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Cart #phoenix_picotron-0 | 2024-07-23 | Embed ▽ | License: CC4-BY-NC-SA
24

Based on the 1980 arcade classic.

My first Picotron project, this is a conversion of my Pico-8 remake.

Thanks To

  • Finn for testing

Version History

  • 0.80 - 23-Jul-2024 - Released
24
9 comments



Cart #bombjack-0 | 2024-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

Controls

Titles

  • X - Start 1 Player
  • O (Z on keyboard) - Start 2 Player Co-Op

Game

  • X - Jump
    • The longer you hold when moving up, the higher the jump
    • Hold when falling to glide
    • Press Up when jumping to perform a "power" jump
    • Press Down when jumping to end jump and hold Down to fall faster

The Game

Collecting the bombs in order (a fuse is lit after you collect the first bomb) can provide huge end-of-level bonuses.

When the bonus meter is full, a power-ball will be released, turning all enemies temporarily into coins.

In 2 Player mode, if one player dies, the remaining player will have a chance of collecting a "heart" coin on the next level to bring them back to life.

[ Continue Reading.. ]

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4 comments



Cart #amidar-3 | 2024-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

My Pico-8 version of the 1981 Konami arcade game.

How to Play

Most "enemies" (the Amidar) follow a set movement pattern. The blue enemies are tracers and circuit the outside. On later levels, after a set number of circuits, they start to chase you!

Bonus life at 20,000 and 80,000 points.

Odd Numbered Levels

You are the gorilla. Collect all the "coconuts" whilst avoiding the enemies.

Filling all 4 corners will scare the enemies and you can stun them by running into them.

Even Numbered Levels

You are the paint roller. Once you've filled the first rectangle, you must pick up paint from the edges and fill adjacent rectangles. If you wander too far into a non-adjacent rectangle, the unfilled paint path is cleared.

[ Continue Reading.. ]

31
13 comments



Cart #carnival-0 | 2023-11-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

My Pico-8 interpretation of the 1980 Gremlin/Sega arcade game and the various console ports.

How to Play

Shoot everything until you run out of bullets!

Controls

[X] - Fire

Thanks To

Version History

  • 0.80 - 24-Nov-2023 - Released
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2 comments



Cart #mappy-2 | 2023-11-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
40

My Pico-8 interpretation of the 1983 Namco arcade game and the various console versions.

How to Play

Collect all the stolen items from each mansion, avoiding the cats!

Cats cannot harm you when you are on a trampoline or jumping on or off of one.

Extra life at 20,000 and 70,000 points.

Controls

[X] - Open Door

Thanks To

Version History

  • 0.80 - 12-Nov-2023 - Released

[ Continue Reading.. ]

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6 comments



Cart #balloonking-1 | 2023-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

The peasants are revolting!

Protect the king and shoots the balloons before they can capture the king and carry him away.

You have infinite player bows but only 3 chances to save the king (extra life at 10,000 points).

Controls

[X] - Fire

Thanks To

Version History

  • 0.80 - 16-Sep-2023 - Released
  • 0.81 - 16-Sep-2023 - Balloons no longer all return home when player hit
  • 0.82 - 20-Sep-2023 - Fixed crash with overlapping speech

[ Continue Reading.. ]

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7 comments



Cart #leedragonsfury-0 | 2023-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
33

My Pico-8 game inspired by the Bruce Lee games for the Commodore 64 and Atari

How to Play

Collect lamps to open routes to new rooms.

The ninja and sumo will try to hinder your progress.

Controls

[X] - Punch/ Flying Kick
[Up Arrow] - Jump

Thanks To

  • Finn for testing
  • notehead (@noteheadmusic) for the excellent title-screen music

Version History

0.80 - 05-Sep-2023 - Released
0.81 - 07-Sep-2023 - Z/O now jumps, moves up
0.82 - 07-Sep-2023 - Fixed bug falling through first floor exit

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8 comments



Cart #moonpatrol-1 | 2023-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My Pico-8 game based on the 1982 Irem/Williams arcade game.

How to Play

Clear the course by jumping or shooting the obstacles.

Thanks To

  • Finn for testing
  • Music thanks to notehead (@noteheadmusic)

Version History

0.81 - 17-Apr-2023 - Released
0.82 - 06-May-2023 - Fixed crash if particles had physics at end of level

29
8 comments



Cart #beamrider-0 | 2022-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

My Pico-8 interpretation of the 1983 Activision game for the Atari 2600.

How to Play

Shoot all 15 UFOs to clear a sector.

Collect glowing power-ups but, if you shoot them, don't let them hit you!

Controls

[X] - Laser
[O] or [Up Arrow] - Missile

Thanks To

  • Finn for testing
  • notehead (@noteheadmusic) for the excellent title-screen music

Version History

0.80 - 18-Oct-2022 - Released

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1 comment



Cart #berzerk-1 | 2022-09-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
43

My Pico-8 game inspired by the 1980 Stern Electronics game and made possible by the excellent "Speako8 Speech Synthesis Library" by @bikibird - https://www.lexaloffle.com/bbs/?pid=116919#p

How to Play

Shoot the robots. Avoid the walls. Don't stay in a room for too long!

Controls

[X] - Laser (stands still so you can accurate fire in one of 8 directions)
[O] - Laser (while running)

Thanks To

Version History

0.80 - 26-Sep-2022 - Released
0.81 - 27-Sep-2022 - Otto now destroys robots
0.82 - 28-Sep-2022 - Updated credits and fixed bug walking through exit door

43
20 comments



Cart #demonattack-0 | 2022-09-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

My Pico-8 game inspired by the 1982 Imagic game on the Atari 2600 and Intellivision consoles.

How to Play

Shoot everything!

Controls

[X] - Laser

Thanks To

  • Finn for testing
  • Paul Niven for getting me on the right track for the player sprite

Version History

  • 0.80 - 30-Aug-2022 - Released
31
8 comments



Cart #tutankham-0 | 2022-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
69

My Pico-8 version of the 1982 Konami arcade game.

How to Play

Collect keys to access locked areas of each tomb and reach the exit door.

Your laser can only fire left and right so don't get trapped in vertical tunnels.

Collect as much treasure as quickly as possible.

Controls

[Z] and [X] - Laser

[Z] + [X] - Smart bomb (one per life)

Thanks To

  • Finn for testing
  • Paul Niven for refining my pixel graphics
  • jadelombax for logo renderer

Version History

0.80 - 23-Jul-2022 - Released

69
16 comments



Cart #zookeeper-0 | 2022-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
66

My Pico-8 version of the 1983 Taito arcade game.

How to Play

Run around the edges of the zoo filling in the brick walls to stop the animals escaping.

Jump over the animals for bonus points.

Collect the net to return the animals to their cage.

Controls

[X] - Jump

Thanks To

Finn for testing
Shane R. Monroe for testing and advice (and suggesting a remake this game in the first place!)

Version History

  • 0.80 - 26-May-2022 - Released
66
17 comments



Cart #robotron08-2 | 2022-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

My Pico-8 version of the 1982 Williams arcade classic.

Controls

To play with a twin-stick controller in the browser head to https://pahammond.itch.io/robotron

Supports 4 control methods:

Twin Stick

  • If you have an Xbox or similar controller connected, this is THE way to play (will not work unless playing via my itch.io page)
  • Keyboard controls are swapped. Arrow keys fire, S F E D move

Twin Stick (Swapped)

  • Arrow keys to move, S F E D to fire

Auto-Fire

  • Llamatron style controls. Fires in direction of movement but hold X to move without changing the fire direction

Auto-Fire (Lynx)

  • Based on the Atari Lynx control system. Z and X rotate direction of fire

Thanks To

  • Shane R. Monroe (@ShaneRMonroe) for his invaluable advice, testing and feedback
  • Finn for further testing

Version History

0.80 - 26-Jan-2022 - Released
0.81 - 31-Jan-2022 - Fixed endless loop bug that could occur in later levels

20
27 comments



Cart #pengo-1 | 2022-05-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
88

My Pico-8 version of the 1982 Sega arcade game.

Controls

[X] - Push block/ electrify wall

Thanks To

Finn for testing
Paul Niven ( @NiVZ) for creating such a cool logo (for the third time!)
PICO-8 for creating an awesome "fantasy console"

Version History

  • 0.80 - 06-Dec-2021 - Released
  • 0.81 - 21-May-2022 - Fixed crash when pengo spawned on block below diamond
88
16 comments



Cart #dropzone_081-0 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

This is my take on the 1984 classic by Archer Maclean.

Not a game I'd really played before so this is purely my interpretation.

Controls

The PICO-8 [O] button is Z on the keyboard.

[X] - Fire
[O] - Cloak or double-tap to use a smart bomb

Thanks To

Finn for testing
Paul Niven ( @NiVZ) for creating such a cool logo (again!)
PICO-8 for creating an awesome "fantasy console"

Version History

  • 0.80 - 29-Oct-2021 - Released
  • 0.81 - 29-Oct-2021 - Camera tweaked to keep player more central etc
12
8 comments



Cart #phoenix08-0 | 2021-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
58

This is my take on the 1980 arcade classic, Phoenix.

Downloadable versions at:
https://pahammond.itch.io/phoenix

Thanks To

  • Finn for testing
  • Paul Niven ( @NiVZ) for creating such a cool logo

Version History

  • 0.80 - 23-Sep-2021 - Released
58
15 comments



Cart #gridrunner-2 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
17

My version of Jeff Minter's classic for the Vic 20.

Thanks To

  • Finn and Lucas for (briefly) testing
  • Jeff Minter for inspiring my teenage years with his awesome games

Version History

0.82 - 29-Aug-2021 - slowed down and start position of patroller tweaked.

17
6 comments



Cart #qbert08-0 | 2021-08-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
94

WARNING: Contains flashing effects

Controls

Use the arrow keys to jump.

Q - quit game at any point

About

Featuring Classic and Adventure modes, Q*Bert can be played in your browser or downloaded for Windows, Mac, Linux and Raspberry Pi from https://pahammond.itch.io/qbert

Jump on cubes changing their colours.

Avoid all creatures apart from the green ones which can be caught for bonus points.

Use the spinning discs to escape Coily the snake and lead him to his death!

Thanks To

  • Finn for testing and telling me I should put a "flashing" warning on it :)
94
10 comments



Cart #picodroid08-1 | 2022-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25

Controls

X - fire/ enter influence mode/ enter lift/ connect to terminal
O - back button when connected to a terminal.

Story

It is the year 2521 and a cyber attack against the underground cities has caused all robots to malfunction.

You control a prototype influence device armed with a low-powered laser and capable of taking control of these robots. Your task is to clear the 8 city levels of all rogue robots.

Hold X to enter influence mode and run into another unit to pair with it. This is achieved by fighting for control of the robot's cpu. Failure to do so will result in your own circuitry burning out.

Use lifts to move between city levels and use terminals to access the central database. Power coils are positioned at various points allowing you to recharge.

Be careful of robots with short range 'disruptors' and use the terminals to view robot classes that are immune to disruptor damage.

How To Play

The objective of the game is to clear all 8 city levels of robots.

Here's a YouTube video playthrough, almost to the end.
[youtube]AlYVaewj_7s

[ Continue Reading.. ]

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14 comments





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