Despite trying to keep things simple with this game and make a small easy-to-finish game I ended up stumbling into another collision-based nightmare. Sokoban games are not easy! There was a grim 8 hour crunch as the deadline approached and I ended up going to be ridiculously late at 5:30am on a work night/morning. Stupid!
There were loads of stupid, awful bugs in 1.0 that people either didn't notice or were too polite to point out.
I wasn't able to find anywhere near enough time to work on this at a sensible pace, I should have gone with something similar.
Originally the theme was going to be 'cooperation' via two-player local co-op. But I realised on the final major coding session that this was hopelessly ambitious.
In the end I suppose the theme could be Creation Story. I mean, after all, where do all those tetronimoes come from in Tetris?
In a post-jam version I'm considering ditching the 64x64 resolution and using the rest of the space to add a Tetris game, maybe? Would that be a betrayal of the spirit of the jam? Probably. But it would also be cool and it's my game and I'll do what I want with it. :)
Originally inspired by Kumatori Panic!