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Bubble Bobble
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Cart #bombjack-0 | 2024-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

Controls

Titles

  • X - Start 1 Player
  • O (Z on keyboard) - Start 2 Player Co-Op

Game

  • X - Jump
    • The longer you hold when moving up, the higher the jump
    • Hold when falling to glide
    • Press Up when jumping to perform a "power" jump
    • Press Down when jumping to end jump and hold Down to fall faster

The Game

Collecting the bombs in order (a fuse is lit after you collect the first bomb) can provide huge end-of-level bonuses.

When the bonus meter is full, a power-ball will be released, turning all enemies temporarily into coins.

In 2 Player mode, if one player dies, the remaining player will have a chance of collecting a "heart" coin on the next level to bring them back to life.

Thanks To

  • Paul Niven ( @NiVZ) for, yet another, fantastic logo

Version History

  • 0.80 - 17-Feb-2024 - Released 0.80
P#141843 2024-02-24 02:04

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Cart #amidar-3 | 2024-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

My Pico-8 version of the 1981 Konami arcade game.

How to Play

Most "enemies" (the Amidar) follow a set movement pattern. The blue enemies are tracers and circuit the outside. On later levels, after a set number of circuits, they start to chase you!

Bonus life at 20,000 and 80,000 points.

Odd Numbered Levels

You are the gorilla. Collect all the "coconuts" whilst avoiding the enemies.

Filling all 4 corners will scare the enemies and you can stun them by running into them.

Even Numbered Levels

You are the paint roller. Once you've filled the first rectangle, you must pick up paint from the edges and fill adjacent rectangles. If you wander too far into a non-adjacent rectangle, the unfilled paint path is cleared.

Avoid the pigs.

Filling all 4 corners will scare the enemies and you can stun them by running into them.

Bonus Level 1

Pick the correct path to guide the pig to the bunch of bananas.

Heracleum has an excellent trainer for this:
https://www.lexaloffle.com/bbs/?pid=112596

Bonus Level 2

Not in the original, just something I made up.

You are the gorilla and must avoid the bubbles fired by the hippos by hiding behind barriers. The row of hippos about to fire will briefly flash, giving you time to hide.

This is based on the Mario Party mini-game, "Skewer Scurry". You can see how it is played, here:
https://youtu.be/HWNkKm6-1-o

Controls

  • [X] - Jump (make the enemies jump. 3 jumps per round)

Thanks To

  • @obvex for the fantastic logo

Version History

0.80 - 19-Dec-2023 - Released
0.81 - 23-Dec-2023 - Fixed "s.jumpdy" crash (hopefully)
0.82 - 23-Dec-2023 - Gorilla could turn into roller on hippo level
0.83 - 17-Jan-2023 - Fixed bonus for stunning enemies not being awarded!

P#138994 2023-12-21 18:25 ( Edited 2024-01-16 22:44)

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Cart #carnival-0 | 2023-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

My Pico-8 interpretation of the 1980 Gremlin/Sega arcade game and the various console ports.

How to Play

Shoot everything until you run out of bullets!

Controls

[X] - Fire

Thanks To

Version History

  • 0.80 - 24-Nov-2023 - Released
P#137877 2023-11-25 07:22

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Cart #mappy-2 | 2023-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
33

My Pico-8 interpretation of the 1983 Namco arcade game and the various console versions.

How to Play

Collect all the stolen items from each mansion, avoiding the cats!

Cats cannot harm you when you are on a trampoline or jumping on or off of one.

Extra life at 20,000 and 70,000 points.

Controls

[X] - Open Door

Thanks To

Version History

  • 0.80 - 12-Nov-2023 - Released
  • 0.81 - 14-Nov-2023 - Lives displays "remaining" lives + player briefly stuns enemies when knocked back by door
  • 0.82 - 16-Nov-2023 - Fixed spelling mistake!
P#137382 2023-11-13 18:01 ( Edited 2023-11-15 18:01)

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Cart #balloonking-1 | 2023-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

The peasants are revolting!

Protect the king and shoots the balloons before they can capture the king and carry him away.

You have infinite player bows but only 3 chances to save the king (extra life at 10,000 points).

Controls

[X] - Fire

Thanks To

Version History

  • 0.80 - 16-Sep-2023 - Released
  • 0.81 - 16-Sep-2023 - Balloons no longer all return home when player hit
  • 0.82 - 20-Sep-2023 - Fixed crash with overlapping speech
P#134455 2023-09-16 20:25 ( Edited 2023-09-19 19:00)

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Cart #leedragonsfury-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
30

My Pico-8 game inspired by the Bruce Lee games for the Commodore 64 and Atari

How to Play

Collect lamps to open routes to new rooms.

The ninja and sumo will try to hinder your progress.

Controls

[X] - Punch/ Flying Kick
[Up Arrow] - Jump

Thanks To

  • Finn for testing
  • notehead (@noteheadmusic) for the excellent title-screen music

Version History

0.80 - 05-Sep-2023 - Released
0.81 - 07-Sep-2023 - Z/O now jumps, moves up
0.82 - 07-Sep-2023 - Fixed bug falling through first floor exit

P#134083 2023-09-09 09:28

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Cart #moonpatrol-1 | 2023-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

My Pico-8 game based on the 1982 Irem/Williams arcade game.

How to Play

Clear the course by jumping or shooting the obstacles.

Thanks To

  • Finn for testing
  • Music thanks to notehead (@noteheadmusic)

Version History

0.81 - 17-Apr-2023 - Released
0.82 - 06-May-2023 - Fixed crash if particles had physics at end of level

P#128678 2023-04-17 20:17 ( Edited 2023-05-05 20:39)

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Cart #beamrider-0 | 2022-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

My Pico-8 interpretation of the 1983 Activision game for the Atari 2600.

How to Play

Shoot all 15 UFOs to clear a sector.

Collect glowing power-ups but, if you shoot them, don't let them hit you!

Controls

[X] - Laser
[O] or [Up Arrow] - Missile

Thanks To

  • Finn for testing
  • notehead (@noteheadmusic) for the excellent title-screen music

Version History

0.80 - 18-Oct-2022 - Released

P#119362 2022-10-20 02:57 ( Edited 2022-10-20 18:52)

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Cart #berzerk-1 | 2022-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
38

My Pico-8 game inspired by the 1980 Stern Electronics game and made possible by the excellent "Speako8 Speech Synthesis Library" by @bikibird - https://www.lexaloffle.com/bbs/?pid=116919#p

How to Play

Shoot the robots. Avoid the walls. Don't stay in a room for too long!

Controls

[X] - Laser (stands still so you can accurate fire in one of 8 directions)
[O] - Laser (while running)

Thanks To

Version History

0.80 - 26-Sep-2022 - Released
0.81 - 27-Sep-2022 - Otto now destroys robots
0.82 - 28-Sep-2022 - Updated credits and fixed bug walking through exit door

P#118024 2022-09-27 04:44 ( Edited 2022-09-28 08:45)

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Cart #demonattack-0 | 2022-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
30

My Pico-8 game inspired by the 1982 Imagic game on the Atari 2600 and Intellivision consoles.

How to Play

Shoot everything!

Controls

[X] - Laser

Thanks To

  • Finn for testing
  • Paul Niven for getting me on the right track for the player sprite

Version History

  • 0.80 - 30-Aug-2022 - Released
P#116711 2022-09-01 05:39 ( Edited 2022-09-01 05:45)

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Cart #tutankham-0 | 2022-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
64

My Pico-8 version of the 1982 Konami arcade game.

How to Play

Collect keys to access locked areas of each tomb and reach the exit door.

Your laser can only fire left and right so don't get trapped in vertical tunnels.

Collect as much treasure as quickly as possible.

Controls

[Z] and [X] - Laser

[Z] + [X] - Smart bomb (one per life)

Thanks To

  • Finn for testing
  • Paul Niven for refining my pixel graphics
  • jadelombax for logo renderer

Version History

0.80 - 23-Jul-2022 - Released

P#114663 2022-07-23 04:36

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Cart #zookeeper-0 | 2022-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
61

My Pico-8 version of the 1983 Taito arcade game.

How to Play

Run around the edges of the zoo filling in the brick walls to stop the animals escaping.

Jump over the animals for bonus points.

Collect the net to return the animals to their cage.

Controls

[X] - Jump

Thanks To

Finn for testing
Shane R. Monroe for testing and advice (and suggesting a remake this game in the first place!)

Version History

  • 0.80 - 26-May-2022 - Released
P#112308 2022-05-26 07:29

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Cart #robotron08-2 | 2022-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

My Pico-8 version of the 1982 Williams arcade classic.

Controls

To play with a twin-stick controller in the browser head to https://pahammond.itch.io/robotron

Supports 4 control methods:

Twin Stick

  • If you have an Xbox or similar controller connected, this is THE way to play (will not work unless playing via my itch.io page)
  • Keyboard controls are swapped. Arrow keys fire, S F E D move

Twin Stick (Swapped)

  • Arrow keys to move, S F E D to fire

Auto-Fire

  • Llamatron style controls. Fires in direction of movement but hold X to move without changing the fire direction

Auto-Fire (Lynx)

  • Based on the Atari Lynx control system. Z and X rotate direction of fire

Thanks To

  • Shane R. Monroe (@ShaneRMonroe) for his invaluable advice, testing and feedback
  • Finn for further testing

Version History

0.80 - 26-Jan-2022 - Released
0.81 - 31-Jan-2022 - Fixed endless loop bug that could occur in later levels

P#105867 2022-01-29 01:17 ( Edited 2022-01-30 19:51)

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Cart #pengo-1 | 2022-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
79

My Pico-8 version of the 1982 Sega arcade game.

Controls

[X] - Push block/ electrify wall

Thanks To

Finn for testing
Paul Niven ( @NiVZ) for creating such a cool logo (for the third time!)
PICO-8 for creating an awesome "fantasy console"

Version History

  • 0.80 - 06-Dec-2021 - Released
  • 0.81 - 21-May-2022 - Fixed crash when pengo spawned on block below diamond
P#101847 2021-12-07 05:39 ( Edited 2022-05-21 09:09)

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Cart #dropzone_081-0 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

This is my take on the 1984 classic by Archer Maclean.

Not a game I'd really played before so this is purely my interpretation.

Controls

The PICO-8 [O] button is Z on the keyboard.

[X] - Fire
[O] - Cloak or double-tap to use a smart bomb

Thanks To

Finn for testing
Paul Niven ( @NiVZ) for creating such a cool logo (again!)
PICO-8 for creating an awesome "fantasy console"

Version History

  • 0.80 - 29-Oct-2021 - Released
  • 0.81 - 29-Oct-2021 - Camera tweaked to keep player more central etc
P#99303 2021-10-29 06:01

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Cart #phoenix08-0 | 2021-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
53

This is my take on the 1980 arcade classic, Phoenix.

Downloadable versions at:
https://pahammond.itch.io/phoenix

Thanks To

  • Finn for testing
  • Paul Niven ( @NiVZ) for creating such a cool logo

Version History

  • 0.80 - 23-Sep-2021 - Released
P#97695 2021-09-23 05:42 ( Edited 2021-09-23 05:43)

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Cart #gridrunner-2 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

My version of Jeff Minter's classic for the Vic 20.

Thanks To

  • Finn and Lucas for (briefly) testing
  • Jeff Minter for inspiring my teenage years with his awesome games

Version History

0.82 - 29-Aug-2021 - slowed down and start position of patroller tweaked.

P#96558 2021-08-28 08:52 ( Edited 2021-08-28 21:36)

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Cart #qbert08-0 | 2021-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
84

WARNING: Contains flashing effects

Controls

Use the arrow keys to jump.

Q - quit game at any point

About

Featuring Classic and Adventure modes, Q*Bert can be played in your browser or downloaded for Windows, Mac, Linux and Raspberry Pi from https://pahammond.itch.io/qbert

Jump on cubes changing their colours.

Avoid all creatures apart from the green ones which can be caught for bonus points.

Use the spinning discs to escape Coily the snake and lead him to his death!

Thanks To

  • Finn for testing and telling me I should put a "flashing" warning on it :)
P#96334 2021-08-22 09:57 ( Edited 2021-08-22 10:06)

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Cart #picodroid08-1 | 2022-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23

Controls

X - fire/ enter influence mode/ enter lift/ connect to terminal
O - back button when connected to a terminal.

Story

It is the year 2521 and a cyber attack against the underground cities has caused all robots to malfunction.

You control a prototype influence device armed with a low-powered laser and capable of taking control of these robots. Your task is to clear the 8 city levels of all rogue robots.

Hold X to enter influence mode and run into another unit to pair with it. This is achieved by fighting for control of the robot's cpu. Failure to do so will result in your own circuitry burning out.

Use lifts to move between city levels and use terminals to access the central database. Power coils are positioned at various points allowing you to recharge.

Be careful of robots with short range 'disruptors' and use the terminals to view robot classes that are immune to disruptor damage.

How To Play

The objective of the game is to clear all 8 city levels of robots.

Here's a YouTube video playthrough, almost to the end.

At the start of the game, your "00" unit is armed only with a low-powered laser. To fire the laser, press X plus a direction key.

The first thing you'll want to do is to take control of another robot. To do this:

  1. Without pressing any direction key, hold down X until you turn orange and a continuous bleeping occurs. You are now in "Influence" mode
  2. Run into another robot. You must be pressing a direction key to do this
  3. This will take you into the grapple sub-game

Grappling

The object of the grapple sub-game is to change more cells of the central CPU (the stripped column in the middle of the screen) to your colour than your AI opponent. Each or the horizontal black lines represents a wire going from the side to the central CPU. Wires may be connected to one or more splitters, joiners, dead-ends or polarity reversers.

You are given a few seconds before the game starts to choose your side. Try to pick a side with more splitters (the ones that turn 1 wire into 2).

You are given a limited number of shots; the higher your robot rank, the more shots you get.

Move your tiny green power generator up and down and press X to fire a shot. The shot will then power that wire for a few seconds and, if power reaches the central CPU, the cell it reaches will be changed to your colour.

Once the counter reaches zero, a winner is decided. If you win, you gain control of the AI robot; if you lose, you will revert to a "00" droid or, if you are already a "00" droid, it's game over!

Lifts

Lifts are used to move between floors and are represented by a solid circle with an X in the middle. Each floor has 2 or 3 lifts. Press X when you are over a lift to enter it.

Lower floors contain more powerful robots so it's not advisable to exit the lift at these floors until you are in control of a reasonably powerful robot.

Terminals

Terminals are used to view robot and city information.

Press X when you are in front of a terminal to connect to it. If you are a "00" droid, access will be denied.

You can only view robots up to and including your own rank. The robot information may include a "-DISTRUPTOR" message. These robots are immune to disruptor weapons (see below) and essential when trying to clear a floor with disruptor-equipped droids.

The "city information" option allows you to see which levels have been completely cleared.

Weapons

There are 3 types of weapon:

Lasers
The majority of robots have lasers of varying power. Some robots have no weapons in which case your "00" unit's own low-powered laser is used instead.

Grenades
Some robots throw grenades. These are useful for attacking robots that are on higher or lower ground to yourself.

Disruptors
Short-range disruptors are shown as a flash of white and will damage any robot nearby that is not immune to disruptor attacks.

When firing a disruptor, you must still press a direction key, even though the disruptor has no particular direction.

Tips

When you have taken control of another robot, its maximum power capacity will gradually drain. Make sure you take over another robot before the maximum power gets too low or you will revert to a "00" droid.

Some droids throw grenades. These are useful for attacking robots from above.

The "disruptor" is the ultimate weapon and only a few types of robots are immune to it. Make sure you control one of these before attempting to tackle a level containing robots with this weapon.

Destroying a robot will increase the "alert level" which increases the number of points you are awarded for destroying further droids. At a higher alert level, certain robots may become more aggressive.

About

Based on Paradroid by Andrew Braybrook and Quazatron by Steve Turner.

All level layouts are as per Steve Turner's ZX Spectrum version of Quazatron.

Testing by Finn.

Many of the profile pictures of the various robot classes (viewable from a terminal) are based on images I found online. Unfortunately, none of these image had details of the original author hence I can't credit them.

Version History

0.81 - 9-Nov-2022 - Fixed "out of memory" issue when restarting

P#94666 2021-07-10 05:56 ( Edited 2022-11-09 08:34)

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Cart #missilecommand0_8-0 | 2021-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
19

Controls

Trackball (or mouse) to move
A,S,D to fire bases

For a simpler game, just use X (or mouse click) to fire from the center base

Full mouse capture isn't available in the web player but I've compiled a Windows executable on itch.io:
https://pahammond.itch.io/missile-command

Missile Command: A Pure Arcade Game Demade

A think I played Missile Command once in the arcades in the 80s. I remember liking the idea but didn't have the skills ,or an abundance of loose change to improve, so I promptly gave up and moved on to something else.

Early in 2021, a late Christmas present from my wife arrived: Missile Commander by Tony Temple. It was a great read and I became mildly obsessed with Missile Command and decided to work on this Pico-8 version.

First I bought a trackball to get into the spirit or the original. Next I played the MAME version for a few days.

Researching an old game is part of the fun for me and thankfully I discovered this excellent "MISSILE COMMAND DEEP DIVE" article:
http://www.retrogamedeconstructionzone.com/2019/11/missilie-command-deep-dive.html

I'm pretty happy with the result. To me at least, it captures the spirit of the original. In a chunky 128x128 pixel sort of way anyway ;)

Enjoy.

P#90674 2021-04-16 07:49

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