extar [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=41412 Super Mumtaz Bros. 1.02 <p> <table><tr><td> <a href="/bbs/?pid=86116#p"> <img src="/bbs/thumbs/pico8_super_mumtaz_bros-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=86116#p"> Super Mumtaz Bros. 1.02</a><br><br> by <a href="/bbs/?uid=41412"> extar</a> <br><br><br> <a href="/bbs/?pid=86116#p"> [Click to Play]</a> </td></tr></table> </p> <p>In Super Mumtaz Bros. you join the titular plumbing brothers on their mission to rescue Princess Sana from... chickens?</p> <p>&bull;Hunt down radioactive chickens by using the Geiger counter!</p> <p>&bull;Break pipes!</p> <p>&bull;Repair pipes!</p> <p>&bull;Run around!</p> <p>&bull;Climb!</p> <p>&bull;Platform action!</p> <p>&bull;Discover secrets!</p> <p>&bull;Collect trophies!</p> <p>&bull;No jumping!*</p> <p>Super Mumtaz Bros. is a highly realistic plumbing simulator that was made in Pico-8 for Toy Box Jam 2 from 18th December 2020 to 3rd January 2020.</p> <h2>Tips</h2> <img style="" border=0 src="/media/41412/9_ali.png" alt="" /> <p>Ali can find chickens stuck in pipes using his Geiger counter. He can then stomp on pipes to get the chickens out.</p> <img style="" border=0 src="/media/41412/bilal.png" alt="" /> <p>Bilal can spend money to place new pipes. You'll need to find money to pay for pipes.</p> <img style="" border=0 src="/media/41412/super-mumtaz_11.gif" alt="" /> <p>The Geiger counter clicks more the closer you are to a chicken. The rings turn orange when you're really close. Stomp the pipe when you're in the right spot!</p> <img style="" border=0 src="/media/41412/super-mumtaz_12.gif" alt="" /> <p>You can't jump*. So use the terrain to your advantage!</p> <h2>Development</h2> <p>I worked on this steadily over the (initial) two weeks of the jam. Sticking to daily updates on Twitter forced me to stick to developing it on time. The initial mechanics and mechanics were based on <a href="https://www.youtube.com/playlist?list=PLyhkEEoUjSQtUiSOu-N4BIrHBFtLNjkyE">Nerdy Teachers' excellent platformer tutorial series on YouTube</a>.</p> <p>My airy fairy arty farty <a href="https://twitter.com/PeterMolydeux">Peter-Molydeux</a>-style idea/gimmick for this game was 'a platformer game where you can't jump'. Well, turns out you can (sort of) jump, but it's about as useful as jumping is in real life. Also, I thought it would be funny to make a Mario game where you actually have to do some plumbing.</p> <h2>Trivia</h2> <p>Mumtaz Brother is a real shop in the town where I grew up. The shop owners are a little eccentric; besides plumbing and D.I.Y. supplies they have at various times also sold groceries, rented out Bollywood videos, you name it. They expanded their business by opening a second plumbers merchants... next door to their original shop. If you can't find something in one shop, 'try next next door.'</p> <h2>Version history</h2> <p>1.02 Fixed a bug when climbing, improved the tutorial<br /> 1.01 Fixed a typo, adjusted ending requirements<br /> 1.0 Initial release</p> https://www.lexaloffle.com/bbs/?tid=41061 https://www.lexaloffle.com/bbs/?tid=41061 Mon, 04 Jan 2021 00:39:00 UTC Ola! Tannenbaum <p> <table><tr><td> <a href="/bbs/?pid=85029#p"> <img src="/bbs/thumbs/pico8_olatannenbaum-3.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=85029#p"> Ola! Tannenbaum 1.03</a><br><br> by <a href="/bbs/?uid=41412"> extar</a> <br><br><br> <a href="/bbs/?pid=85029#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hola! I thought it would be cool try making a Christmas-themed game, so here it is. Ola! Tannenbaum is a quick arcade game where you're going to need good timing, lightning reflexes, and absolutely no sense of colour-coordination to create the most chaotically decorated Christmas tree ever. Start by placing baubles, tinsel and fairy lights and top everything off with a star on top. Will you be a <em>bauble boffin</em> or a <em>yuletide liability</em>?</p> <p>Ola! Tannenbaum is an accurate simulation of what it is like to decorate a tree after too many glasses of sherry and with your eyes closed.</p> <p>I tried to make an in-game tutorial that explains everything reasonably well but here's what you need to do in more detail if you're planning on min-maxing this.</p> <ul> <li>The closer you are to a target the more points you will get. Miss the target and you drop the decoration.</li> <li>Baubles only need one target. Accurately place two in a row and you'll gain a bonus bauble that's worth double points.</li> <li>Tinsel needs to be draped across two targets, one at a time. The longer and closer to horizontal it is, the more points you'll get.</li> <li>Fairy lights are similar to tinsel but don't need to be placed horizontally.</li> <li>Once all your decorations are gone or you have filled up the tree, you can place the star on top.</li> </ul> <p>Top tips for a truly terrific tree:</p> <ul> <li>If two targets are next to each other, place a bauble so one target will move somewhere else (hopefully further away so you can place a long piece of tinsel)</li> <li>The longer you take to aim a decoration, the faster it will move, making it much harder to place accurately.</li> <li> <p>The star is worth the most points, don't drop it!</p> </li> <li>A well-placed decoration is worth double points, a well-placed bonus bauble is worth <em>quadruple</em> points.</li> </ul> <h3>Patch Notes</h3> <p>1.03 - Fixed a couple of bugs during the tutorial and made the start of the game much easier.<br /> 1.02 - Fixed a <em>different</em> crash when placing tinsel/fairy lights on the last three targets. You no longer get bonus points when you miss the second stage of tinsel/fairy lights. Also removed some debug crap I'd left visible.<br /> 1.01 - Fixed a crash when placing tinsel/fairy lights on the last three targets (Thanks <a href="https://www.lexaloffle.com/bbs/?uid=14590"> @2bitchuck</a> for spotting this!)<br /> 1.0 - Initial release</p> <h3>Development</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;"><br /> I started this a couple of weeks ago but really set my mind to it on 26th November. I tried to treat it like a game jam and work towards the deadline of getting the game finished for the 1st December. I went sailing past this deadline as it's now 4th December, but still I'm counting my self-imposed deadline as a success as usually my Christmas-themed creations are getting thrown together on the 24th.</p> <p>There was a lot of surprisingly tricky parts in coding this, which I wasn't expecting seeing as I envisioned the game being fairly simple (it's 5,728 tokens which is pretty small for one of my 'finished' games.) I quickly realised I didn't have the maths ability to create nice-looking curved/draped pieces of tinsel or fairy lights. This was pretty disappointing but I'm glad I didn't waste a day trying to get this in.</p> <p>I was initially thinking of making a sleigh-based present bombing kind of side-scrolling shooter game. However, I saw a couple of similar projects on Twitter so thought I needed something more original. I was <em>delighted</em> to discover a few days into development that someone else was also making a Christmas tree-based game on Pico-8. So much for being original! Maybe I'm being too hard on myself, are there really that many different ways to make a Christmas game?</p> <p>The two most fun things were composing the music and coming up with absolutely awful Christmas-based puns.</p> <p>I'll probably add to this or write it up into a full blog update later.<br /> </div></div></div></p> <h3>Cheats</h3> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">You can enter a famous cheat code before the title screen</div></div></div></p> https://www.lexaloffle.com/bbs/?tid=40657 https://www.lexaloffle.com/bbs/?tid=40657 Fri, 04 Dec 2020 01:26:13 UTC Brave Pixel <p> <table><tr><td> <a href="/bbs/?pid=84494#p"> <img src="/bbs/thumbs/pico8_fabidatado-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=84494#p"> Brave Pixel 1.1</a><br><br> by <a href="/bbs/?uid=41412"> extar</a> <br><br><br> <a href="/bbs/?pid=84494#p"> [Click to Play]</a> </td></tr></table> </p> <p>Take control of a single pixel and venture into a strange , abstract world to rescue all the pixels. Brave Pixel is an action-puzzle game where you must collect all the pixels in each zone to advance across the world. Battle the greedy red worms and unlock new powers.</p> <h2>Controls</h2> <p>X (hold) - Creep (i.e. move one pixel at a time)<br /> Z - Special Power</p> <h3>Development:</h3> <p>I started making this in July and I brought lots of ideas for it into my game <a href="https://www.lexaloffle.com/bbs/?tid=39271">Clever Pixel</a>, which was my submission to <a href="https://itch.io/jam/lowrezjam-2020">LOWREZJAM2020</a>. I've always loved the idea of a game where you start off with just a single pixel however, whilst Clever Pixel was a sort of dungeon-crawler/Metroidvania, Brave Pixel is much more... erm... arcadey? I had a hard time picking a genre for this game as you can probably guess.</p> <p>Seriously, any suggestions for what would be a more helpful genre tag would be <em>greatly</em> appreciated.</p> <p>It's quite a fast-paced game, most levels can easily be cleared in a couple of minutes; the level select screen ended up working like a very simple overworld with multiple routes and a couple of unlockables--which is not something I've attempted before. Turns out I find coding menus really difficult.</p> <p>The game started off as an exercise in making some good collision code and just practising that skill a bit more but pretty soon I realised I wasn't making any use of the sprite sheet so I thought, 'hey, I'll make this a 'no-sprite-sheet' game'--this in particular forced me to get more creative to try and make the graphics as appealing as possible.</p> <p>When I added some music I thought I'd try and come up with something that didn't rely so heavily on percussion--so 'no drums' became another restriction I placed on myself. As things went on, more of these kinds of restrictions were imposed, and this was even before I even hit the token limit, which I spent about a week scraping up against.</p> <p>Anyway, well done for making it this far, I hope you enjoy my game! :)</p> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">As usual, you can use a <em>famous cheat code</em> to unlock all levels.</div></div></div></p> <h3>Patch Notes</h3> <p>1.1 - Fixed a couple of couple of display errors on the level select screen as well as an issue with calculating complete times for some levels.</p> https://www.lexaloffle.com/bbs/?tid=40498 https://www.lexaloffle.com/bbs/?tid=40498 Thu, 19 Nov 2020 23:29:34 UTC Red Venom - LD47 Compo Version <p> <table><tr><td> <a href="/bbs/?pid=82569#p"> <img src="/bbs/thumbs/pico8_jugidamaya-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=82569#p"> Red Venom - LD47 Compo Version</a><br><br> by <a href="/bbs/?uid=41412"> extar</a> <br><br><br> <a href="/bbs/?pid=82569#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here's my submission to LD47. I'll add more to this later. Anyway, I hope you enjoy it!</p> <p>The game had absolutely no balancing prior to submission (I was ten minutes away from the deadline and had yet to implement enemy projectile collision) so if things are horribly broken, there is a boss skip:<div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">hold up, x and z</div></div></div></p> https://www.lexaloffle.com/bbs/?tid=39819 https://www.lexaloffle.com/bbs/?tid=39819 Sun, 04 Oct 2020 22:12:50 UTC Clever Pixel - LOWREZJAM 2020 <p> <table><tr><td> <a href="/bbs/?pid=80899#p"> <img src="/bbs/thumbs/pico8_yeduwirofu-4.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=80899#p"> Clever Pixel 1.3</a><br><br> by <a href="/bbs/?uid=41412"> extar</a> <br><br><br> <a href="/bbs/?pid=80899#p"> [Click to Play]</a> </td></tr></table> <br /> Here is my entry to LOWREZJAM 2020. There's the version I submitted onto Itch to meet the deadline yesterday, but I found a couple more bugs that really needed addressing, so here's 1.1 for your consideration.</p> <p>Clever Pixel is an abstract dungeon crawler with Metroidvania elements. You start off in control of a single pixel and explore a large maze-like world battling other creatures. Collect red pixels to unlock new areas, search for the Mega Key, collect upgrades, and uncover secrets.</p> <p>Controls:<br /> Arrow keys, X - drop/shoot pixels, Z- upgrade menu.</p> <p>The only requirements of the jam were for the game to run at 64x64, so I used Pico's mode 3 so everything would be rendered at the lower resolution. It was interesting working at this resolution, it gave much more space for a sprawling game world, 16x8 screens rather than the usual 8x4 on the map. I was able to recycle a little bit of code from some of my previous projects and some bits of code for what's probably going to end up as some sequel/prequel to the game with some similar mechanics, which helped move things along. Other than that, it was 16 days of pretty frantic work. Anyway, I hope you enjoy it, it was a lot of fun to code :)</p> <p>1.0 - The version submitted to the game jam<br /> 1.1 - Fixed <em>some</em> bugs. I d wish I'd wrote down which ones<br /> 1.2 - Fixed <em>some other</em> bugs/issues: boss/player-projectile collision, widened some areas of the game world, added a few more power-ups and collectibles to make the East side of the world map less empty/frustrating.<br /> 1.3 - Fixed a few more missing map tiles that were screwing up the camera, added a respawn option on the pause menu in case you still manage to get stuck or just want to go back to the last checkpoint for... reasons ;)</p> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">The game features a famous cheat code</div></div></div></p> https://www.lexaloffle.com/bbs/?tid=39271 https://www.lexaloffle.com/bbs/?tid=39271 Mon, 17 Aug 2020 23:28:33 UTC Dragon's Playground RNDGAME2020 <p> <table><tr><td> <a href="/bbs/?pid=77201#p"> <img src="/bbs/thumbs/pico8_sekibufega-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=77201#p"> Dragon's Playground RNDGAME2020</a><br><br> by <a href="/bbs/?uid=41412"> extar</a> <br><br><br> <a href="/bbs/?pid=77201#p"> [Click to Play]</a> </td></tr></table> </p> <p>Here is the game 'Dragon's Playground' made for Tom Hall's #RNDGAME2020. I had so much fun coding this, it was good to work under the requirements of a game jam, it really tested my programming ability--working to a deadline. Anyway, great fun, Dragon's Playground is a top-down, free-roaming shoot'em-up where you control Azron, scourge of the realms. You must incinerate the realm, defeat wizards, elves and knights to assert true dominance over the kingdom.<br /> There are still a few lingering bugs that I would like to fix, but I am happy to share this game as part of a game jam, my first. Great fun!</p> <p>Controls:<br /> X - Breathe fire<br /> Z - Charge breath</p> <p>v1.0 - Jam version<br /> v1.1 - Added a fillp effect to make smoke less overwhelming, fixed a bug that ended game prematurely after first game was over.</p> https://www.lexaloffle.com/bbs/?tid=38131 https://www.lexaloffle.com/bbs/?tid=38131 Tue, 26 May 2020 00:51:42 UTC Banana Chase v2.0 <p> <table><tr><td> <a href="/bbs/?pid=76571#p"> <img src="/bbs/thumbs/pico8_difamwet-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=76571#p"> Banana Chase v2.1</a><br><br> by <a href="/bbs/?uid=41412"> extar</a> <br><br><br> <a href="/bbs/?pid=76571#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Banana Chase</strong> is a fast-paced arcade maze game or 'collect'em up' where you are Monty, a very hungry monkey. Eat your way through 28 levels of fruit-based action as you uncover the mystery of the magical forest.</p> <img style="" border=0 src="/media/41412/banana-chase_3.gif" alt="" /> <p>&bull;Chain together combos of fruit to get the most points.<br /> &bull;Don't eat mushrooms!<br /> &bull;Two difficulties, Easy and Hard.<br /> &bull;Five different types of fruit to eat.<br /> &bull;Three different enemies, learn the tricks and tactics to circumvent them.<br /> &bull;28 levels, explore the magic forest and complete the wizard's quest.<br /> &bull;Complete the game in the fastest time.</p> <p>X - Advance chat, hide UI<br /> Z - Level skip</p> <p>This started off life as a very simple demo, and my first attempt at making a Pico-8 game. I didn't like leaving it unfinished, so I've been steadily adding to it on and off over the last few months.</p> <p>I really admire speedrunning, so I tried to make this game as speedrun friendly as possible.</p> <p>I didn't really have any particular inspiration in mind when making the game. I teach programming in schools with Scratch and it was kind of based on one of the games I make in that. It ended up kind of Pac-Man-esque, in that you collect things and are in a kind of maze, but that's a bit of a stretch.</p> <p>7,858 &lt;s&gt;7,540&lt;/s&gt; tokens</p> <p> <table><tr><td width=32> <img src="https://www.lexaloffle.com/bbs/gfxc/41412_0.png" width=32 height=32> </td> <td valign=bottom> <a style="cursor:pointer;font-size:8pt" onclick=' var el = document.getElementById("gfxcode_41412_0"); if (el.style.display == "none") el.style.display = ""; else el.style.display = "none"; microAjax("https://www.lexaloffle.com/bbs/gfxc/41412_0.txt", function (retdata){ var el = document.getElementById("gfxcode_41412_0"); el.innerHTML = retdata; el.focus(); el.select(); } ); '> [8x8]</a> </td></tr> <tr><td colspan=2> <textarea rows=3 class=lexinput id="gfxcode_41412_0" style="width:640px;background-color:#fed;display:none;overflow:hidden; font-size:6pt;"></textarea> </td> </tr> </table> </p> <p>v2.1 - After some great feedback (thanks <a href="https://www.lexaloffle.com/bbs/?uid=32"> @jeb</a>!) I've made some changes I was kicking myself for not thinking of.<br /> &bull;Added a walking animation for the monkey<br /> &bull;Added a third difficulty, so now there's Easy - 125pts per level, Normal - 250pts and Hard - 500pts. You can easily get through easy (pun intended) in under fifteen minutes.<br /> &bull;Made a bunch of minor adjustments to map layouts, there shouldn't be such a big difficulty spike in the mid-game now.<br /> &bull;Fruit should no longer appear directly adjacent to or on top of the monkey. Less broken streaks!</p> <p><div><div><input type="button" value=" Show " onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = ' Hide '; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = ' Show '; }"></div><div><div style="display: none;">If you're a cheat, there is a <em>famous cheat code</em> you can enter at the title screen.</div></div></div></p> https://www.lexaloffle.com/bbs/?tid=37952 https://www.lexaloffle.com/bbs/?tid=37952 Thu, 14 May 2020 17:50:41 UTC Dominion Ex <p> <table><tr><td> <a href="/bbs/?pid=73231#p"> <img src="/bbs/thumbs/pico8_dominion_ex-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=73231#p"> Dominion Ex v1.0</a><br><br> by <a href="/bbs/?uid=41412"> extar</a> <br><br><br> <a href="/bbs/?pid=73231#p"> [Click to Play]</a> </td></tr></table> </p> <p>Dominion Ex is a vertical-scrolling shoot'em up. Fight 14 different enemies with 4 weapons over 3 levels of space action. (That's 168 pieces of fun!)</p> <p>It features two difficulties and a ship upgrade system to allow for different play-styles and strategies.</p> <p>Z - Fire<br /> X - Select weapon</p> <p>Collect coins to pay for ship upgrades.</p> <p>To leave a level and visit the hangar to upgrade your ship, you need to fully charge the FTL weapon.</p> <p>This was a lot of fun to code and a big learning experience. So let me know how you find the game!</p> https://www.lexaloffle.com/bbs/?tid=36865 https://www.lexaloffle.com/bbs/?tid=36865 Wed, 19 Feb 2020 16:25:21 UTC