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Stonekeep's Dungeon is a simple Dungeon Crawler inspired by first Wizardry and its clones.

Any comments, criticisms or ideas are welcome :)

release 1.1.4 (2024-07-25)

  • small fixes
  • fix dagger
  • tweaked sword and mace
  • more value (cr) to item AC
  • decrease encounter ratio
  • remove RIGE spell to Cleric
  • remove HEAL spell to Mage

Cart #snake_pdung-41 | 2024-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

release 1.1.3 (2024-07-19)

  • trap damage all party
  • party can avoid trap (no more "disable")

release 1.1.2 (2024-07-16)

  • fix a big bug in combat

release 1.1.1 (2024-07-14)

  • small fixes

release 1.1.0 (2024-07-13)

  • tweaked ui
  • be aware, traps spotted

release 1.0.9 (2024-07-11)

  • initial party is allways the same (no more random party). You can change it at the inn as allways.
  • tweaked "flee" chance

release 1.0.8 (2024-07-09)

  • tweaked party ui
  • small fixes in ui

release 1.0.7 (2024-07-06)

  • tweaked monters and pc icons
  • replaced the archaeologist with the rogue. It better fits the lore
  • fix: you can not change party position of death adventurers
  • removed "<name> is confused." text
  • tweaked death message in combat
  • fix: dead pc can not cast spell or use items

release 1.0.6 (2024-07-03)

  • fix spell learning
    (now depends on Max Mana Point as intended and not on level)

release 1.0.5 (2024-07-01)

  • tweaked party ui
  • updated deepest dungeon levels graphics
  • tweaked elf stats
  • level of new adventurers in the inn depends on dungeon floor (min(1,floor\2))

release 1.0.4 (2024-06-30)

  • improved party ui

release 1.0.3 (2024-06-30)

  • tweaked elf race
  • code cleanup
  • updated end text
  • add class icons

release 1.0.2 (2024-06-19)

  • code cleanup
  • restored "<name> is confused." text
  • female pc has int+1 instead dex+1
  • party position in minimap is more visible

release 1.0.1 (2024-06-18)

  • fixed range system when a character hits a friendly
    (range now goes from 1 to 3 instead of 0 to 2)
  • confused character (conf) allways attack allies (except hidden ones)
  • removed "<name> is confused." text

release 1.0.0 (2024-06-16)

  • tweaked target screen
  • small updates to party screen
  • tweaked encounter ratio
  • you have 1 chance to open locked chests
  • fixed a combat end bug

release 0.9.15 (2024-06-15)

  • small fix in pc equipment ui
  • fixed spells. You can not cast spell if you do not have enough mana points.
  • fixed pc equip screen
  • fixed item info
  • tweaked encouter spawn
  • fixed rest. It does not revives death pc
  • tweaked "blind" effect
  • improved Book of Knowledge

release 0.9.14 (2024-06-15)

  • tweaked "blind" effect
  • decreased items found in chest and corpse
  • tweaked mana point needed to cast spells
  • tweaked spell learning levels
  • fix a bug in "resist" system
  • game is saved when entering in dungeon

release 0.9.12 (2024-06-12)

  • increased chanche to find a corpse
  • fix effects bugs

release 0.9.11 (2024-06-12)

  • fixed robe (now all races can wear it)
  • fixed combat messages (sometimes indicate hits instead of misses)
  • fix combat end (it gives a no valid target instead a hit message)
  • lowered all monster's attributes
  • party can rests for 2 credits instead of 20
  • spear is less protective
  • shield and bucker are more protective

release 0.9.10 (2024-06-11)

  • dungeon floors are reduced to 16x16
  • level-up requires far less experience
  • removed spells and effects that buff/debuff AC. Use spells that change DEX instead.
  • now you can find corpses to loot during exploration (they are rare but with good items).
  • fixed equipment AC
  • fixed equipment attributes
  • fixed item description

You need to reset the game (select "reset" on menu)

release 0.9.9 (2024-06-10)

  • tweaked weapon range
  • changed "hidden" skill (see B.o.K.)
  • update Book of Knowledge (B.o.K.)
  • updated assassin class attributes
  • flying monsters does not have range penalties
  • add the last 2 monsters
  • tweaked monster attributes and presence

The game's content is complete.

release 0.9.8 (2024-06-09)

  • add ending message when Darkthor is defeated
  • fixed two handed weapons
  • update book of knowledge

release 0.9.7 (2024-06-08)

  • almost all levels have different graphic
  • fixed save game bug
  • spear and staff are two handed weapons
    character can not equip shield
  • monster knight wields sword instead spear
  • fixed skeleton graphic
  • tweaked mimic graphic

You need to reset the game (select "reset" on menu)

release 0.9.6 (2024-06-05)

  • tweaked hide system
  • fixed bugs in spell system
  • more variation in graphics between dungeon levels

release 0.9.5 (2024-06-04)

  • fixed Drackthor
  • fixed some monsters
  • fixed possible errors in combat
  • add option "guard" in combat.
    PC skips turn, but lowers it's AC
  • tweaked spellbook ui
  • updated book of knowledge

You need to reset the game (select "reset" on menu)

release 0.9.4 (2024-06-02)

  • updated book of knowledge
  • fixed equipment screen
  • add assassin class
  • add skill system
    • thief can unlock chest (other classes have a chance of 5%)
    • fighter doubles damage when wields a weapon.
    • assassin can hide (25%). When assasin is hidden can not be attacked and doubles damage when wields a weapon.

You need to reset the game (select "reset" on menu)

release 0.9.3 (2024-05-30)

  • improved book of knowledge
  • improved ui in party ranks
  • dungeon boss monster has a name!

release 0.9.2 (2024-05-28)

  • add music
  • fixed shop and buy screens
  • fixed combat messages
  • improved party formation screen (ranks)
  • dungeon floor are 32x32 in size

You need to reset the game (select "reset" on menu)

release 0.9.1 (2024-05-27)

  • improved info during combat
  • improved info in the "Book of Knowledge"

release 0.9.0 (2024-05-26)

  • first release
P#148985 2024-05-26 16:22 ( Edited 2024-07-25 12:43)

Neat game! I tried to outfit my party, but some characters couldn't equip items I had bought and I wasn't sure why. Will check back on this later!

P#148995 2024-05-26 19:43

Not all items can be used by classes (or races). You can find out which class (or race) can use an item by looking at the info in "The gallant Gear"

P#149036 2024-05-27 16:50

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