jeb [Lexaloffle Blog Feed] [Unfinished] Aladdin - A Friend Like Me (swedish) <p> <table><tr><td> <a href="/bbs/?pid=80161#p"> <img src="/bbs/thumbs/pico8_jeb_aladdin-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=80161#p"> jeb_aladdin</a><br><br> by <a href="/bbs/?uid=32"> jeb</a> <br><br><br> <a href="/bbs/?pid=80161#p"> [Click to Play]</a> </td></tr></table> </p> <p>So... This started as an excercise to pico8 the &quot;A Friend Like Me&quot; song from the Disney movie Aladdin. Then I had the poor judgement to decide to make an animation to go with the song.</p> <p>This turned out to be a very time consuming task, and I wasn't happy with what it looked like, so I lost the motivation to continue. So this cart has been on my disk for a while - waiting for the motivation to return - until I finally decided to release it in its current unfinished state.</p> <p>I hope it still brings some joy to someone, and that it doesn't anger the Mouse.</p> Fri, 31 Jul 2020 11:05:37 UTC &quot;Surviving&quot; song cover <p>As an excercise to better understand the music tool I made a &quot;cover&quot; of the song &quot;Surviving&quot; by Namnambulu. I say &quot;cover&quot; with quotation marks because I suppose it's more... uuuh... &quot;inspired by&quot; =)</p> <p> <iframe src="sfxp.php?id=32_3" width="769" height="97" style="border:none; overflow:hidden"></iframe><a style="cursor:pointer; font-size:8pt" onclick=' var el = document.getElementById("sfxcode_32_3"); if ( == "none") = ""; else = "none"; microAjax("/bbs/sfxc/32_3.txt", function (retdata){ var el = document.getElementById("sfxcode_32_3"); el.innerHTML = retdata; el.focus();; } ); '> [sfx] </a> <textarea rows=3 class=lexinput id="sfxcode_32_3" style="width:480px;background-color:#fed;display:none;overflow:hidden; font-size:4pt;"></textarea> </p> <p>Edit: The sound quality in the web player in Chrome is really bad for me. Either try another browser, or click that little &quot;sfx&quot; link under the player to copy the song into pico8 itself.</p> Thu, 28 May 2020 07:18:58 UTC Obeylings 1.1 <p> <table><tr><td> <a href="/bbs/?pid=76498#p"> <img src="/bbs/thumbs/pico8_obeylings-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=76498#p"> Obeylings 1.1</a><br><br> by <a href="/bbs/?uid=32"> jeb</a> <br><br><br> <a href="/bbs/?pid=76498#p"> [Click to Play]</a> </td></tr></table> </p> <p><em>The enlisted have arrived! Properly trained! Will follow commands just as you tell them. No stupid ideas! The war will be won by following chain of command! Let's conquer that hill...</em></p> <img style="" border=0 src="/media/32/obeylings.p8_0.gif" alt="" /> <p>This is my third Pico-8 game, loosely inspired by Lemmings. You are in charge of guiding a squad of marines to capture and bring back the enemy flag. They will only do what you tell them, for better or worse...</p> <p>This is a mouse cursor game, but you can also use the virtual mouse cursor with the keyboard controls. It is possible to finish all missions without losing a single marine, but that will require some precision maneuvering and luck.</p> <p>My previous Pico-8 games are <a href="">Picopolis</a> (2017) and <a href="">It takes four to party</a> (2017).</p> <p><strong>Changes in 1.1</strong></p> <ul> <li>Added a hover to more clearly show which obeyling you are commanding</li> <li>Added a ladder preview to help placing ladders</li> <li>Added a crate puzzle to mission 3</li> <li>Minor tweak to mission 5 to fix flag getting stuck in the wall</li> <li>Updated puzzle on mission 9 to guide players away from hopelessly trying the wrong solution... kinda :)</li> </ul> Wed, 13 May 2020 13:46:41 UTC It Takes Four to Party <p> <table><tr><td> <a href="/bbs/?pid=43229#p"> <img src="/bbs/thumbs/pico43288.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=43229#p"> It Takes Four to Party 1.3b</a><br><br> by <a href="/bbs/?uid=32"> jeb</a> <br><br><br> <a href="/bbs/?pid=43229#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=43229#p"> <img src="/bbs/thumbs/pico43260.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=43229#p"> It Takes Four to Party 1.2b</a><br><br> by <a href="/bbs/?uid=32"> jeb</a> <br><br><br> <a href="/bbs/?pid=43229#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=43229#p"> <img src="/bbs/thumbs/pico43228.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=43229#p"> It Takes Four to Party 1.1</a><br><br> by <a href="/bbs/?uid=32"> jeb</a> <br><br><br> <a href="/bbs/?pid=43229#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>TL;DR</strong><br /> Dungeon crawler with 28+4 different abilities (let me know which ones you like the most)</p> <p><strong>Game Description</strong><br /> This is a light-weigh dungeon crawler in which you bring a party of 4 adventures into a maze consisting of 4 levels of 4 rooms, each level ending in a boss fight.</p> <p>You play as one character at a time but need to switch to the other 3 in order to finish a room. Every time you switch, more monsters spawn. In each room there also spawns an &quot;aspect power&quot; that transforms your current character to a different aspect (and spawns more monsters!). Each aspect gives that character a new ability.</p> <p><strong>Music Credits</strong><br /> The music is composed by Robby Duguay, source: <a href=""></a> Big thanks!</p> <p><strong>Development Notes</strong><br /> This game took me aaaages to make. If I had known it would take this much time I wouldn't have started, heh. There were two main time sinks: trying to figure out the abilities, and banging my head against the token limit. Thanks to the Brynolf brothers for the &quot;unp&quot; method, which saved me countless of tokens and made this game possible.</p> <p>The game has not my personal intro or a title screen because I'm out of tokens.</p> <p>Which leads me to...</p> <p><strong>Mini Rant</strong><br /> The token limit is a really annoying part of pico8 and I wish it would be removed. The compression limit is a much better limiter than both the token limit and the character limit, and that one is hidden in the &quot;info&quot; command. There should be no difference between writing &quot;1,1,1,1&quot; and {1,1,1,1}, but since strings are counted as 1 token it's the only viable way to store that kind of data.<br /> End of rant...</p> <p>Hope you enjoy the game and please let me know if you manage to beat it.</p> <p><strong>UPDATE 1.2(b)</strong></p> <ul> <li>Improved &quot;Root Whip&quot; ability (reach levels up)</li> <li>Improved &quot;Thorn Tree&quot; ability (no more timeout)</li> <li>Improved &quot;Shadow&quot; ability (snappier follow mechanic which makes it more useful)</li> <li>Nerfed flames and bees (monsters no longer take damage every tick)</li> <li>By MBoffin's suggestion, the player character now snaps to a 4 pixel grid when turning, which makes it easier to go past obstacles</li> </ul> <p><strong>UPDATE 1.3</strong></p> <ul> <li>Had accidentally made the game a lot harder in 1.2, reverted</li> <li>Fixed the second boss' missing animation</li> </ul> Sun, 13 Aug 2017 17:49:46 UTC [Tech Demo] Set pixels in spritesheet <p> <table><tr><td> <a href="/bbs/?pid=42372#p"> <img src="/bbs/thumbs/pico42371.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42372#p"> [Tech Demo] Set pixels in spritesheet</a><br><br> by <a href="/bbs/?uid=32"> jeb</a> <br><br><br> <a href="/bbs/?pid=42372#p"> [Click to Play]</a> </td></tr></table> </p> <p>Since the spritesheet and map share memory I got inspired to make a demo of how to use MSET to edit sprites in the sheet. Essentially I'm changing the bottom part of the map to edit the sprites that are located in page 3 of the sheet. </p> <p>I'm sure this has been done before, so I did it mostly for my own entertainment. Feel free to copy this if you have a need for this kind of functionality!</p> <p>(This is not a playable game.)</p> <p>Cheers</p> <p>// Jens</p> Tue, 11 Jul 2017 12:44:13 UTC Picopolis <p> <table><tr><td> <a href="/bbs/?pid=42185#p"> <img src="/bbs/thumbs/pico42427.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=42185#p"> Picopolis 1.1</a><br><br> by <a href="/bbs/?uid=32"> jeb</a> <br><br><br> <a href="/bbs/?pid=42185#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my first Pico-8 cartridge, hope you enjoy it! Took me approximately 24 hours effective time to make.</p> <p>Title screen artwork was created by <a href=""> @jellocube</a> (Matthew Shelley), much appreciated!</p> <p>Picopolis is a SimCity demake / idle game in which you place roads, residental/industrial/commercial zoning, schools, police departments, hospitals, and various other things. The city will grow depending on housing, jobs, pollution, and crime ratings, and the bigger it gets the more money you make.</p> <p>Cheers!</p> <p>// Jens</p> <p><strong>Changes in 1.1:</strong></p> <ul> <li>Fixed placing large buildings outside of the map</li> <li>Added &quot;Established&quot; date to the victory statue, kind of like a highscore</li> <li>Made large commercial zones develop just a tiny bit faster</li> <li>Added &quot;jeb_&quot; intro ;)</li> </ul> Tue, 04 Jul 2017 18:25:35 UTC