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Cart #bombjack-0 | 2024-02-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA



  • X - Start 1 Player
  • O (Z on keyboard) - Start 2 Player Co-Op


  • X - Jump
    • The longer you hold when moving up, the higher the jump
    • Hold when falling to glide
    • Press Up when jumping to perform a "power" jump
    • Press Down when jumping to end jump and hold Down to fall faster

The Game

Collecting the bombs in order (a fuse is lit after you collect the first bomb) can provide huge end-of-level bonuses.

When the bonus meter is full, a power-ball will be released, turning all enemies temporarily into coins.

In 2 Player mode, if one player dies, the remaining player will have a chance of collecting a "heart" coin on the next level to bring them back to life.

Thanks To

  • Paul Niven ( @NiVZ) for, yet another, fantastic logo

Version History

  • 0.80 - 17-Feb-2024 - Released 0.80
P#141843 2024-02-24 02:04

Strikes again! Many thanks.

P#141883 2024-02-24 19:04

Another @pahammond banger! And as usual this looks and feels amazing.

I'm finding it tough though. I guess the idea is to always go for the fire bombs but they next one in the group sequence always seem to infuriate me ! I thought the order was simple : top-to-bottom, left-to-right. But that doesn't seem to be the case (especially on level 2). Can you explain the fire bomb sequence?

P#141993 2024-02-26 09:55

I find it amazing that you've managed to carefully scale down the levels without them feeling cramped. A great port!

P#142002 2024-02-26 16:43

Thanks @phil. The bomb arrangements are as per the original (I hope!). Here’s where I got the sequence layout:


P#142003 2024-02-26 18:11

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