Not sure if this is a bug or not but it is really hard for me to get left-clicks to register on my macbook pro. Whether I'm tapping to click or actually pushing the trackpad it generally takes 4 to 5 clicks to register 1. I don't have any issues in any other apps so it isn't my hardware.
Is anyone else having this issue? Are there any known workarounds? Thanks!
EDIT: I am having this problem on a 2015 macbook pro but I was able to test with a new m2 macbook pro and all the push left clicks registered correctly but the tap left clicks still took 5 or 6 solid taps to register.






While poking around in Picotron, I found myself wanting to view the contents of a file without opening it in the editor (via the edit command), so I wrote a little cat function. In order to implement it I needed to grab the current working directory so I went ahead and implemented a pwd command as well. Both of these are very simple and really just wrap existing Picotron functions for ease of use in the command line.
-=cat=-
local argv = env().argv local foldr = env().path if #argv < 1 or #argv > 1 then print("usage: cat filename") else local f = foldr.."/"..argv[1] print(fetch(f)) end |
-=pwd=-
local foldr = env().path print(foldr) |
To implement these, just save each in it's own project in the /appdata/system/util folder, using the name of each command as the filename- so copy the code for cat into 'main.lua' and cd into /appdata/system/util and type save cat
. Same goes for pwd. Once you do this, you can run them straight from the Picotron command line.


Made for Jame Gam Christmas Edition - 2021
This is my first, complete game!!
I would've like to have done music but ran out of time. I joined with only 2 days to go and it was a mad dash to finish. I can think of many things that I can do better next time (the code is really wonky. What a great learning experience! I welcome all comments and criticisms!
Thanks for playing!



If statements can be hard to navigate once you have a couple nested.
I think it would be helpful to have a keyboard command to jump to different parts of an if statement, that way you could tell which parts belong to which statement.
Also if the different parts belonging to that particular level of the conditional tree were highlighted that would be extremely helpful.
If this is already possible and I somehow missed it, I'm sorry.
Thanks for reading.
Hi all,
I was wondering if anyone might know how to make an alpha mask like you might do in After Effects. A good example that I've been trying to replicate with no success is the classic Star Wars transition where you have a circle that gradually gets smaller, until the screen is black.
I know that I can draw a black rectangle and a circle, then scale the circle down but I cant figure out how to cut the circle from the rectangle to create the mask.
I hope I'm making sense.. it would basically be a black rectangle with a scalable transparent circle in the middle that cuts through the black revealing whatever is drawn onto the screen below it.
Any help would be much appreciated. Thanks!!




