Wanted to share my quaint Pico-8 console. It lives on my desk, sitting on this doily.
This is a 4" square screen from Pimoroni hooked up to (of course) a Raspberry Pi. The frame is custom (there's a nice shop on Etsy that will build down to the millimeter). Naturally, I am also using the smallest controller I could find. The reading glasses are there for scale, but they really do help with a screen this small. In this photo it's running my beloved Zaag.

A nanoscale blast-em-up with tight maneuvers and death gifs, for one or two pilots.
How to play
As an old-school-style arcade game, Zaag of course is asking you to dodge and blast enemies with difficulty just on this side of reasonable.
But your blaster needs to charge up at the start of every level, leaving you to rely on just your teleporter and your guts. Be sure to review your death gif when things go wrong (enabled in pause menu).
"Reblastered"
This is not a sequel, but an improved version of the old Zaag. If you played that game, this adds:
- better controls (joystick friendly)
Zaag is pretending to be a lost 1980s vector arcade game. Blast the zoids and cleanse the Tau.
How to play
As an arcade game, Zaag of course asks you to dodge and blast enemies. Classic arcade difficulty.
Controls
Your blaster has an initial charge up time, so focus on staying alive at the start of each Tau. Look at the tail of each zoid to get an idea of their speed and direction. Your tele is ready immediately, but has a long cooldown.
If using a game controller, use the D-pad instead of the joystick. You don't want to hit tele or flip by accident.
Two player mode






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