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Press Enter to Spawn some Enemies.

Cart #ud-5 | 2022-04-17 | Code ▽ | Embed ▽ | No License
7

P#108537 2022-03-13 12:51 ( Edited 2022-04-17 13:11)

Make more lev els

P#108729 2022-03-16 15:38
:: dw817

Good start, @lily.kensa, as mentioned, needs more levels, and I'm curious to see where this is going.

P#108757 2022-03-16 19:50

@ForbiddenNoob
@dw817

Yeah.
I've made some.

P#108924 2022-03-20 12:47 ( Edited 2022-03-20 13:11)

@lily.kensa

I may or may not be stealing a bit of your code... o o o o Ok i am :( Are you ok with that?

P#109109 2022-03-24 17:19 ( Edited 2022-03-24 17:20)

@gfreecss1111

Hmm... I think my code is as neat as a garbage heap, so what did you steal?

P#109139 2022-03-25 11:25

@lily.kensa

my intention was to steal the particle effects and code from violet but in the end i was too confused to do it :( Also my friends at school love your games and we like to visit violet often!

P#109195 2022-03-26 12:40 ( Edited 2022-03-26 12:41)

@gfreecss1111

I think we need a private place to talk :D

I've created one ↓
https://www.lexaloffle.com/bbs/?tid=47123&tkey=n08iFVjw19FL5oJZJrZD

P#109232 2022-03-27 04:18 ( Edited 2022-03-27 04:19)

This game feels like it's going to be pretty great! right now I have two pet peves with this though.

  1. Escape spawns enamies which I guess is ok for debugging but it means you can't leave the game so that

  2. THE SICK BEATS they don't play on level entry they only restart after you die and it makes me so sad because it's such good music
P#111281 2022-05-04 14:40

Controls and enemy AI probably need explanation (in the game is best, though in the forum post is also very very good).
Other than that, good concept, good work so far!

P#111286 2022-05-04 16:18

@aKidCalledAris

It should be said, I expect players to be able to figure out how to control. For example, the first level is to challenge the player's direction control; the second level requires the use of 'dash' to pass.

P#111318 2022-05-05 12:10

Fair point - it was fairly quick to figure out. Carry on.

P#111322 2022-05-05 12:43

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