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Cart #golgyeog_demo_1-0 | Code ▽ | Embed ▽ | No License
8

Introducing GOLGYEOG, my newest and hopefully most likely to be finished project! Move and aim with the arrow keys, jump with Z, and fire with X to vanquish an endless horde of demon skulls peacefully minding their own business.

I'm looking for feedback on how the game feels to play in the moment, as well as how this current gameplay can be adapted to a more permanent progression system.

FYI, there are no unlocks yet, so don't even try.

P#69882 2019-11-13 19:37

Cart #grokemans_menu_template-0 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A free-to-use template for a main menu system, at only 106 tokens! (130 includes the example menu items). Simply edit the mbutts list to add your own options. I encourage you to adapt and modify the code (it's pretty vanilla right now and in dire need of beautification from a bright young go-getter like yourself).

P#69241 2019-10-24 20:59

Cart #skelegame_wip-0 | Code ▽ | Embed ▽ | No License
3

A demo of my upcoming project, featuring zero ideas for a final title and a quarter of the tokens already. Jump with Z and fire with X, you can figure out the details.

P#69017 2019-10-18 18:15 ( Edited 2019-10-18 18:16)

Cart #u_ssj-0 | Code ▽ | Embed ▽ | No License
2

the scariest monster of all

P#67676 2019-09-14 18:52

Cart #terrain_test_thing-0 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Some kind of terrain editor. Place blocks with LMB, delete them with RMB, and cycle between blocks with the mouse wheel.

P#66647 2019-08-13 16:43 ( Edited 2019-08-13 18:08)

Cart #spaceshipgentest1-0 | Code ▽ | Embed ▽ | No License

I'm putting this out there to outsource my QA and also offer a challenge to any bug-hunters out there:
If you can obtain more than 7 power cores (tracked in the top-left), tell me how you did it. I'm not even sure this is possible, which is good because it really shouldn't be.

P#65681 2019-07-07 17:26

Cart #they_are_so_pretty-0 | Code ▽ | Embed ▽ | No License
1

for ludum dare 44
buy and sell them
admire them
they are so pretty

P#64014 2019-04-27 20:39

Cart #shifting_pillar-0 | Code ▽ | Embed ▽ | No License
4

An experiment with memcpy shenadigans and whatnot. Derived mainly from this tutorial: https://trasevol.dog/2018/01/24/di20/

P#63907 2019-04-23 23:02

Cart #archipelago_generator-0 | Code ▽ | Embed ▽ | No License
2

Use the arrow keys to look around, and Z to generate a new archipelago. Now to figure out what game I could make with it...

P#63571 2019-04-16 08:57

Cart #rainiversary-0 | Code ▽ | Embed ▽ | No License

A small PICO-8 tribiute to one of the most unique and unforgettable gaming experiences out there.

P#63092 2019-03-28 20:47

Cart #ooze_runner_v1-0 | Code ▽ | Embed ▽ | No License
4

The finished version of the Ooze Runner jam game. Now includes:

  • High scores!
  • 4 different levels!
  • Slightly more varied anxiety-inducing beeping!
  • Some other stuff, probably!
P#62725 2019-03-10 20:59 ( Edited 2019-03-10 21:14)

Cart #oozerunnerjamversion-0 | Code ▽ | Embed ▽ | No License
5

Another 1-hour game, with the theme of "small". Use the arrow keys to escape to the bottom of the screen, as many times as you can!

P#62719 2019-03-10 09:17 ( Edited 2019-03-10 09:17)

Cart #onehourthirteenminutepuzzle-1 | Code ▽ | Embed ▽ | No License
3

Made in one hour (and thirteen minutes). Only 77 lines, too.

P#62436 2019-03-02 21:18 ( Edited 2019-03-02 21:29)

Cart #robinuzenu-0 | Code ▽ | Embed ▽ | No License
26

An experiment with random generation. Z plays the bird's call, and X generates a new one.

P#62305 2019-02-27 22:48

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