This is my take on the 1980 arcade classic, Phoenix.
Downloadable versions at:
- Finn for testing
- Paul Niven ( @NiVZ) for creating such a cool logo
- 0.80 - 23-Sep-2021 - Released
Really fun game. I never played this in the arcade but it does look very faithful.
Some points: the left and right movement of the player feels sluggish. Is this the same as in the arcade?
I found that there was a slight delay in the shield activating. This may just be because I was too slow, but fairly often I felt that I pressed shield but was destroyed anyway. An indicator for when the shield is ready might be useful.
Could you have an option to switch the control keys?
Thanks for the feedback Phil, glad you liked it.
Are you playing on mobile? On my laptop, there doesn’t seem to be any noticeable delay.
I originally had a shield ready indicator but took it out since the arcade version pretty much made you count in your head 😁
Also, I allow you to move very slowly when your shield is up whereas you couldn’t move at all in the arcade version which I always found a little unfair.
Pico 8 only allows key mapping changes when running locally. I’ve put executable downloads on my itch.io site if you want to give those a try.
Thanks again for the feedback.
I am using desktop. I think I am just inept at using the shield :)
On level 2 only, the fire rate increases so the player can have 2 shots on the screen at a time. Was this intentional? It certainly makes the level easier, but I'm torn as to whether if it was implemented across the entire game it would make it more fun.
Minor glitch: the next level won't start once the wave has been destroyed if the player maintains bullets on the screen.
Hi Phil. Level 2 gives you rapid fire. Which is the same as the arcade version (no idea why). The frame rate remains at 60FPS.
Good point about the level not ending. I remember realising that and forgetting to fix it. Since it doesn’t affect scoring I won’t worry about it unless I release an update.
All good, valuable feedback. Thanks
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