there is no mget or fget
when i load my collision engine the uses both it gives me an error and when i look at the engine fget and mget are not lit up
if they have been renamed and you know there new names please help
The btn call acts very strange with the joystick where if I were to program
P1.x += btn(1)/125.5 - btn(0)/125.5
It would return the error: “attempt to perform arithmetic on a Boolean value”
Even though btn(1) and btn(0) both return numbers.
Some other things that may be of importance are that I am using the Linux version on my steam deck, and that I could not find startup.lua in my files.
how do i access gpio and how does it work like is 0x5f85 the 5th pin or the 6th pin how the heck do i count in decimals why is there a face on my wal-
(i don't actually own a pi i'm just trying to code for one)
Did anyone else get swarm racer 3000 with their copy of pico-8 (and is it any good) or is it just me
From your local autism gremlin
KIRBY
random thing i had lying around so i decided to post it because i need some filler while i work on my platformer
edit: that will probably never come out
Some more scratch blocks that I don’t know if they’re in pico 8
If you don’t know what they do:
-length of(“apple”):
-takes the input of a string and outputs how many characters are in that string (for example, length of(apple) = 5
-length of(listname):
-takes the input of an array and outputs how long that array is (for example:
X={1,2,5,3,7,}
Z=length of(x)
//Z == 5
)
So if you know if these are in pico 8 and what they are please tell me
how to i export a cart as an image
so right now i'm working on a game called raise a thing (raise a floppa clone) and there are some things that i can't find and its these two blocks from scratch
and these are the two blocks i always use to create save codes and other things
so if anyone knows if these exist in pico 8 lua and what they are please tell me
another thing is does anyone have a point towards (x,y,sx,sy) function that i can use with credit?
what i'm looking for is something that you give the sprites x, y, the x and y you want to point at, and it outputs a direction that can then be put through sine and cosine to be converted into movement
i'll credit you in the credits (i'll make a note in the games code to make sure i don't forget)