Take control of a single pixel and venture into a strange , abstract world to rescue all the pixels. Brave Pixel is an action-puzzle game where you must collect all the pixels in each zone to advance across the world. Battle the greedy red worms and unlock new powers.
X (hold) - Creep (i.e. move one pixel at a time)
Z - Special Power
I started making this in July and I brought lots of ideas for it into my game Clever Pixel, which was my submission to LOWREZJAM2020. I've always loved the idea of a game where you start off with just a single pixel however, whilst Clever Pixel was a sort of dungeon-crawler/Metroidvania, Brave Pixel is much more... erm... arcadey? I had a hard time picking a genre for this game as you can probably guess.
Seriously, any suggestions for what would be a more helpful genre tag would be greatly appreciated.
It's quite a fast-paced game, most levels can easily be cleared in a couple of minutes; the level select screen ended up working like a very simple overworld with multiple routes and a couple of unlockables--which is not something I've attempted before. Turns out I find coding menus really difficult.
The game started off as an exercise in making some good collision code and just practising that skill a bit more but pretty soon I realised I wasn't making any use of the sprite sheet so I thought, 'hey, I'll make this a 'no-sprite-sheet' game'--this in particular forced me to get more creative to try and make the graphics as appealing as possible.
When I added some music I thought I'd try and come up with something that didn't rely so heavily on percussion--so 'no drums' became another restriction I placed on myself. As things went on, more of these kinds of restrictions were imposed, and this was even before I even hit the token limit, which I spent about a week scraping up against.
Anyway, well done for making it this far, I hope you enjoy my game! :)
1.1 - Fixed a couple of couple of display errors on the level select screen as well as an issue with calculating complete times for some levels.
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