Starting out in PICO-8 game dev, I wanted to make something thrilling, as I hadn't seen many action games for the platform. I was craving a PICO-8 game with twitchy combat, high difficulty, and satisfying game-feel and visual polish.
So, over the last few months, I've been developing Icebreaker, a skill-based arena brawler. I'm really happy with how this final build turned out, and I hope to continue developing the idea into the future. Thanks for checking this project out, and your feedback and constructive criticism is highly appreciated!
Follow on Itch.io: https://wsasaki01.itch.io/
Follow Icebreaker's development on Github: https://github.com/wsasaki01/icebreaker
Icebreaker v4.1
A skill-based arena brawler.
This build is unfinished, so not all features work properly!
Follow on Itch.io for new protoypes and versions: https://wsasaki01.itch.io/
Follow Icebreaker's development on Github: https://github.com/wsasaki01/icebreaker
Gameplay
Ice and Reflex
Ice enemies are attacking, and you're the last line of defense against the onslaught. Defeat waves of enemies using your hammer and reflexes!
Intense Combat
Throw the hammer to smash through groups of enemies, and roll to re-position and gain the advantage. Faster enemies are orange or red; kill them for even more points, and keep your combo up to get a multiplier and earn massive scores!
Mini Mines
I made a Minesweeper clone for my first cart, to get used to PICO-8 and Lua. There's still a lot of optimisation to be done, but I wanted to get something published!
You can follow Mini Mines' development on Github.
Thanks for checking out my cart!
Controls
Z - Dig (Back)
X - Flag (Select)
[Desktop only] Enable mouse controls in options or PICO-8 Menu
Left click - Flag
Right click - Dig
Features
- Full controller and mouse support
- Multiple difficulties
- Personal best times
- Unlockable colour themes