Doriencey [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=75969 snippo <p> <table><tr><td> <a href="/bbs/?pid=174946#p"> <img src="/bbs/thumbs/pico8_snippo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=174946#p"> snippo</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=174946#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Snippo</h1> <p>Swim through a river filled with snacks, but watch out not to bump your head.<br /> This game has a fairly unique control scheme: move left and right with the arrow keys to move forward.</p> <p>This is my second submission to the 1k jam 2025.<br /> If there is enough interest, I might make a post-jam that adresses some issues due to the limitations, as well as expands on the idea.</p> <p>You can also find it on itch:<br /> <a href="https://doriencey.itch.io/snippo">https://doriencey.itch.io/snippo</a></p> https://www.lexaloffle.com/bbs/?tid=151847 https://www.lexaloffle.com/bbs/?tid=151847 Wed, 01 Oct 2025 18:42:07 UTC Fizzle <p> <table><tr><td> <a href="/bbs/?pid=174639#p"> <img src="/bbs/thumbs/pico8_fizzle_1k-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=174639#p"> fizzle_1k</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=174639#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Fizzle</h2> <p>Soar through the void and collect sparks to keep your flame going.<br /> This was my submission for the 1k-jam 2025.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/75969/fizzle p8_6.gif" alt="" /> <p>You can also play it on itch:<br /> <a href="https://doriencey.itch.io/fizzle">https://doriencey.itch.io/fizzle</a></p> https://www.lexaloffle.com/bbs/?tid=151746 https://www.lexaloffle.com/bbs/?tid=151746 Fri, 26 Sep 2025 17:58:22 UTC Swirling hot masses <p> <table><tr><td> <a href="/bbs/?pid=166495#p"> <img src="/bbs/thumbs/pico8_swirling_hot_masses-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=166495#p"> swirling_hot_masses</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=166495#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Swirling hot masses</h2> <p>Have fun playing in the sandbox, while I continue procrastinating my other projects.</p> <p>I think I fixed the error.</p> https://www.lexaloffle.com/bbs/?tid=148794 https://www.lexaloffle.com/bbs/?tid=148794 Sun, 04 May 2025 10:55:09 UTC space flight 0.2 <p> <table><tr><td> <a href="/bbs/?pid=157621#p"> <img src="/bbs/thumbs/pico8_space_flight1-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=157621#p"> space_flight2</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=157621#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Just messing around with flight mechanics</h2> <p>It is possible to orbit stars and planets. The general movement is a bit on the fast side compared to other space flyers out here.</p> <p>For now there is only flying around and crashing.<br /> I want to turn this into a proper game some day, but feel like the flight mechanics need to be sorted out first.<br /> I made it a challange to figure out how to make the movement work by myself, so the math probably isn't that great yet.</p> <p>Any feedback is appreciated.<br /> I will add a better title eventually.</p> <p>This is the first technicly winnable version.</p> https://www.lexaloffle.com/bbs/?tid=145360 https://www.lexaloffle.com/bbs/?tid=145360 Sun, 17 Nov 2024 16:35:46 UTC You know they are looking - 0.3.5 <p> <table><tr><td> <a href="/bbs/?pid=157167#p"> <img src="/bbs/thumbs/pico8_you_know_they_are_looking-10.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=157167#p"> you_know_they_are_looking</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=157167#p"> [Click to Play]</a> </td></tr></table> </p> <h1>You know they are looking</h1> <p>You know they are looking is a text based adventure game, with real-time elements.<br /> It's not finished yet, but it is (mostly) playable apart from some bugs.</p> <h2>Changelog</h2> <ul> <li>getting captured is more consistent and predictable.</li> <li>repairing the radar isn't as optional anymore.</li> <li>solar panels can break now.</li> <li>they can be repaired now.</li> <li>the game does a slightly better job explaining why you got captured (hopefully).</li> <li>the time it takes to complete an action is now properly taken into account.</li> <li>wrong actions don't get triggered as often</li> <li>repairing something takes 3 hours, nearly all else 6 hours.</li> </ul> <p>I finally started adding some art.</p> <h2>Known bugs:</h2> <p>-it is possible for 2 events to trigger at the same time.</p> <ul> <li>one of the text-lines in the repair-menu can turn unreadable for no apparent reason.</li> <li>the game reports an empty battery when it's not.<br /> -It's possible to send two signals.</li> </ul> <p>Some tips: </p> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"></p> <ul> <li>Get solar panels working first. </li> <li>&quot;Support&quot; is mandatory to repair, radar is optional.</li> <li>Whether an action gets you caught depends on ships flying overhead, You can see these on the radar.</li> <li>An action takes 6 hours by default, the time it takes a ship to reach you, is taken into consideration.<br /> If a ship isn't overhead yet, but will be in the time it takes you to finish an action, it can spot you, if that action is one of the actions that get you caught.<br /> This is the most buggy feature in the game though. And it doesn't reliably work yet.</li> </ul> <p></div></div></div></p> <h3>Older versions</h3> <p> <table><tr><td> <a href="/bbs/?pid=157167#p"> <img src="/bbs/thumbs/pico8_you_know_they_are_looking-8.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=157167#p"> you_know_they_are_looking</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=157167#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=157167#p"> <img src="/bbs/thumbs/pico8_you_know_they_are_looking-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=157167#p"> you_know_they_are_looking</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=157167#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=157167#p"> <img src="/bbs/thumbs/pico8_you_know_they_are_looking-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=157167#p"> you_know_they_are_looking</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=157167#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=145257 https://www.lexaloffle.com/bbs/?tid=145257 Sun, 10 Nov 2024 10:41:15 UTC fill in vector graphics <h3>Is it possible to fill in vector graphics?</h3> <p>Is there a way to fill in something like this bird shape?<br /> It is currently drawn using line().</p> <p> <table><tr><td> <a href="/bbs/?pid=149288#p"> <img src="/bbs/thumbs/pico8_vector_bird-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=149288#p"> vector_bird</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=149288#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=142539 https://www.lexaloffle.com/bbs/?tid=142539 Sat, 01 Jun 2024 09:58:28 UTC firestarter <p> <table><tr><td> <a href="/bbs/?pid=132729#p"> <img src="/bbs/thumbs/pico8_firestarter-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=132729#p"> firestarter</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=132729#p"> [Click to Play]</a> </td></tr></table> </p> <h3>firestarter</h3> <p>Some small game I have been working on that I managed to not quite finish.<br /> There are some bugs I still need to adress and I don't like how the transitions turned out.<br /> Fixing the issues requeres a lot of the code to be rewritten because the current version is a bit messy.<br /> Would like some feedback on wether the concept even works too.</p> https://www.lexaloffle.com/bbs/?tid=53634 https://www.lexaloffle.com/bbs/?tid=53634 Sun, 26 May 2024 11:36:01 UTC Bubbles go pop <p> <table><tr><td> <a href="/bbs/?pid=145817#p"> <img src="/bbs/thumbs/pico8_bubblesgopop-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145817#p"> Bubbles go pop</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=145817#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Bubbles go pop</h3> <p>Some small game I made in like a few hours. Just popping some bubbles.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/75969/bubblesgopop p8_0.gif" alt="" /> <p>Note: I haven't tested on mobile, but I consider a mouse to be necessary for the best experience.</p> <p>Edit: It is actually slightly more Fun on mobile. As long as you don't drag.</p> https://www.lexaloffle.com/bbs/?tid=141470 https://www.lexaloffle.com/bbs/?tid=141470 Fri, 05 Apr 2024 18:03:13 UTC Big rainpond <h1>Big rainpond</h1> <h3>load into picotrion using #rainpond_picotron</h3> <p> <table><tr><td> <a href="/bbs/?pid=145042#p"> <img src="/bbs/thumbs/pico64_rainpond_picotron-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=145042#p"> bigger rainpond</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=145042#p"> [Click to Play]</a> </td></tr></table> </p> <p>I decided to finally jump on the picotron bandwagon that has been going for a while now.<br /> This is a remake of one of my first carts created in pico8. Since this is a remake I added the original below for comparison.<br /> While I think the lower resolution of Pico8 serves this concept a bit better, it is hard to get used to the chunkyness of pico8 again.<br /> The picotron version still feels a bit empty.<br /> The higher resolution means the lack of detail is more obvious.<br /> I might come up with a workaround for that someday<br /> For now enjoy this one.</p> <p>I also noticed I should have made the cart ID and title match up as much as possible since we need to manually load carts in Picotron</p> <h3>tiny rainpond</h3> <p> <table><tr><td> <a href="/bbs/?pid=128251#p"> <img src="/bbs/thumbs/pico8_rainpond3-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128251#p"> rainpond3</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=128251#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=141248 https://www.lexaloffle.com/bbs/?tid=141248 Fri, 29 Mar 2024 22:04:31 UTC kladblok <h2>kladblok</h2> <p> <table><tr><td> <a href="/bbs/?pid=141829#p"> <img src="/bbs/thumbs/pico8_kladblok-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141829#p"> kladblok</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=141829#p"> [Click to Play]</a> </td></tr></table> </p> <p>Kladblok is a collection of small experiments that more often then not, don't look at all how I initially intended.<br /> Maybe I will revisit it someday to add more, maybe I don't.<br /> It's just a cart I add stuff to when I don't have the energy to work on something bigger. Or am just messing around.<br /> And it might work as a bit of a draft library for background and particle effects. </p> <p>Also some animations might be a bit flickery for some people.</p> <p>Edit: Forgot to mention that aside from Flipping through the animations, you can also change the color palet using the up and down keys. </p> <p>For the animations with a water-reflection, I may have stolen <a href="https://www.lexaloffle.com/bbs/?uid=47206"> @drakeblue</a>'s code.</p> <h3>Previous version</h3> <p> <table><tr><td> <a href="/bbs/?pid=141829#p"> <img src="/bbs/thumbs/pico8_kladblok-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141829#p"> kladblok</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=141829#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=140317 https://www.lexaloffle.com/bbs/?tid=140317 Fri, 23 Feb 2024 19:59:45 UTC Picollo <p> <table><tr><td> <a href="/bbs/?pid=133304#p"> <img src="/bbs/thumbs/pico8_picollo-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=133304#p"> Picollo</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=133304#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Picollo</h1> <p>Picollo is a fully automated abstract painter. Sit back and relax as you watch it finish it's masterpiece. Sound can be turned off using the menu (it resets when you reset the cart).<br /> Press X to let Picollo make you a new painting.</p> https://www.lexaloffle.com/bbs/?tid=53812 https://www.lexaloffle.com/bbs/?tid=53812 Sun, 10 Sep 2023 06:36:56 UTC speed_consistent_spiral_0 <h2>How can you move something along an outward spiral with consistent speed?</h2> <p>The method I have been using to make stuff move in circles doesn't quiete work with spirals because the change in angle stays the same while the circumference gets bigger.<br /> This causes the object to accellerate as it moves outwards.<br /> Is there any way around this?<br /> I tried changing the amound by which &quot;t&quot; changes each frame to act as a speed correction but I get weird results, because it either goes below zero and changes direction or I run into the fixed point limit because all values are so small. Not that any values I tried to dercrease &quot;spd&quot; by each frame actually fixed the accellaration issue before acting up in the first place.<br /> This gets even worse at 60 fps of course.<br /> I don't feel like I am coming at it from the right angle.<br /> Am I missing some completely different way to make spirals?</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre>out=10 t=0 spd=0.01 function _draw() cls() out+=.2 spd-=.0001 t+=spd circfill(sin(t)*out+64,cos(t)*out+64,1,5) print(t) print(spd) end</pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> https://www.lexaloffle.com/bbs/?tid=53844 https://www.lexaloffle.com/bbs/?tid=53844 Tue, 22 Aug 2023 19:16:17 UTC Negative Space 1.0 <p> <table><tr><td> <a href="/bbs/?pid=132760#p"> <img src="/bbs/thumbs/pico8_negative_space-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=132760#p"> Negative Space 1.0</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=132760#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Negative Space</h1> <p>Negative space is a series of (by default) black and white animations based on the same twirly setup. However the function parameters are randomized, so the exact outcome of each animation can be a surprise.<br /> You can rerandomize the animation by pressing O/Z.<br /> You can also randomize the colors by pressing X.<br /> You can turn on the second hidden color via the pause menu. </p> <p>If you see an animation you like, you can turn it into a GIF and post it here.<br /> I also plan to add more types of animations in the future, so this cart might become an album of small, slightly randomized experiments.</p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/75969/negative space p8_0.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/75969/negative space p8_4.gif" alt="" /> </p> <p><img loading="lazy" style="margin-bottom:16px" border=0 src="/media/75969/negative space p8_3.gif" alt="" /> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/75969/animations_3.gif" alt="" /></p> https://www.lexaloffle.com/bbs/?tid=53650 https://www.lexaloffle.com/bbs/?tid=53650 Sat, 05 Aug 2023 11:59:10 UTC Marley the prompt generator <p> <table><tr><td> <a href="/bbs/?pid=132205#p"> <img src="/bbs/thumbs/pico8_marley_the_prompt_generator-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=132205#p"> marley_the_prompt_generator</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=132205#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Marley the prompt generator</h1> <p>Marley has great idea's for games. If you want one, press X.<br /> After having to think very hard, marley is too tired to do it again.</p> https://www.lexaloffle.com/bbs/?tid=53489 https://www.lexaloffle.com/bbs/?tid=53489 Fri, 21 Jul 2023 19:02:13 UTC Circular hitboxes possible? <p> <table><tr><td> <a href="/bbs/?pid=131534#p"> <img src="/bbs/thumbs/pico8_orbuswip-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=131534#p"> orbuswip</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=131534#p"> [Click to Play]</a> </td></tr></table> </p> <h2>Are circular hitboxes possible?</h2> <p>is it possible to make circular hitboxes?<br /> I need the bullets to be deleted when they touch the white circle.<br /> So I need to be able to detect when they are inside the circle.</p> <p>My first idea was to have a buch of thin rectangular hitboxes next to eachother that are higher near the center of the circle to approximate the shape, but I am struggling with the math to make it work.</p> <p>PS Is there a way to make the cart show it's actual title on the BBS rather then it's ID. having title an ID match is not always possible.</p> https://www.lexaloffle.com/bbs/?tid=53298 https://www.lexaloffle.com/bbs/?tid=53298 Sat, 01 Jul 2023 21:08:32 UTC snake_by_dc <p> <table><tr><td> <a href="/bbs/?pid=130503#p"> <img src="/bbs/thumbs/pico8_snake_by_dc-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=130503#p"> snake_by_dc</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=130503#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Snake</h1> <p>There are fewer snake clones then I expected on this platform, so I made another one.</p> <p>I remember some snake games I played on this platform felt sluggish in their controls.<br /> I tried to make this game feel as responsive as possible. Let me know if I succeeded.</p> https://www.lexaloffle.com/bbs/?tid=52981 https://www.lexaloffle.com/bbs/?tid=52981 Sun, 04 Jun 2023 12:27:51 UTC Pet the cat <p> <table><tr><td> <a href="/bbs/?pid=130241#p"> <img src="/bbs/thumbs/pico8_pet_the_cat_2-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=130241#p"> Pet the cat 2</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=130241#p"> [Click to Play]</a> </td></tr></table> </p> <h1>Pet the cat</h1> <p>Pico8's most accurate cat petting simulator just got another small update! Mouse support!<br /> This allows for even more unmatched real cat feel!</p> <p>Get settled with a kittie that is all yours to enjoy.</p> <img loading="lazy" style="margin-bottom:16px" border=0 src="/media/75969/pet the cat 3 p8_2.gif" alt="" /> <h3>features:</h3> <ul> <li>A wide variety of cute kitties</li> <li>Very acccurate cat behaviour modelled after real life cats</li> <li>A disembodied hand for you to pet the kittie</li> <li>The disembodied hand now comes with mouse support</li> <li>Real cat feel</li> <li>Thanks to mouse support even more real cat feel</li> <li>Nice looking background wallpaper</li> <li>Ultra realistic cat sounds (now includes purring)</li> <li>Lots of scritches</li> <li>Allergen free</li> <li>Even though it may want to, it cannot scratch or bite you (though it may hiss)</li> <li>Unlike its real life counterpart, this kittie cannot escape you.</li> <li>Did I mention the realistic cat behaviour?</li> <li>Spicy kittie behaviour when annoyed</li> <li>real purring</li> <li>Hissing can be turned off in the menu</li> <li>It is hard to escape from the cat (your mouse is trapped)</li> </ul> <p>Some hints on getting to enjoy a nice purr:<br /> Like real cats, petting against the grain is not recommended, but head scratches reliably are!</p> <h3>contributions</h3> <p><a href="https://www.lexaloffle.com/bbs/?uid=32759"> @shiftalow</a> has been a huge help adding mouse support.<br /> Everyones comments are very motivating to keep adding little improvements to the kitty.</p> <h3>Changelog:</h3> <p>Version 2.2</p> <ul> <li>more cat face shapes</li> <li>added mouse support</li> </ul> <p>Version 2.1</p> <ul> <li>rewritten the cat rendering code, so it can run smoothly at 60 fps.</li> <li>added purring</li> <li>added hissing (can be turned off in menu)</li> <li>cats now come with slightly different personalities</li> <li>I expect there to be some new bugs too</li> <li>there are two special (and rare) personality types</li> </ul> <h3>bugfixes</h3> <ul> <li>eye color and cat color can no longer match</li> </ul> <h3>Previous versions</h3> <p> <table><tr><td> <a href="/bbs/?pid=130241#p"> <img src="/bbs/thumbs/pico8_pet_the_cat_2-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=130241#p"> Pet the cat 2</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=130241#p"> [Click to Play]</a> </td></tr></table> </p> <p> <table><tr><td> <a href="/bbs/?pid=130241#p"> <img src="/bbs/thumbs/pico8_pet_the_cat-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=130241#p"> pet_the_cat</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=130241#p"> [Click to Play]</a> </td></tr></table> </p> https://www.lexaloffle.com/bbs/?tid=52894 https://www.lexaloffle.com/bbs/?tid=52894 Sun, 28 May 2023 10:40:28 UTC slitanimation <p> <table><tr><td> <a href="/bbs/?pid=129989#p"> <img src="/bbs/thumbs/pico8_slitanimation-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129989#p"> slitanimation</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=129989#p"> [Click to Play]</a> </td></tr></table> </p> <h2>slit animation</h2> <p>Probably just the start of some graphical experiments.<br /> Improvements to the animation could still be made, but it's a start.</p> <p>The code is also still messy and could use some cleanup.</p> <p>This works like a slit animation.</p> https://www.lexaloffle.com/bbs/?tid=52815 https://www.lexaloffle.com/bbs/?tid=52815 Sun, 21 May 2023 10:05:34 UTC Headline Generator 2 <h1>Headline Generator 2</h1> <p> <table><tr><td> <a href="/bbs/?pid=129905#p"> <img src="/bbs/thumbs/pico8_headlinegenerator2-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129905#p"> headline generator 2</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=129905#p"> [Click to Play]</a> </td></tr></table> </p> <p>Now with twice the pages, twice the controversy and three times the relevance. Get your newspaper today at the BBS.</p> <h2>Previous version:</h2> <p> <table><tr><td> <a href="/bbs/?pid=129905#p"> <img src="/bbs/thumbs/pico8_headlinegenerator-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129905#p"> headlinegenerator</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=129905#p"> [Click to Play]</a> </td></tr></table> <br /> silly project I did yesterday.</p> <p>It picks 3 lines from 3 different lists and combines them based on a seed so you get randomized headlines.<br /> You can flip pages with the arrow keys.<br /> It was a challenge to make something both randomized and internally consistent.</p> <p>The art for the images has been a bit of a struggle.<br /> They need to be readable enough to feel like they mean something, but ambiguous enough to fit almost any context.<br /> I feel like I didn't completely succeed with the images, so I might end up changing the art later.</p> <p>If you know a good joke that fits the template, feel free to put some lines in. Just insert them into the lists on tab1. The lists don't have to be the same length. If you add a lot of entries (like say 15 or so) you should probable make it pick from a bigger random number in the for loop that generates the seeds (right after the &quot;end&quot; of the draw funciton). </p> <p>Because of the way the images are picked, occasionally you see the right edge of the sprite sheet. This didn't bother me that much, so for now i left it like that.</p> <p>PS is there some sort of modulo function in pico8? I think lua has one in its math library, but I couldn't immediately it in pico8. I ended up writing my own modulo function to convert bigger seeds into smaller ones so the arrays don't return &quot;nil&quot; when te seed is bigger then the length of the array. </p> <h2>possible improvements</h2> <ul> <li>a page flipping sound </li> <li>a full page flipping animation is still too complicated at the moment, but some other screen transition might also be nice</li> <li>better humour</li> <li>better fitting images</li> </ul> https://www.lexaloffle.com/bbs/?tid=52792 https://www.lexaloffle.com/bbs/?tid=52792 Fri, 19 May 2023 11:00:24 UTC Basic Shmup, but shooting spawns more enemies <p> <table><tr><td> <a href="/bbs/?pid=129224#p"> <img src="/bbs/thumbs/pico8_basicshmupdc1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129224#p"> Basic Shmup, but shooting spawns more enemies</a><br><br> by <a href="/bbs/?uid=75969"> Doriencey</a> <br><br><br> <a href="/bbs/?pid=129224#p"> [Click to Play]</a> </td></tr></table> </p> <h1>basic shmup, but shooting spawns more enemies</h1> <p>This is the first playable result of following the basic shmup tutorial by Lazydevs.<br /> It is not fully finished yet, but it is at a point where it's reasonably fun to play around with.</p> <p>Shooting spawns more enemies, this was origingally a placehoder to test enemy collisions, but I think I will keep it like this in the game.<br /> I might end up making a normal version too at some point.</p> <h2>future improvements</h2> <ul> <li>The game over screen could use some love.</li> <li>Enemies don't shoot yet, they should.</li> <li>I will probably add a pickup, like a muffler, that allaws you to temporarely shoot enemies without spawning new ones.</li> <li>It needs a better scoring system.</li> <li>A secret ending.</li> <li>A way to restart the game without resetting the cart</li> <li>A highscore that actually sticks around</li> </ul> <p>I risked writing the music myself despite not being a musician. I hope it turned out OK.</p> https://www.lexaloffle.com/bbs/?tid=52582 https://www.lexaloffle.com/bbs/?tid=52582 Mon, 01 May 2023 12:48:25 UTC