.
Any comments, criticisms or ideas are welcome :)
release 1.1.4 (2024-07-25)
- small fixes
- fix dagger
- tweaked sword and mace
- more value (cr) to item AC
- decrease encounter ratio
- remove RIGE spell to Cleric
- remove HEAL spell to Mage
release 1.1.3 (2024-07-19)
- trap damage all party
- party can avoid trap (no more "disable")
release 1.1.2 (2024-07-16)
- fix a big bug in combat
release 1.1.1 (2024-07-14)
- small fixes
release 1.1.0 (2024-07-13)
- tweaked ui
- be aware, traps spotted
release 1.0.9 (2024-07-11)
- initial party is allways the same (no more random party). You can change it at the inn as allways.
- tweaked "flee" chance
release 1.0.8 (2024-07-09)
- tweaked party ui
- small fixes in ui
release 1.0.7 (2024-07-06)
- tweaked monters and pc icons
- replaced the archaeologist with the rogue. It better fits the lore
- fix: you can not change party position of death adventurers
- removed "<name> is confused." text
- tweaked death message in combat
- fix: dead pc can not cast spell or use items
release 1.0.6 (2024-07-03)
- fix spell learning
(now depends on Max Mana Point as intended and not on level)
release 1.0.5 (2024-07-01)
- tweaked party ui
- updated deepest dungeon levels graphics
- tweaked elf stats
- level of new adventurers in the inn depends on dungeon floor (min(1,floor\2))
release 1.0.4 (2024-06-30)
- improved party ui
release 1.0.3 (2024-06-30)
- tweaked elf race
- code cleanup
- updated end text
- add class icons
release 1.0.2 (2024-06-19)
- code cleanup
- restored "<name> is confused." text
- female pc has int+1 instead dex+1
- party position in minimap is more visible
release 1.0.1 (2024-06-18)
- fixed range system when a character hits a friendly
(range now goes from 1 to 3 instead of 0 to 2) - confused character (conf) allways attack allies (except hidden ones)
- removed "<name> is confused." text
release 1.0.0 (2024-06-16)
- tweaked target screen
- small updates to party screen
- tweaked encounter ratio
- you have 1 chance to open locked chests
- fixed a combat end bug
release 0.9.15 (2024-06-15)
- small fix in pc equipment ui
- fixed spells. You can not cast spell if you do not have enough mana points.
- fixed pc equip screen
- fixed item info
- tweaked encouter spawn
- fixed rest. It does not revives death pc
- tweaked "blind" effect
- improved Book of Knowledge
release 0.9.14 (2024-06-15)
- tweaked "blind" effect
- decreased items found in chest and corpse
- tweaked mana point needed to cast spells
- tweaked spell learning levels
- fix a bug in "resist" system
- game is saved when entering in dungeon
release 0.9.12 (2024-06-12)
- increased chanche to find a corpse
- fix effects bugs
release 0.9.11 (2024-06-12)
- fixed robe (now all races can wear it)
- fixed combat messages (sometimes indicate hits instead of misses)
- fix combat end (it gives a no valid target instead a hit message)
- lowered all monster's attributes
- party can rests for 2 credits instead of 20
- spear is less protective
- shield and bucker are more protective
release 0.9.10 (2024-06-11)
- dungeon floors are reduced to 16x16
- level-up requires far less experience
- removed spells and effects that buff/debuff AC. Use spells that change DEX instead.
- now you can find corpses to loot during exploration (they are rare but with good items).
- fixed equipment AC
- fixed equipment attributes
- fixed item description
You need to reset the game (select "reset" on menu)
release 0.9.9 (2024-06-10)
- tweaked weapon range
- changed "hidden" skill (see B.o.K.)
- update Book of Knowledge (B.o.K.)
- updated assassin class attributes
- flying monsters does not have range penalties
- add the last 2 monsters
- tweaked monster attributes and presence
The game's content is complete.
release 0.9.8 (2024-06-09)
- add ending message when Darkthor is defeated
- fixed two handed weapons
- update book of knowledge
release 0.9.7 (2024-06-08)
- almost all levels have different graphic
- fixed save game bug
- spear and staff are two handed weapons
character can not equip shield - monster knight wields sword instead spear
- fixed skeleton graphic
- tweaked mimic graphic
You need to reset the game (select "reset" on menu)
release 0.9.6 (2024-06-05)
- tweaked hide system
- fixed bugs in spell system
- more variation in graphics between dungeon levels
release 0.9.5 (2024-06-04)
- fixed Drackthor
- fixed some monsters
- fixed possible errors in combat
- add option "guard" in combat.
PC skips turn, but lowers it's AC - tweaked spellbook ui
- updated book of knowledge
You need to reset the game (select "reset" on menu)
release 0.9.4 (2024-06-02)
- updated book of knowledge
- fixed equipment screen
- add assassin class
- add skill system
- thief can unlock chest (other classes have a chance of 5%)
- fighter doubles damage when wields a weapon.
- assassin can hide (25%). When assasin is hidden can not be attacked and doubles damage when wields a weapon.
You need to reset the game (select "reset" on menu)
release 0.9.3 (2024-05-30)
- improved book of knowledge
- improved ui in party ranks
- dungeon boss monster has a name!
release 0.9.2 (2024-05-28)
- add music
- fixed shop and buy screens
- fixed combat messages
- improved party formation screen (ranks)
- dungeon floor are 32x32 in size
You need to reset the game (select "reset" on menu)
release 0.9.1 (2024-05-27)
- improved info during combat
- improved info in the "Book of Knowledge"
release 0.9.0 (2024-05-26)
- first release
New version is published in this post: https://www.lexaloffle.com/bbs/?tid=143259
In "Pico Hack" you are a freelancer Hacker who take jobs for corporations.
You can be a Black Hat or White Hat. It is your choice.
It is an early stage game.
Any comments, criticisms or ideas are welcome :)
release 0.2.3 (2023-12-23)
- fix a bug in match-3 minigame
- modified some explanatory texts of the minigames
release 0.2.2 (2023-12-22)
- small fixes and tweaks
release 0.2.1 (2023-09-26)
- fix ftp mini-game crash
- show stolen data in account info screen
release 0.2.0 (2022-05-03)
- news are now ordered by date (the first is the more recent)
- news can be generated from other hacker (and not only player)
- ability to skip a day
- rework hack sequence. Now you must hack only a service (mini-game) to enter
- can be present a proxy or firewall that adds an extra mini-game to the hack
- add memory mini-game
release 0.0.2 (2020-11-12)
- major bugfix in "excalate root" minigame
- fix mission info from shell screen
Space Traveler is a tech demo to test different procedural generation algorithms.
release 0.0.2 (2020-10-05)
- fix door's placement in ruins and shipwreck
- now player can visit shipwreck in space
- update shipwreck graphic
- fix nebula graphic in sector (it needs a better graphic)
Shot and Evade infinite amount of asteroids!
It is an early stage game.
update v0.3 (2020-07-12)
- Add 3 difficulty options
- Separate record for each difficulty option
update v0.2 (2020-07-09)
- Add background
- Add screen shaking when colliding with an asteroid
Space Crawler is a turn based dungeon crawler with Sci-Fi setting, inspired by StarCrawlers.
Thanks to freds72 and waynau
Any comments or criticisms are welcome :)
release 1.4.6 (2024-06-30)
- fix "hacking" skill
- tweaked flee
release 1.4.5 (2024-06-28)
- fix "crawler" skill
release 1.4.4 (2024-06-27)
- fix game end text
- fix infopoint text
- small fix in skill text
- it shows your record (credits) on title screen
release 1.4.3 (2024-06-26)
fix infopoint screen
- fix combat "flee" percentage in some situation
- updated faction description
release 1.4.2 (2024-06-24)
- fix weapon generation
- updated infopoint screen
release 1.4.1 (2024-06-24)
- fix bug in inventory screen during combat
- fix possible bug when flee from combat
- change "mine" color
release 1.4.0 (2024-06-22)
- add "defensive position" in combat, both player and enemies
(you lost turn but lower you chance to be hit and gain AP) - doubled the power of enemy weapons (now are on par with player weapons)
release 1.3.4 (2024-06-20)
- fix a bug in combat system
release 1.3.3 (2024-06-14)
- fix game end bug (now game ends as intended)
- fix use item bug (more test needed)
release 1.3.2 (2024-06-14)
- fix a bug in 3d view
release 1.3.1 (2024-06-14)
- fix training screen
- inverted X and O (X select, O cancel)
- token optimization
release 1.3.0 (2023-12-22)
- game shows current XP and XP needed for next level
- game shows XP gained if mission was accomplished (no XP gain for combat)
- game assign you XP when you complete a mission (really great BUG fix)
- tweaked faction relation and faction power
- modify encounter occurence behaviour
- health restored when mission ends
release 1.2.8 (2023-01-08)
- fix Hacking bug
- update Hacking skill description
release 1.2.7 (2021-09-19)
- fix for a deifferent PRINT's behavior in pico-8 v0.2.3
release 1.2.6 (2021-08-28)
- fix inventory bug
- token optimization
release 1.2.5 (2021-08-28)
- fix a MAJOR regression bug
release 1.2.4 (2021-03-04)
- removed workaround for a pico-8 0.2.2 bug (solved in version 0.2.2b\c)
release 1.2.3 (2021-02-28)
- workaround for a pico-8 0.2.2 bug
- token optimization
release 1.2.2 (2020-12-25)
-- Players should begin a new carreer.
- fix a MAJOR bug in mission level
(target item cold be placed in non-interactive object) - fix a MAJOR bug in items load from Cartridge Data
- fix infopoint descriptions
- removed credits and space in "Iron Waste" screen
- shop price based on faction relation (enemy|neutral|fliendly)
- BioTech : weapons and armours (+50%|+25%|+0%)
- ChemLab : grenade,medikit,medicine (+32%|+16%|+0%)
- Trade Lg: all items (+20%|+10%|+0%)
- Datastick price depends on NewLight's relation
(0cr|standard value|doubled value) - sell value are inferior (or equals if you have allies) to buy value
- add available skill point near "Iron Waste" in "Station Hub" screen
- item credits multiply by 10 (plus credits due to factions'relation)
- mission credits multiply by 10
- player starts with 250 credits
- enemy weapons have half power (compared to same player weapon)
- enemy armour have half protection (compared to same player armour)
- halved the enemy encounter in maps
- object in mission levels are reduced to 15
- fix mission exit messages.
- improved mission debriefing
release 1.2.1 (2020-12-19)
- correction of text errors
- swap stun and poison medicine icons (red=stun, green=poison)
- swap stun and poison grenade icons (red=stun, green=poison)
- improved infopoint screen
release 1.2.0 (2020-12-18)
- cartdrige data-id changed (previus saves where lost due to incompatibility)
- removed cracking skill (player uses hacking for all locks)
- burn effect is replaced by poison effect (and fire icon is replaced by green drop)
- weapons have a little chanche to gain an effect (stun, blind, poison)
- kinetic weapons can stun
- energy weapons can blind
- melee weapons can poison
- enemies can have a weapon that can stun, blind or poison the player
- all effects are removed after a combat
- add effect's descriptions in infopoint screen (removed from grenade description)
- add medicines (used only by player):
- stimulant: add AP during combat
- unblind : remove blind effect
- antitode : cure poisoning
- fixed AP when change weapon or armour during combat
- fixed turn calculation when exit from inventory during combat (minimum allowed AP in inventory is -3)
- max hit chance is 99% (previously is 100%). Now there is allways a chance to miss
- player can not remove a weapon or armour but only change them
- alien "Spider" is renamed to "Skorpion" and it's icon is updated
- update grenade icons
release 1.1.4 (2020-10-18)
- tweaked flee in combat
- tweaked Infopoint screen
- token optimization
release 1.1.3 (2020-10-05)
- fix a rare bug in level generation (door's placement)
- add a message when player fail to flee from a combat
- fix negative value for flee percentage
- fix flee mechanics
release 1.1.2 (2020-09-25)
- start inventory fix. Now you have a "Light Blade" as intended.
release 1.1.1 (2020-09-13)
- token optimization
update 1.1.0 (2020-08-12)
This is a major update
- Item creation overhawl
- Add a new type of weapons: Blade (Melee weapon) and relative Skill (Melee)
- Remove shields. Now armours can have protection for all type of weapons
- Grenades efficency is tested against enemy level vs grenade level and not armour defence
- Add Flash Grenade: it blinds enemy and halves his chance to hit and doubles your chance to flee
- Add Fire Granade: it burns enemy and remove HP for every turn (amount based on granade level)
- Shop has 10 random items
- Player start with a gun and a knife (light blade) in the inventory
- token optimization
update 1.0.6 (2020-08-09)
- bugfixing
update 1.0.5 (2020-08-07)
- fix random seed handling
- token optimization
update 1.0.4 (2020-07-14)
I try to rebalance the game. Now the enemy are far less strong.
- rework of enemy creation (now are much less strong and with less variation)
- reworked weapon power calculation. Power is lower and price is based on level (lower price)
- reduced start credits to 20
- doubled medikit base hp
- mission alert now has 6 levels (0-5 instead of 1-5)
- updated faction power and faction relationship management after a mission
- now player start with a base equipment (laser gun (lsr.gun), light armour (l.armour), light shield (l.shield))
- update and fix inventory screen during combat
- add savegame on buy or sell items
- add savegame when start a mission
- small update in exploration screen
- when player levels up, his health is fully restored
- token optimization
update 1.0.3 (2020-07-12)
- fix defence bug when calculating damage. defence is allways 0 (thanks to @waynaul)
- reworking the calculation of the possibility of hitting with grenades
- improved inventory screen in combat
- small improvements in skill screen (Iron Waste)
update 1.0.2 (2020-07-12)
- fix some typos
- optimize tokens
update 1.0.1 (2020-07-10)
- fix music handling
- fix game-end screen
- fix level generation
- fix grenades in combat
- optimize tokens