ViperSnake75 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=20061 &gt; Pico Hack_ v1.0.1 <p>In &quot;&gt; Pico Hack_&quot; you are a freelancer Hacker who take jobs for corporations.<br /> You can be a Black Hat or White Hat. It is your choice.</p> <p>Any comments, criticisms or ideas are welcome :)</p> <p>release 1.0.1 (2024-08-03)</p> <ul> <li>fix &quot;disconnect by server&quot; outcome</li> <li>small fixes in account registration</li> <li>fix mission debriefing</li> <li>fix news</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=151623#p"> <img src="/bbs/thumbs/pico8_snake_phack-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=151623#p"> snake_phack</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=151623#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=143259 https://www.lexaloffle.com/bbs/?tid=143259 Mon, 22 Jul 2024 07:20:33 UTC Stonekeep's Dungeon 1.2.0 <p>Stonekeep's Dungeon is a simple Dungeon Crawler inspired by first Wizardry and its clones.</p> <p>Any comments, criticisms or ideas are welcome :)</p> <p>release 1.2.0 (2024-10-10)</p> <ul> <li>tweaked level of character in recruit screen</li> <li>corpse are replaced with chest that can be locked</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=148985#p"> <img src="/bbs/thumbs/pico8_snake_pdung-50.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=148985#p"> snake_pdung</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=148985#p"> [Click to Play]</a> </td></tr></table> </p> <p>release 1.1.10 (2024-08-15)</p> <ul> <li>tweaked screen navigation and save points</li> </ul> <p>release 1.1.9 (2024-08-13)</p> <ul> <li>maximum health point are at least 1</li> <li>add remaining mana point to spell screen</li> <li>fix recruit screen</li> <li>tweaked default party</li> </ul> <p>release 1.1.8 (2024-08-13)</p> <ul> <li>fix regression bug in combat</li> <li>fix regression bug in item creation</li> <li>code optimization</li> </ul> <p>release 1.1.7 (2024-08-12)</p> <ul> <li>maximum health point are at least 2<br /> (no more instant kill for VIT- effect)</li> <li>remove one-hit kill protection</li> <li>add sfx for exploration and combat</li> <li>add a proper intro screen</li> </ul> <p>release 1.1.6 (2024-07-30)</p> <ul> <li>reduced credits found in chest and corpse</li> <li>tweaked AC calculation (now with Guard you can have -16 of AC)</li> <li>avoid one-hit kill (but not for effects or traps)</li> <li>small fixes</li> </ul> <p>release 1.1.5 (2024-07-27)</p> <ul> <li>decrease encounter ratio</li> <li>fixed and tweaked hiding (now is 12% * targetable group members)</li> <li>tweaked item quantity in chests</li> <li>fixed un-armed (fists) range</li> </ul> <p>release 1.1.4 (2024-07-25)</p> <ul> <li>small fixes</li> <li>fix dagger</li> <li>tweaked sword and mace</li> <li>more value (cr) to item AC</li> <li>decrease encounter ratio</li> <li>remove RIGE spell to Cleric</li> <li>remove HEAL spell to Mage</li> </ul> <p>release 1.1.3 (2024-07-19)</p> <ul> <li>trap damage all party</li> <li>party can avoid trap (no more &quot;disable&quot;)</li> </ul> <p>release 1.1.2 (2024-07-16)</p> <ul> <li>fix a big bug in combat</li> </ul> <p>release 1.1.1 (2024-07-14)</p> <ul> <li>small fixes</li> </ul> <p>release 1.1.0 (2024-07-13)</p> <ul> <li>tweaked ui</li> <li>be aware, traps spotted</li> </ul> <p>release 1.0.9 (2024-07-11)</p> <ul> <li>initial party is allways the same (no more random party). You can change it at the inn as allways.</li> <li>tweaked &quot;flee&quot; chance</li> </ul> <p>release 1.0.8 (2024-07-09)</p> <ul> <li>tweaked party ui</li> <li>small fixes in ui</li> </ul> <p>release 1.0.7 (2024-07-06)</p> <ul> <li>tweaked monters and pc icons</li> <li>replaced the archaeologist with the rogue. It better fits the lore</li> <li>fix: you can not change party position of death adventurers</li> <li>removed &quot;&lt;name&gt; is confused.&quot; text</li> <li>tweaked death message in combat</li> <li>fix: dead pc can not cast spell or use items</li> </ul> <p>release 1.0.6 (2024-07-03)</p> <ul> <li>fix spell learning<br /> (now depends on Max Mana Point as intended and not on level)</li> </ul> <p>release 1.0.5 (2024-07-01)</p> <ul> <li>tweaked party ui</li> <li>updated deepest dungeon levels graphics</li> <li>tweaked elf stats</li> <li>level of new adventurers in the inn depends on dungeon floor (min(1,floor\2))</li> </ul> <p>release 1.0.4 (2024-06-30)</p> <ul> <li>improved party ui</li> </ul> <p>release 1.0.3 (2024-06-30)</p> <ul> <li>tweaked elf race</li> <li>code cleanup</li> <li>updated end text</li> <li>add class icons</li> </ul> <p>release 1.0.2 (2024-06-19)</p> <ul> <li>code cleanup</li> <li>restored &quot;&lt;name&gt; is confused.&quot; text</li> <li>female pc has int+1 instead dex+1</li> <li>party position in minimap is more visible</li> </ul> <p>release 1.0.1 (2024-06-18)</p> <ul> <li>fixed range system when a character hits a friendly<br /> (range now goes from 1 to 3 instead of 0 to 2)</li> <li>confused character (conf) allways attack allies (except hidden ones)</li> <li>removed &quot;&lt;name&gt; is confused.&quot; text</li> </ul> <p>release 1.0.0 (2024-06-16)</p> <ul> <li>tweaked target screen</li> <li>small updates to party screen</li> <li>tweaked encounter ratio</li> <li>you have 1 chance to open locked chests</li> <li>fixed a combat end bug</li> </ul> <p>release 0.9.15 (2024-06-15)</p> <ul> <li>small fix in pc equipment ui</li> <li>fixed spells. You can not cast spell if you do not have enough mana points.</li> <li>fixed pc equip screen</li> <li>fixed item info</li> <li>tweaked encouter spawn</li> <li>fixed rest. It does not revives death pc</li> <li>tweaked &quot;blind&quot; effect</li> <li>improved Book of Knowledge</li> </ul> <p>release 0.9.14 (2024-06-15)</p> <ul> <li>tweaked &quot;blind&quot; effect</li> <li>decreased items found in chest and corpse</li> <li>tweaked mana point needed to cast spells</li> <li>tweaked spell learning levels</li> <li>fix a bug in &quot;resist&quot; system</li> <li>game is saved when entering in dungeon</li> </ul> <p>release 0.9.12 (2024-06-12)</p> <ul> <li>increased chanche to find a corpse</li> <li>fix effects bugs</li> </ul> <p>release 0.9.11 (2024-06-12)</p> <ul> <li>fixed robe (now all races can wear it)</li> <li>fixed combat messages (sometimes indicate hits instead of misses)</li> <li>fix combat end (it gives a no valid target instead a hit message)</li> <li>lowered all monster's attributes</li> <li>party can rests for 2 credits instead of 20</li> <li>spear is less protective</li> <li>shield and bucker are more protective</li> </ul> <p>release 0.9.10 (2024-06-11)</p> <ul> <li>dungeon floors are reduced to 16x16</li> <li>level-up requires far less experience</li> <li>removed spells and effects that buff/debuff AC. Use spells that change DEX instead.</li> <li>now you can find corpses to loot during exploration (they are rare but with good items).</li> <li>fixed equipment AC</li> <li>fixed equipment attributes</li> <li>fixed item description</li> </ul> <p>You need to reset the game (select &quot;reset&quot; on menu)</p> <p>release 0.9.9 (2024-06-10)</p> <ul> <li>tweaked weapon range</li> <li>changed &quot;hidden&quot; skill (see B.o.K.)</li> <li>update Book of Knowledge (B.o.K.)</li> <li>updated assassin class attributes</li> <li>flying monsters does not have range penalties</li> <li>add the last 2 monsters</li> <li>tweaked monster attributes and presence</li> </ul> <p>The game's content is complete.</p> <p>release 0.9.8 (2024-06-09)</p> <ul> <li>add ending message when Darkthor is defeated</li> <li>fixed two handed weapons</li> <li>update book of knowledge</li> </ul> <p>release 0.9.7 (2024-06-08)</p> <ul> <li>almost all levels have different graphic</li> <li>fixed save game bug</li> <li>spear and staff are two handed weapons<br /> character can not equip shield</li> <li>monster knight wields sword instead spear</li> <li>fixed skeleton graphic</li> <li>tweaked mimic graphic</li> </ul> <p>You need to reset the game (select &quot;reset&quot; on menu)</p> <p>release 0.9.6 (2024-06-05)</p> <ul> <li>tweaked hide system</li> <li>fixed bugs in spell system</li> <li>more variation in graphics between dungeon levels</li> </ul> <p>release 0.9.5 (2024-06-04)</p> <ul> <li>fixed Drackthor</li> <li>fixed some monsters</li> <li>fixed possible errors in combat</li> <li>add option &quot;guard&quot; in combat.<br /> PC skips turn, but lowers it's AC</li> <li>tweaked spellbook ui</li> <li>updated book of knowledge</li> </ul> <p>You need to reset the game (select &quot;reset&quot; on menu)</p> <p>release 0.9.4 (2024-06-02)</p> <ul> <li>updated book of knowledge</li> <li>fixed equipment screen</li> <li>add assassin class</li> <li>add skill system <ul> <li>thief can unlock chest (other classes have a chance of 5%)</li> <li>fighter doubles damage when wields a weapon.</li> <li>assassin can hide (25%). When assasin is hidden can not be attacked and doubles damage when wields a weapon.</li> </ul></li> </ul> <p>You need to reset the game (select &quot;reset&quot; on menu)</p> <p>release 0.9.3 (2024-05-30)</p> <ul> <li>improved book of knowledge</li> <li>improved ui in party ranks</li> <li>dungeon boss monster has a name!</li> </ul> <p>release 0.9.2 (2024-05-28)</p> <ul> <li>add music</li> <li>fixed shop and buy screens</li> <li>fixed combat messages</li> <li>improved party formation screen (ranks)</li> <li>dungeon floor are 32x32 in size</li> </ul> <p>You need to reset the game (select &quot;reset&quot; on menu)</p> <p>release 0.9.1 (2024-05-27)</p> <ul> <li>improved info during combat</li> <li>improved info in the &quot;Book of Knowledge&quot;</li> </ul> <p>release 0.9.0 (2024-05-26)</p> <ul> <li>first release</li> </ul> https://www.lexaloffle.com/bbs/?tid=142440 https://www.lexaloffle.com/bbs/?tid=142440 Sun, 26 May 2024 16:22:08 UTC Pico Hack 0.2.3 <p>New version is published in this post: <a href="https://www.lexaloffle.com/bbs/?tid=143259">https://www.lexaloffle.com/bbs/?tid=143259</a></p> <p>In &quot;Pico Hack&quot; you are a freelancer Hacker who take jobs for corporations.<br /> You can be a Black Hat or White Hat. It is your choice.</p> <p>It is an early stage game.</p> <p>Any comments, criticisms or ideas are welcome :)</p> <p>release 0.2.3 (2023-12-23)</p> <ul> <li>fix a bug in match-3 minigame</li> <li>modified some explanatory texts of the minigames</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=83986#p"> <img src="/bbs/thumbs/pico8_snale_phack_0-9.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=83986#p"> snale_phack_0</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=83986#p"> [Click to Play]</a> </td></tr></table> </p> <p>release 0.2.2 (2023-12-22)</p> <ul> <li>small fixes and tweaks</li> </ul> <p>release 0.2.1 (2023-09-26)</p> <ul> <li>fix ftp mini-game crash</li> <li>show stolen data in account info screen</li> </ul> <p>release 0.2.0 (2022-05-03)</p> <ul> <li>news are now ordered by date (the first is the more recent)</li> <li>news can be generated from other hacker (and not only player)</li> <li>ability to skip a day</li> <li>rework hack sequence. Now you must hack only a service (mini-game) to enter</li> <li>can be present a proxy or firewall that adds an extra mini-game to the hack</li> <li>add memory mini-game</li> </ul> <p>release 0.0.2 (2020-11-12)</p> <ul> <li>major bugfix in &quot;excalate root&quot; minigame</li> <li>fix mission info from shell screen</li> </ul> https://www.lexaloffle.com/bbs/?tid=40296 https://www.lexaloffle.com/bbs/?tid=40296 Sun, 08 Nov 2020 15:18:08 UTC Space Traveler 0.0.2 <p>Space Traveler is a tech demo to test different procedural generation algorithms.</p> <p>release 0.0.2 (2020-10-05)</p> <ul> <li>fix door's placement in ruins and shipwreck</li> <li>now player can visit shipwreck in space</li> <li>update shipwreck graphic</li> <li>fix nebula graphic in sector (it needs a better graphic)</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=81764#p"> <img src="/bbs/thumbs/pico8_snace_strvl_0-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=81764#p"> snace_strvl_0</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=81764#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=39572 https://www.lexaloffle.com/bbs/?tid=39572 Sun, 13 Sep 2020 12:29:10 UTC Infinite Asteroids v0.3 <p>Shot and Evade infinite amount of asteroids!<br /> It is an early stage game.</p> <p>update v0.3 (2020-07-12)</p> <ul> <li>Add 3 difficulty options</li> <li>Separate record for each difficulty option</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=79083#p"> <img src="/bbs/thumbs/pico8_snake_iaster_0-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=79083#p"> snake_iaster_0</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=79083#p"> [Click to Play]</a> </td></tr></table> </p> <p>update v0.2 (2020-07-09)</p> <ul> <li>Add background</li> <li>Add screen shaking when colliding with an asteroid</li> </ul> https://www.lexaloffle.com/bbs/?tid=38737 https://www.lexaloffle.com/bbs/?tid=38737 Thu, 09 Jul 2020 04:41:23 UTC Space Crawler 1.5.0 <p>Space Crawler is a turn based dungeon crawler with Sci-Fi setting, inspired by StarCrawlers.</p> <p>Thanks to freds72 and waynau</p> <p>Any comments or criticisms are welcome :)</p> <p>release 1.5.0 (2024-09-03)</p> <ul> <li>add range in combat <ul> <li>influences weapon effectiveness</li> <li>influences flee percentage</li> </ul></li> <li>updated infopoint</li> <li>small updates in mission screen</li> <li>tweaked inventory on combat<br /> (checks the conditions for the turn change and exits if it is the enemy's turn)</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=79082#p"> <img src="/bbs/thumbs/pico8_snake_scrwl_1-42.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=79082#p"> snake_scrwl_1</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=79082#p"> [Click to Play]</a> </td></tr></table> </p> <p>release 1.4.6 (2024-06-30)</p> <ul> <li>fix &quot;hacking&quot; skill</li> <li>tweaked flee</li> </ul> <p>release 1.4.5 (2024-06-28)</p> <ul> <li>fix &quot;crawler&quot; skill</li> </ul> <p>release 1.4.4 (2024-06-27)</p> <ul> <li>fix game end text</li> <li>fix infopoint text</li> <li>small fix in skill text</li> <li>it shows your record (credits) on title screen</li> </ul> <p>release 1.4.3 (2024-06-26)<br /> fix infopoint screen</p> <ul> <li>fix combat &quot;flee&quot; percentage in some situation</li> <li>updated faction description</li> </ul> <p>release 1.4.2 (2024-06-24)</p> <ul> <li>fix weapon generation</li> <li>updated infopoint screen</li> </ul> <p>release 1.4.1 (2024-06-24)</p> <ul> <li>fix bug in inventory screen during combat</li> <li>fix possible bug when flee from combat</li> <li>change &quot;mine&quot; color</li> </ul> <p>release 1.4.0 (2024-06-22)</p> <ul> <li>add &quot;defensive position&quot; in combat, both player and enemies<br /> (you lost turn but lower you chance to be hit and gain AP)</li> <li>doubled the power of enemy weapons (now are on par with player weapons)</li> </ul> <p>release 1.3.4 (2024-06-20)</p> <ul> <li>fix a bug in combat system</li> </ul> <p>release 1.3.3 (2024-06-14)</p> <ul> <li>fix game end bug (now game ends as intended)</li> <li>fix use item bug (more test needed)</li> </ul> <p>release 1.3.2 (2024-06-14)</p> <ul> <li>fix a bug in 3d view</li> </ul> <p>release 1.3.1 (2024-06-14)</p> <ul> <li>fix training screen</li> <li>inverted X and O (X select, O cancel)</li> <li>token optimization</li> </ul> <p>release 1.3.0 (2023-12-22)</p> <ul> <li>game shows current XP and XP needed for next level</li> <li>game shows XP gained if mission was accomplished (no XP gain for combat)</li> <li>game assign you XP when you complete a mission (really great BUG fix)</li> <li>tweaked faction relation and faction power</li> <li>modify encounter occurence behaviour</li> <li>health restored when mission ends</li> </ul> <p>release 1.2.8 (2023-01-08)</p> <ul> <li>fix Hacking bug</li> <li>update Hacking skill description</li> </ul> <p>release 1.2.7 (2021-09-19)</p> <ul> <li>fix for a deifferent PRINT's behavior in pico-8 v0.2.3</li> </ul> <p>release 1.2.6 (2021-08-28)</p> <ul> <li>fix inventory bug</li> <li>token optimization</li> </ul> <p>release 1.2.5 (2021-08-28)</p> <ul> <li>fix a MAJOR regression bug</li> </ul> <p>release 1.2.4 (2021-03-04)</p> <ul> <li>removed workaround for a pico-8 0.2.2 bug (solved in version 0.2.2b\c)</li> </ul> <p>release 1.2.3 (2021-02-28)</p> <ul> <li>workaround for a pico-8 0.2.2 bug</li> <li>token optimization</li> </ul> <p>release 1.2.2 (2020-12-25)</p> <p>-- Players should begin a new carreer.</p> <ul> <li>fix a MAJOR bug in mission level<br /> (target item cold be placed in non-interactive object)</li> <li>fix a MAJOR bug in items load from Cartridge Data</li> <li>fix infopoint descriptions</li> <li>removed credits and space in &quot;Iron Waste&quot; screen</li> <li>shop price based on faction relation (enemy|neutral|fliendly) <ul> <li>BioTech : weapons and armours (+50%|+25%|+0%)</li> <li>ChemLab : grenade,medikit,medicine (+32%|+16%|+0%)</li> <li>Trade Lg: all items (+20%|+10%|+0%)</li> </ul></li> <li>Datastick price depends on NewLight's relation<br /> (0cr|standard value|doubled value)</li> <li>sell value are inferior (or equals if you have allies) to buy value</li> <li>add available skill point near &quot;Iron Waste&quot; in &quot;Station Hub&quot; screen</li> <li>item credits multiply by 10 (plus credits due to factions'relation)</li> <li>mission credits multiply by 10</li> <li>player starts with 250 credits</li> <li>enemy weapons have half power (compared to same player weapon)</li> <li>enemy armour have half protection (compared to same player armour)</li> <li>halved the enemy encounter in maps</li> <li>object in mission levels are reduced to 15</li> <li>fix mission exit messages.</li> <li>improved mission debriefing</li> </ul> <p>release 1.2.1 (2020-12-19)</p> <ul> <li>correction of text errors</li> <li>swap stun and poison medicine icons (red=stun, green=poison)</li> <li>swap stun and poison grenade icons (red=stun, green=poison)</li> <li>improved infopoint screen</li> </ul> <p>release 1.2.0 (2020-12-18)</p> <ul> <li>cartdrige data-id changed (previus saves where lost due to incompatibility)</li> <li>removed cracking skill (player uses hacking for all locks)</li> <li>burn effect is replaced by poison effect (and fire icon is replaced by green drop)</li> <li>weapons have a little chanche to gain an effect (stun, blind, poison) <ul> <li>kinetic weapons can stun</li> <li>energy weapons can blind</li> <li>melee weapons can poison</li> </ul></li> <li>enemies can have a weapon that can stun, blind or poison the player</li> <li>all effects are removed after a combat</li> <li>add effect's descriptions in infopoint screen (removed from grenade description)</li> <li>add medicines (used only by player): <ul> <li>stimulant: add AP during combat</li> <li>unblind : remove blind effect</li> <li>antitode : cure poisoning</li> </ul></li> <li>fixed AP when change weapon or armour during combat</li> <li>fixed turn calculation when exit from inventory during combat (minimum allowed AP in inventory is -3)</li> <li>max hit chance is 99% (previously is 100%). Now there is allways a chance to miss</li> <li>player can not remove a weapon or armour but only change them</li> <li>alien &quot;Spider&quot; is renamed to &quot;Skorpion&quot; and it's icon is updated</li> <li>update grenade icons</li> </ul> <p>release 1.1.4 (2020-10-18)</p> <ul> <li>tweaked flee in combat</li> <li>tweaked Infopoint screen</li> <li>token optimization</li> </ul> <p>release 1.1.3 (2020-10-05)</p> <ul> <li>fix a rare bug in level generation (door's placement)</li> <li>add a message when player fail to flee from a combat</li> <li>fix negative value for flee percentage</li> <li>fix flee mechanics</li> </ul> <p>release 1.1.2 (2020-09-25)</p> <ul> <li>start inventory fix. Now you have a &quot;Light Blade&quot; as intended.</li> </ul> <p>release 1.1.1 (2020-09-13)</p> <ul> <li>token optimization</li> </ul> <p>update 1.1.0 (2020-08-12)<br /> This is a major update</p> <ul> <li>Item creation overhawl</li> <li>Add a new type of weapons: Blade (Melee weapon) and relative Skill (Melee)</li> <li>Remove shields. Now armours can have protection for all type of weapons</li> <li>Grenades efficency is tested against enemy level vs grenade level and not armour defence </li> <li>Add Flash Grenade: it blinds enemy and halves his chance to hit and doubles your chance to flee</li> <li>Add Fire Granade: it burns enemy and remove HP for every turn (amount based on granade level)</li> <li>Shop has 10 random items</li> <li>Player start with a gun and a knife (light blade) in the inventory</li> <li>token optimization</li> </ul> <p>update 1.0.6 (2020-08-09)</p> <ul> <li>bugfixing</li> </ul> <p>update 1.0.5 (2020-08-07)</p> <ul> <li>fix random seed handling</li> <li>token optimization</li> </ul> <p>update 1.0.4 (2020-07-14)<br /> I try to rebalance the game. Now the enemy are far less strong.</p> <ul> <li>rework of enemy creation (now are much less strong and with less variation)</li> <li>reworked weapon power calculation. Power is lower and price is based on level (lower price)</li> <li>reduced start credits to 20</li> <li>doubled medikit base hp</li> <li>mission alert now has 6 levels (0-5 instead of 1-5)</li> <li>updated faction power and faction relationship management after a mission</li> <li>now player start with a base equipment (laser gun (lsr.gun), light armour (l.armour), light shield (l.shield))</li> <li>update and fix inventory screen during combat</li> <li>add savegame on buy or sell items</li> <li>add savegame when start a mission</li> <li>small update in exploration screen</li> <li>when player levels up, his health is fully restored</li> <li>token optimization</li> </ul> <p>update 1.0.3 (2020-07-12)</p> <ul> <li>fix defence bug when calculating damage. defence is allways 0 (thanks to <a href="https://www.lexaloffle.com/bbs/?uid=44854"> @waynaul</a>)</li> <li>reworking the calculation of the possibility of hitting with grenades</li> <li>improved inventory screen in combat</li> <li>small improvements in skill screen (Iron Waste)</li> </ul> <p>update 1.0.2 (2020-07-12)</p> <ul> <li>fix some typos</li> <li>optimize tokens</li> </ul> <p>update 1.0.1 (2020-07-10)</p> <ul> <li>fix music handling</li> <li>fix game-end screen</li> <li>fix level generation</li> <li>fix grenades in combat</li> <li>optimize tokens</li> </ul> https://www.lexaloffle.com/bbs/?tid=38736 https://www.lexaloffle.com/bbs/?tid=38736 Thu, 09 Jul 2020 04:35:31 UTC