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skipperd

Hello,

I would like to ask for help on how to release a cart properly.

I've made three.

  • The first: Included in a post, became a Cartridge in about an hour, I deleted it, and reuploaded as a WIP (checks out)
  • The second: I included it in a new post as a Cartridge, but it's not shown anywhere.
  • A Third: Uploaded via the Submit button, not shown as well.

I've followed the How to upload Pico-8 games tutorial on the resources page. Yet my own releases page remains empty.

I have three questions:

  • How do I release a WIP as a finished Cartridge?
  • How do I release a new Cartridge, such that it finds its way into the Carts section?
  • Can users get listed for making their first game too gorpy?

I would love to know more!

Regards,
skipperd

1
4 comments



Cart #vehicleimaginer-1 | 2025-06-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Hi all,

The other day I saw Engine Sound Test by @The_Gamer_1475 and I wanted to rev it with [x].
So I made a gizmo to rev four changeable chords and learn about generating sound in Pico-8.
print("\a") Is a magnificent feature!

You can use [z] and [x] to change a value selected with [arrows].
The values in white are notes.

0 --> silent
1 - 72 --> c0 - b5.

I've tried to generate a revvable engine sound and the base four four tone chords for the four cylinders are vertically stacked and editable with [z] and [x].

Give her a spin with the red button.

4
0 comments



Cart #thecubs-2 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

What's this?

The Cubs is a top-down food hunting / care-giving game set in a wet landscape. You are some type of animal with a nest of cubs and you must learn to balance the art of taking and giving in order to provide optimal conditions for your young ones' survival.

How does it work?

• Controls are mostly explained in-game.
• Interact with [x] and [z]
• You can move around with the [arrow keys]
• left and right steers your character, forward pushes you in the direction you're in

Your cubs need food, warmth, and rest. You can feed them by hunting for food, but be careful as they will become restless and cool down and require more food. Your ability to manage this determines the game's difficulty.

[ Continue Reading.. ]

8
5 comments



Cart #gorpslosh_1-3 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Hi all, I'm new to the wonderful world of Pico-8. I picked up programming a while ago as a hobby and have had this idea for a gorpy game enemy that reassembles its self as you fight it. I was hoping to see it in Doom or Doomlikes but never have so I gave it a go on a scale that was manageable to me. It used to have little critters that would fly off the slaughter (there was a sword first) to feed from the gorp and lay eggs but I could not fit that into the cart with a life and score system which forced me to focus on gameplay. I LOVE these limitations and the past two weeks got me further than I thought I would.

I appreciate it when games let you figure them out so I tend not to give any instructions apart from controls. Feel free to share what you think about this, feedback and ideas are more than welcome.


What's this?

Gorpslosh is a top-down hack 'n' slash with ignitable goop and matches.

How does it work?

• [arrows] to move in absolute direction

[ Continue Reading.. ]

10
5 comments