My Pico-8 version of the 1982 Sega arcade game.
Controls
[X] - Push block/ electrify wall
Thanks To
Finn for testing
Paul Niven ( @NiVZ) for creating such a cool logo (for the third time!)
PICO-8 for creating an awesome "fantasy console"
Version History
- 0.80 - 06-Dec-2021 - Released
- 0.81 - 21-May-2022 - Fixed crash when pengo spawned on block below diamond


Yessss! Ever since PICO-8 came out I've dreamed of a Pengo remake, very excited to see a good one!
I'd enjoy a smidge of control tuning. I feel like I'm getting stuck on corners a bit, probably because I have to wait until I'm in the next tile before my next input is accepted. Same for a push: I'm not allowed to move until the cube I've pushed has made it all the way to a stop, so nearby enemies have an edge. Making these cases more flexible probably belies the original game, which I don't recall being as fast to begin with and may not have needed such game feel tweaks. :)
Great work!


One of the best Pengo ports I've ever seen - fast, slick, tuneful and rock-hard. Brilliant.


Really fun. Well done.
Act 2 victory screen seems like an epilepsy hazard?
Why am I getting the devkit keyboard enabled message?


@shastabolicious, I usually turn devkit on to allow a few special keyboard inputs. Mainly Q to return to the titles.
Good point. I’ll add an epilepsy warning. I’ve added it to one of my other games. Didn’t even cross my mind with this one.
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