alicenewtype [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=75474 MegaMan bittie-network wip1 <p> <table><tr><td> <a href="/bbs/?pid=134235#p"> <img src="/bbs/thumbs/pico8_bittienetworkwip1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=134235#p"> bittienetworkwip1</a><br><br> by <a href="/bbs/?uid=75474"> alicenewtype</a> <br><br><br> <a href="/bbs/?pid=134235#p"> [Click to Play]</a> </td></tr></table> </p> <p><a href="https://alethium.itch.io/megaman-bittienetwork/devlog/587937/megaman-bittie-network-devlog-pt1">https://alethium.itch.io/megaman-bittienetwork/devlog/587937/megaman-bittie-network-devlog-pt1</a></p> <p>feel free to read the full Devlog.</p> <p>this project is a homage to megaman battlenetwork and a space for me to learn deeper memory tricks in Pico-8, plan for a future MMBN style action tactics battler project, and generally flex my artistic skills.</p> <p>the battle field is arranged as an Array, and each tile is an object in that array filled with the current needed information. hit checks are done against that array for collisions. movement is done by altering the tile an entity is on. later the sprites for the enemies might lerp between tiles while megaman will always teleport, ill use fillp later to emulate the digitized teleport he does. </p> <p>stay tuned for more in this space. </p> https://www.lexaloffle.com/bbs/?tid=54087 https://www.lexaloffle.com/bbs/?tid=54087 Tue, 12 Sep 2023 22:00:35 UTC Advanced Shmup Editor 1.0 UI <p> <table><tr><td> <a href="/bbs/?pid=131129#p"> <img src="/bbs/thumbs/pico8_am_editor_wip-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=131129#p"> Advanced Shmup Editor 1.0 UI complete</a><br><br> by <a href="/bbs/?uid=75474"> alicenewtype</a> <br><br><br> <a href="/bbs/?pid=131129#p"> [Click to Play]</a> </td></tr></table> </p> <p>I just wanted to show off the UI i am currently developing for an internally facing editor i'm building.</p> <p>I wanted to use this project to learn how to make interesting UI elements and learn all the fun ways to use Pal shifting to extend the on screen color palette past 16 colors. </p> <p>learned a lot of cool things making this one. </p> https://www.lexaloffle.com/bbs/?tid=53171 https://www.lexaloffle.com/bbs/?tid=53171 Mon, 19 Jun 2023 06:05:26 UTC AquaVerge <p> <table><tr><td> <a href="/bbs/?pid=129511#p"> <img src="/bbs/thumbs/pico8_aquaverge-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=129511#p"> aquaverge</a><br><br> by <a href="/bbs/?uid=75474"> alicenewtype</a> <br><br><br> <a href="/bbs/?pid=129511#p"> [Click to Play]</a> </td></tr></table> </p> <img style="margin-bottom:16px" border=0 src="/media/75474/aquaverge_26.gif" alt="" /> <p>This is the entry for <a href="https://itch.io/jam/bullet-hell-jam-2023">https://itch.io/jam/bullet-hell-jam-2023</a></p> <p>created by<br /> Me, Alethium, <a href="https://alethium.itch.io/">https://alethium.itch.io/</a> (art design, game design, game developer)<br /> Short_demand, <a href="https://short-demand.itch.io/">https://short-demand.itch.io/</a> (bullet patterns, shmup research, code support)<br /> Louie Chapm, <a href="https://louiechapm.itch.io/">https://louiechapm.itch.io/</a> (code tools, set up)</p> <pre><code> music donated by nyeogmi , https://www.lexaloffle.com/bbs/?uid=61658 big thanks to everyone who helped on the Lazy Devs Discord, and to the Advanced Shmup Video Tutorial Series</code></pre> https://www.lexaloffle.com/bbs/?tid=52652 https://www.lexaloffle.com/bbs/?tid=52652 Mon, 08 May 2023 08:06:47 UTC Deepening tech demo <p> <table><tr><td> <a href="/bbs/?pid=128591#p"> <img src="/bbs/thumbs/pico8_deepening-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128591#p"> deepening</a><br><br> by <a href="/bbs/?uid=75474"> alicenewtype</a> <br><br><br> <a href="/bbs/?pid=128591#p"> [Click to Play]</a> </td></tr></table> </p> <p>early prototype of my Shmup Submariner. </p> <p>Here just a bit of tech i designed to show the submarines march towards the deep. </p> <p>segments controls when it changes depth levels, depth controls all the pal shifting. </p> <p>-Alice</p> https://www.lexaloffle.com/bbs/?tid=52419 https://www.lexaloffle.com/bbs/?tid=52419 Sat, 15 Apr 2023 19:14:57 UTC Super Blowout <p> <table><tr><td> <a href="/bbs/?pid=128575#p"> <img src="/bbs/thumbs/pico8_super_blowout-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=128575#p"> super_blowout</a><br><br> by <a href="/bbs/?uid=75474"> alicenewtype</a> <br><br><br> <a href="/bbs/?pid=128575#p"> [Click to Play]</a> </td></tr></table> This was just a cute little exercise in integration of my explosions into another cartridge.<br /> my partner asked me to make breakout with explosions so i used GPT-4 to help me whip this up real fast. </p> <p>its buggy but i just wanted something funny to be my first post here. </p> <p>-Alice- </p> https://www.lexaloffle.com/bbs/?tid=52418 https://www.lexaloffle.com/bbs/?tid=52418 Sat, 15 Apr 2023 10:09:13 UTC