ViperSnake75 [Lexaloffle Blog Feed] Pico Hack 0.2.3 <p>In &quot;Pico Hack&quot; you are a freelancer Hacker who take jobs for corporations.<br /> You can be a Black Hat or White Hat. It is your choice.</p> <p>It is an early stage game.</p> <p>Any comments, criticisms or ideas are welcome :)</p> <p>release 0.2.3 (2023-12-23)</p> <ul> <li>fix a bug in match-3 minigame</li> <li>mmodified some explanatory texts of the minigames</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=83986#p"> <img src="/bbs/thumbs/pico8_snale_phack_0-9.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=83986#p"> snale_phack_0</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=83986#p"> [Click to Play]</a> </td></tr></table> </p> <p>release 0.2.2 (2023-12-22)</p> <ul> <li>small fixes and tweaks</li> </ul> <p>release 0.2.1 (2023-09-26)</p> <ul> <li>fix ftp mini-game crash</li> <li>show stolen data in account info screen</li> </ul> <p>release 0.2.0 (2022-05-03)</p> <ul> <li>news are now ordered by date (the first is the more recent)</li> <li>news can be generated from other hacker (and not only player)</li> <li>ability to skip a day</li> <li>rework hack sequence. Now you must hack only a service (mini-game) to enter</li> <li>can be present a proxy or firewall that adds an extra mini-game to the hack</li> <li>add memory mini-game</li> </ul> <p>release 0.0.2 (2020-11-12)</p> <ul> <li>major bugfix in &quot;excalate root&quot; minigame</li> <li>fix mission info from shell screen</li> </ul> Sun, 08 Nov 2020 15:18:08 UTC Space Traveler 0.0.2 <p>Space Traveler is a tech demo to test different procedural generation algorithms.</p> <p>release 0.0.2 (2020-10-05)</p> <ul> <li>fix door's placement in ruins and shipwreck</li> <li>now player can visit shipwreck in space</li> <li>update shipwreck graphic</li> <li>fix nebula graphic in sector (it needs a better graphic)</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=81764#p"> <img src="/bbs/thumbs/pico8_snace_strvl_0-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=81764#p"> snace_strvl_0</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=81764#p"> [Click to Play]</a> </td></tr></table> </p> Sun, 13 Sep 2020 12:29:10 UTC Infinite Asteroids v0.3 <p>Shot and Evade infinite amount of asteroids!<br /> It is an early stage game.</p> <p>update v0.3 (2020-07-12)</p> <ul> <li>Add 3 difficulty options</li> <li>Separate record for each difficulty option</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=79083#p"> <img src="/bbs/thumbs/pico8_snake_iaster_0-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=79083#p"> snake_iaster_0</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=79083#p"> [Click to Play]</a> </td></tr></table> </p> <p>update v0.2 (2020-07-09)</p> <ul> <li>Add background</li> <li>Add screen shaking when colliding with an asteroid</li> </ul> Thu, 09 Jul 2020 04:41:23 UTC Space Crawler 1.3.0 <p>Space Crawler is a turn based dungeon crawler with Sci-Fi setting, inspired by StarCrawlers.</p> <p>Thanks to freds72 and waynau</p> <p>Any comments or criticisms are welcome :)</p> <p>release 1.3.0 (2023-12-22)</p> <ul> <li>game shows current XP and XP needed for next level</li> <li>game shows XP gained if mission was accomplished (no XP gain for combat)</li> <li>game assign you XP when you complete a mission (really great BUG fix)</li> <li>tweaked faction relation and faction power</li> <li>modify encounter occurence behaviour</li> <li>health restored when mission ends</li> </ul> <p> <table><tr><td> <a href="/bbs/?pid=79082#p"> <img src="/bbs/thumbs/pico8_snake_scrwl_1-29.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=79082#p"> snake_scrwl_1</a><br><br> by <a href="/bbs/?uid=20061"> ViperSnake75</a> <br><br><br> <a href="/bbs/?pid=79082#p"> [Click to Play]</a> </td></tr></table> </p> <p>release 1.2.8 (2023-01-08)</p> <ul> <li>fix Hacking bug</li> <li>update Hacking skill description</li> </ul> <p>release 1.2.7 (2021-09-19)</p> <ul> <li>fix for a deifferent PRINT's behavior in pico-8 v0.2.3</li> </ul> <p>release 1.2.6 (2021-08-28)</p> <ul> <li>fix inventory bug</li> <li>token optimization</li> </ul> <p>release 1.2.5 (2021-08-28)</p> <ul> <li>fix a MAJOR regression bug</li> </ul> <p>release 1.2.4 (2021-03-04)</p> <ul> <li>removed workaround for a pico-8 0.2.2 bug (solved in version 0.2.2b\c)</li> </ul> <p>release 1.2.3 (2021-02-28)</p> <ul> <li>workaround for a pico-8 0.2.2 bug</li> <li>token optimization</li> </ul> <p>release 1.2.2 (2020-12-25)</p> <p>-- Players should begin a new carreer.</p> <ul> <li>fix a MAJOR bug in mission level<br /> (target item cold be placed in non-interactive object)</li> <li>fix a MAJOR bug in items load from Cartridge Data</li> <li>fix infopoint descriptions</li> <li>removed credits and space in &quot;Iron Waste&quot; screen</li> <li>shop price based on faction relation (enemy|neutral|fliendly) <ul> <li>BioTech : weapons and armours (+50%|+25%|+0%)</li> <li>ChemLab : grenade,medikit,medicine (+32%|+16%|+0%)</li> <li>Trade Lg: all items (+20%|+10%|+0%)</li> </ul></li> <li>Datastick price depends on NewLight's relation<br /> (0cr|standard value|doubled value)</li> <li>sell value are inferior (or equals if you have allies) to buy value</li> <li>add available skill point near &quot;Iron Waste&quot; in &quot;Station Hub&quot; screen</li> <li>item credits multiply by 10 (plus credits due to factions'relation)</li> <li>mission credits multiply by 10</li> <li>player starts with 250 credits</li> <li>enemy weapons have half power (compared to same player weapon)</li> <li>enemy armour have half protection (compared to same player armour)</li> <li>halved the enemy encounter in maps</li> <li>object in mission levels are reduced to 15</li> <li>fix mission exit messages.</li> <li>improved mission debriefing</li> </ul> <p>release 1.2.1 (2020-12-19)</p> <ul> <li>correction of text errors</li> <li>swap stun and poison medicine icons (red=stun, green=poison)</li> <li>swap stun and poison grenade icons (red=stun, green=poison)</li> <li>improved infopoint screen</li> </ul> <p>release 1.2.0 (2020-12-18)</p> <ul> <li>cartdrige data-id changed (previus saves where lost due to incompatibility)</li> <li>removed cracking skill (player uses hacking for all locks)</li> <li>burn effect is replaced by poison effect (and fire icon is replaced by green drop)</li> <li>weapons have a little chanche to gain an effect (stun, blind, poison) <ul> <li>kinetic weapons can stun</li> <li>energy weapons can blind</li> <li>melee weapons can poison</li> </ul></li> <li>enemies can have a weapon that can stun, blind or poison the player</li> <li>all effects are removed after a combat</li> <li>add effect's descriptions in infopoint screen (removed from grenade description)</li> <li>add medicines (used only by player): <ul> <li>stimulant: add AP during combat</li> <li>unblind : remove blind effect</li> <li>antitode : cure poisoning</li> </ul></li> <li>fixed AP when change weapon or armour during combat</li> <li>fixed turn calculation when exit from inventory during combat (minimum allowed AP in inventory is -3)</li> <li>max hit chance is 99% (previously is 100%). Now there is allways a chance to miss</li> <li>player can not remove a weapon or armour but only change them</li> <li>alien &quot;Spider&quot; is renamed to &quot;Skorpion&quot; and it's icon is updated</li> <li>update grenade icons</li> </ul> <p>release 1.1.4 (2020-10-18)</p> <ul> <li>tweaked flee in combat</li> <li>tweaked Infopoint screen</li> <li>token optimization</li> </ul> <p>release 1.1.3 (2020-10-05)</p> <ul> <li>fix a rare bug in level generation (door's placement)</li> <li>add a message when player fail to flee from a combat</li> <li>fix negative value for flee percentage</li> <li>fix flee mechanics</li> </ul> <p>release 1.1.2 (2020-09-25)</p> <ul> <li>start inventory fix. Now you have a &quot;Light Blade&quot; as intended.</li> </ul> <p>release 1.1.1 (2020-09-13)</p> <ul> <li>token optimization</li> </ul> <p>update 1.1.0 (2020-08-12)<br /> This is a major update</p> <ul> <li>Item creation overhawl</li> <li>Add a new type of weapons: Blade (Melee weapon) and relative Skill (Melee)</li> <li>Remove shields. Now armours can have protection for all type of weapons</li> <li>Grenades efficency is tested against enemy level vs grenade level and not armour defence </li> <li>Add Flash Grenade: it blinds enemy and halves his chance to hit and doubles your chance to flee</li> <li>Add Fire Granade: it burns enemy and remove HP for every turn (amount based on granade level)</li> <li>Shop has 10 random items</li> <li>Player start with a gun and a knife (light blade) in the inventory</li> <li>token optimization</li> </ul> <p>update 1.0.6 (2020-08-09)</p> <ul> <li>bugfixing</li> </ul> <p>update 1.0.5 (2020-08-07)</p> <ul> <li>fix random seed handling</li> <li>token optimization</li> </ul> <p>update 1.0.4 (2020-07-14)<br /> I try to rebalance the game. Now the enemy are far less strong.</p> <ul> <li>rework of enemy creation (now are much less strong and with less variation)</li> <li>reworked weapon power calculation. Power is lower and price is based on level (lower price)</li> <li>reduced start credits to 20</li> <li>doubled medikit base hp</li> <li>mission alert now has 6 levels (0-5 instead of 1-5)</li> <li>updated faction power and faction relationship management after a mission</li> <li>now player start with a base equipment (laser gun (lsr.gun), light armour (l.armour), light shield (l.shield))</li> <li>update and fix inventory screen during combat</li> <li>add savegame on buy or sell items</li> <li>add savegame when start a mission</li> <li>small update in exploration screen</li> <li>when player levels up, his health is fully restored</li> <li>token optimization</li> </ul> <p>update 1.0.3 (2020-07-12)</p> <ul> <li>fix defence bug when calculating damage. defence is allways 0 (thanks to <a href=""> @waynaul</a>)</li> <li>reworking the calculation of the possibility of hitting with grenades</li> <li>improved inventory screen in combat</li> <li>small improvements in skill screen (Iron Waste)</li> </ul> <p>update 1.0.2 (2020-07-12)</p> <ul> <li>fix some typos</li> <li>optimize tokens</li> </ul> <p>update 1.0.1 (2020-07-10)</p> <ul> <li>fix music handling</li> <li>fix game-end screen</li> <li>fix level generation</li> <li>fix grenades in combat</li> <li>optimize tokens</li> </ul> Thu, 09 Jul 2020 04:35:31 UTC