Thanks to squewe for inspiration
I saw some cartridges had large images that would take the whole space of the spritesheet. To prevent that, they use strings to store data.
The bugs:
Colours:
- Q: 0
- W: 1
- E: 2
- R: 3
- T: 4
- Y: 5
- U: 6
- I: 7
- O: 8
- P: 9
- A: 10
- S: 11
- D: 12
- F: 13
- G: 14
- H: 15
Special characters:
- J: New line
- K: Space
An example of a string that generates the PICO-8 colour palette
kkkkwwwweeeerrrrj kkkkwwwweeeerrrrj kkkkwwwweeeerrrrj kkkkwwwweeeerrrrj ttttyyyyuuuuiiiij ttttyyyyuuuuiiiij ttttyyyyuuuuiiiij ttttyyyyuuuuiiiij ooooppppaaaassssj ooooppppaaaassssj ooooppppaaaassssj ooooppppaaaassssj ddddffffgggghhhhj ddddffffgggghhhhj ddddffffgggghhhhj ddddffffgggghhhh |

I got an idea to make this from this post: https://www.lexaloffle.com/bbs/?tid=51903 (I probably didn't understand what did they mean though)
This library is still in development.
Something to be fixed
This project contains a system that stores multiple objects of the same or the different type.
And yes, I use this system.
P.S. You need the open this project via PICO-8 or PICO-8 Education Edition to look at the code.
Earlier I noticed that the "New cartridges" tab adds the updates of the cartridges too.
But when I updated PICO-EXPLORER to 4.0, I haven't found it in that tab.
P.S. Changed the category of this post to "PICO-8: Chat" because almost nobody checks the general posts
In this game the world generates, there are no controls, but it is customizable through the editor, like add your own tiles or change the world structure.
The 25th of January 2023
v1.1
- Added tiles
- Bricks
- Wood
- Leaves
The 28th of December 2022
v1.0
- Initial release
Look at the sky with stars and the moon! There are also different moons, changing the lighting and the position of the moon and a creepy music (I wanted to make a beautiful music), but they can be set only in the code.
How to delete an element in table instead of using
x = {10,40,70} x[2] = nil |
Because it will make an element empty
x = {10,nil,70} |
Expected result is
x = {10,70} |
Just a demo of grapple hook that badly works on spaghetti code.
Arrows - Move
Up arrow - Jump
Right Mouse - Activate grapple hook
Left Mouse - Go to the grapple hook
PICO-EXPLORER is like the file explorer but it uses its own file system
Something to be added
v0.4
- Now the file order automatically changes when a file is deleted
- Changed the information bar's colour from dark blue to black
v0.3
- Fixed bug that called an error when you try to select the next file after the last one
- Added the ability to open .txt files
- Added the ability to close opened window (in pause menu)
- Added the ability to remove files (in pause menu)
- Added the "removing" sound
v0.2
- Added the ability to make new folders, but without naming them
- Added error
- Added error sound
- Added property bar
v0.1
- Initial release
Extended Jelpi is a remake of Jelpi Demo with more features.
I wanted to make a Jelpi Demo remake with alternative palette and extended second level. And why not make and extended version of this game?
In the remake you can change palette, multiplayer in the pause menu. Also there are icons in the pause menu and top bar now!
v1.1
- Added ending screen in level 4
v1.0
- Initial release (extended)
v1.2
- Added sound when the disk is inserted
- Added monitor (you can remove it in pause menu)
v1.1
- Fixed sound when inserting a disk
v1.0
- Initial release
Just a PICO-8 crash screen with random errors.
It is recommended to use PICO-8 itself or PICO-8 Education Edition.
Just a ball with different sprites that makes the feeling the light is emitting it.
P.S. there are other ball sprites too, but you have to load the cartridge in the PICO-8 itself or PICO-8 Education Edition