
Hi everyone,
I’m running a Raspberry Pi 3 A+ together with a Waveshare 5‑inch display, and I’m trying to set up Picotron on Raspberry Pi OS Lite. The goal is to build a kind of “mini Picotron computer” with a keyboard and mouse.
The problem: Picotron always starts in a very small SDL2 window. When I try to switch to fullscreen, it crashes instantly. On Pico‑8 I was able to fix similar issues by adjusting console parameters, but in this case nothing seems to work. Even when I change the framebuffer resolution to 480×270, the window still stays tiny.
Has anyone here run into this issue or found a workaround?

concept based on
"pix64"
https://zappedcow.itch.io/pix64
im not so good to make it perfect there are a lot of bugs but its a start
hope you have fun
press x+c to change mode(edit /play)
red is enemy
blue is player
brown is wall
yellow is coins
hello i have a problem when i want to make a pico 8 hand-held
i tried to run it under raspberry in a small display that’s connected to the pins(waveshare 2,8) but it turns out that when i start pico the signal is sent to hdmi i have another display from watterott same here if i tried it with pre installed img but if i use a script it works but i cant read the console any more...
there must be a problem with the scaling
can anybody help me with this i m a little lost and i want it so bad pico 8 is the best
sorry for my bad english






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