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Cart #splat_lines-0 | 2023-02-21 | Code ▽ | Embed ▽ | No License
3

Just a random effect.

P#126122 2023-02-21 18:27 ( Edited 2023-02-21 18:28)

Pretty good, @SquidLight.

I had to use 2200 for mine.

P#126136 2023-02-21 23:27

@dw817 2200 what psets? Sorry I don't understand

P#126145 2023-02-22 10:29

Yep, @SquidLight. PSET()s, back 3-years ago. Although I also used PGET() in conjunction.

https://www.lexaloffle.com/bbs/?tid=27955

I see also it is 2100 I posted Online and 2200 I kept on my HD. So not 2200 but 2100.

The method makes a great fizzle too, doesn't it ? :)

I like the way you are doing the vectors with 2-different colors to fadeout. Gold star work !

P#126162 2023-02-22 17:52

Yeah If this was in a game I'd need to cut back on it. Its using 97% cpu

P#126166 2023-02-22 19:31

But it does look good, @SquidLight. I'm wondering if your dissolving vectors would work with =3= colors, red, green, and blue ?

P#126170 2023-02-22 20:32

Yeah it works fine with green as well. I've specified a full table of what the "next" colour is even for colours I'm not using. I had a green line going from left to right but I didn't like it.

Cart #motudefawe-0 | 2023-02-22 | Code ▽ | Embed ▽ | No License

P#126174 2023-02-22 20:59 ( Edited 2023-02-22 20:59)

Oh no, @SquidLight. I thought you would use the 3-colors to generate triangles as you have. Not a sweeping scope.

It's pretty yet I like your vector triangles more.

P#126198 2023-02-23 02:41

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