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Cart #boxxleremake-2 | 2023-09-21 | Code ▽ | Embed ▽ | No License
1

[9/18/2023] In progress remake of boxxle for the gameboy. Really hoping @krajzeg can chime in here because I studied his Pieces of Cake cartridge heavily to get understanding of inheritence in Lua, really hope that's okay.

[9/21/2023] Added sketches for a menu system and scene transitions.

P#134488 2023-09-17 13:15 ( Edited 2023-09-21 20:07)

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Cart #ricochet-2 | 2023-07-18 | Code ▽ | Embed ▽ | No License
3

Prototyping for a Metal Slug-esque shooter. Wanted interesting physics for projectiles and managed that with a reasonably accurate and performant collision solver. Have added some ugly starter sprites to test my animation system and added TheRoboZ's sprite rotation for a turret arm. The thing I think I will run into the most trouble with down the line is having enough map and/or sprite space to have a diverse set of enemies and enough environment to explore to keep the game interesting. I'm not experienced enough with pico-8 and have really no practical knowledge of compression to help me with that, but maybe as I continue this project I will figure some of it out.

P#131972 2023-07-14 18:11 ( Edited 2023-07-18 19:23)

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Cart #membor-0 | 2023-06-22 | Code ▽ | Embed ▽ | No License
5
Trying to learn more about memory operations and manipulation. I feel like there should be a simpler, more efficient, way of handling this demo but I don't know that I understand the memory functions in Pico8 well enough to do that. Right now I'm doing a BAND on each 4-byte chunk of screen memory I save into RAM to highlight overlaps of these circles. But I feel like there must be a way to do this without the loop.

P#131232 2023-06-22 14:58 ( Edited 2023-06-22 14:59)

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Cart #zorgyoda-0 | 2023-06-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3
Been working on this to help myself understand ECS/DOP a bit better and have started working on a physics implementation but objects are behaving awfully when they collide with other dynamic rigid bodies. I will say that there are some lines in here that I know aren't exactly correct, such as my player:onsimcollision(col) function, but I'm feeling that my approach to collision resolution just really isn't clicking and I'm probably overcomplicating things.

P#130918 2023-06-13 19:09 ( Edited 2023-06-13 19:35)

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Cart #tuhipujowa-0 | 2023-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7
My current work in progress

P#130367 2023-05-31 16:05

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