An arcade dogfight-em-up made over the course of a month for Cartridge Jam #3 ( https://itch.io/jam/cartridge-jam-3 ). Survive against ceaseless waves of laser-shooting digital birds, absorbing their JUICE to increase your own firepower.
Introducing GOLGYEOG, my newest and hopefully most likely to be finished project! Move and aim with the arrow keys, jump with Z, and fire with X to vanquish an endless horde of demon skulls peacefully minding their own business.
I'm looking for feedback on how the game feels to play in the moment, as well as how this current gameplay can be adapted to a more permanent progression system.
A free-to-use template for a main menu system, at only 106 tokens! (130 includes the example menu items). Simply edit the mbutts list to add your own options. I encourage you to adapt and modify the code (it's pretty vanilla right now and in dire need of beautification from a bright young go-getter like yourself).
A demo of my upcoming project, featuring zero ideas for a final title and a quarter of the tokens already. Jump with Z and fire with X, you can figure out the details.
Some kind of terrain editor. Place blocks with LMB, delete them with RMB, and cycle between blocks with the mouse wheel.
I'm putting this out there to outsource my QA and also offer a challenge to any bug-hunters out there:
If you can obtain more than 7 power cores (tracked in the top-left), tell me how you did it. I'm not even sure this is possible, which is good because it really shouldn't be.
The finished version of the Ooze Runner jam game. Now includes:
- High scores!
- 4 different levels!
- Slightly more varied anxiety-inducing beeping!
- Some other stuff, probably!
Another 1-hour game, with the theme of "small". Use the arrow keys to escape to the bottom of the screen, as many times as you can!