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Santa Showdown
by phaselock.studio
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Not sure if this is a bug or not but it is really hard for me to get left-clicks to register on my macbook pro. Whether I'm tapping to click or actually pushing the trackpad it generally takes 4 to 5 clicks to register 1. I don't have any issues in any other apps so it isn't my hardware.

Is anyone else having this issue? Are there any known workarounds? Thanks!

EDIT: I am having this problem on a 2015 macbook pro but I was able to test with a new m2 macbook pro and all the push left clicks registered correctly but the tap left clicks still took 5 or 6 solid taps to register.

P#145287 2024-03-31 21:09 ( Edited 2024-04-02 13:38)

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Made a quick and dirty program to label Picotron's colors for personal reference and thought I'd post the image here in case it's helpful.

P#144920 2024-03-29 00:11 ( Edited 2024-03-29 00:14)

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While poking around in Picotron, I found myself wanting to view the contents of a file without opening it in the editor (via the edit command), so I wrote a little cat function. In order to implement it I needed to grab the current working directory so I went ahead and implemented a pwd command as well. Both of these are very simple and really just wrap existing Picotron functions for ease of use in the command line.

-=cat=-

local argv = env().argv
local foldr = env().path

if #argv < 1 or #argv > 1 then
    print("usage: cat filename")
else
    local f = foldr.."/"..argv[1]
    print(fetch(f))
end

-=pwd=-

local foldr = env().path

print(foldr) 

To implement these, just save each in it's own project in the /appdata/system/util folder, using the name of each command as the filename- so copy the code for cat into 'main.lua' and cd into /appdata/system/util and type save cat. Same goes for pwd. Once you do this, you can run them straight from the Picotron command line.

Hope these are helpful to someone else :). Thanks to @Hessery and @scrapSavage for introducing me to the fetch function!

P#143425 2024-03-17 02:06 ( Edited 2024-03-17 02:36)

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Has anyone figured out how to make a http GET request in Picotron? I saw it listed in the roadmap for the 3/14 release but couldn't find a function in the list provided by NuSan here.

Thanks! :D

P#143382 2024-03-16 22:11 ( Edited 2024-03-16 23:02)

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Made for Jame Gam Christmas Edition - 2021

This is my first, complete game!!

Cart #rgugotufo-1 | 2021-12-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

I would've like to have done music but ran out of time. I joined with only 2 days to go and it was a mad dash to finish. I can think of many things that I can do better next time (the code is really wonky. What a great learning experience! I welcome all comments and criticisms!

Thanks for playing!

P#103473 2021-12-24 17:05 ( Edited 2021-12-24 18:21)

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If statements can be hard to navigate once you have a couple nested.

I think it would be helpful to have a keyboard command to jump to different parts of an if statement, that way you could tell which parts belong to which statement.

Also if the different parts belonging to that particular level of the conditional tree were highlighted that would be extremely helpful.

If this is already possible and I somehow missed it, I'm sorry.

Thanks for reading.

P#79109 2020-07-10 01:37

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Cart #lookat-0 | 2019-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Made this little cart as I was working through coding a look-at type function. Wanted to post it in case it's helpful for someone.

This type of functionality is useful for all sorts of things. Maybe you just want one character to look at another or a gun barrel to follow the cursor etc.

P#67698 2019-09-15 14:45 ( Edited 2019-09-15 14:47)

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Hi all,

I was wondering if anyone might know how to make an alpha mask like you might do in After Effects. A good example that I've been trying to replicate with no success is the classic Star Wars transition where you have a circle that gradually gets smaller, until the screen is black.

I know that I can draw a black rectangle and a circle, then scale the circle down but I cant figure out how to cut the circle from the rectangle to create the mask.

I hope I'm making sense.. it would basically be a black rectangle with a scalable transparent circle in the middle that cuts through the black revealing whatever is drawn onto the screen below it.

Any help would be much appreciated. Thanks!!

P#67479 2019-09-10 13:55

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So I'm new to Pico-8 and really enjoying it so far. I'm trying to get tile collisions working on a scrolling background but just can't seem to figure it out. Here's what I have so far. Any help would be appreciated. Thanks!!

Cart #yyubogugu-0 | 2019-06-02 | Code ▽ | Embed ▽ | No License

P#64955 2019-06-02 18:03 ( Edited 2019-06-02 22:17)

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