
Starting out in PICO-8 game dev, I wanted to make something thrilling, as I hadn't seen many action games for the platform. I was craving a PICO-8 game with twitchy combat, high difficulty, and satisfying game-feel and visual polish.
So, over the last few months, I've been developing Icebreaker, a skill-based arena brawler. I'm really happy with how this final build turned out, and I hope to continue developing the idea into the future. Thanks for checking this project out, and your feedback and constructive criticism is highly appreciated!
Follow on Itch.io: https://wsasaki01.itch.io/
Follow Icebreaker's development on Github: https://github.com/wsasaki01/icebreaker
Gameplay
Ice and Reflex
Ice enemies are attacking, and you're the last line of defense against the onslaught. Defeat waves of enemies using your hammer and reflexes!
Intense Combat
Throw the hammer to smash through groups of enemies, and roll to re-position and gain the advantage. Faster enemies are orange or red; kill them for even more points, and keep your combo up to get a multiplier and earn massive scores!
Customisable Weapon
Hammer types introduce new gameplay mechanics to switch up the pace and flow of combat.
Mods change the properties of your hammer, changing its strengths and weaknesses.
Mix-and-match hammer types and mods to make the perfect build!
Controls
Normal
- Without the hammer equipped, press ❎ to roll
- This gives you invincible frames, so roll through enemies to avoid damage!
- Run over the hammer to pick it up
- With the hammer equipped:
- Press ❎ to hit (damage around you)
- Hold a direction and press 🅾️ to throw
Magnet
Hold 🅾️ to attract your hammer back to you!
Teleport
Press 🅾️ to teleport to your hammer!
Icebreaker v4.1
A skill-based arena brawler.
This build is unfinished, so not all features work properly!
Follow on Itch.io for new protoypes and versions: https://wsasaki01.itch.io/
Follow Icebreaker's development on Github: https://github.com/wsasaki01/icebreaker
Gameplay

Ice and Reflex
Ice enemies are attacking, and you're the last line of defense against the onslaught. Defeat waves of enemies using your hammer and reflexes!
Intense Combat
Throw the hammer to smash through groups of enemies, and roll to re-position and gain the advantage. Faster enemies are orange or red; kill them for even more points, and keep your combo up to get a multiplier and earn massive scores!
Customisable Weapon
Hammer types introduce new gameplay mechanics to switch up the pace and flow of combat.
Mods change the properties of your hammer, changing its strengths and weaknesses.
Mix-and-match hammer types and mods to make the perfect build!
Controls
Normal
- Without the hammer equipped, press ❎ to roll
- This gives you invincible frames, so roll through enemies to avoid damage!
- Run over the hammer to pick it up
- With the hammer equipped:
- Press ❎ to hit (damage around you)
- Hold a direction and press 🅾️ to throw
Magnet
Hold 🅾️ to attract your hammer back to you!
Teleport
Press 🅾️ to teleport to your hammer!
Work in Progress
This cart is a work-in-progress, so there may be bugs and balancing issues. Any feedback or thoughts are welcome!
Changelog
v3.1
- Guide mod
- Player movement animation
- Enemy spawn animation
- Particle system
- Wave system
- New arena background
v4.1
- Hub (level select, endless on/off, hammer/mod select)
- Enhanced wave system (stats at end of each wave)
- Game Progression (WIP)
Thanks for checking out Icebreaker!
Mini Mines
I made a Minesweeper clone for my first cart, to get used to PICO-8 and Lua. There's still a lot of optimisation to be done, but I wanted to get something published!
You can follow Mini Mines' development on Github.
Thanks for checking out my cart!
Controls
Z - Dig (Back)
X - Flag (Select)
[Desktop only] Enable mouse controls in options or PICO-8 Menu
Left click - Flag
Right click - Dig
Features
- Full controller and mouse support
- Multiple difficulties
- Personal best times
- Unlockable colour themes
Changelog
0.35.1
- First release!
1.12.2
Thank you so much to everyone who played the first build!
I added a few new features in response to some of the feedback:
- Save system
- Store personal bests and unlocked themes
- Delete progress in Options menu
- Control hints
- View controls in top bar during gameplay
- Improved theme picker
- Added counter for no. of themes unlocked
- General optimisation and code maintenance
- Fixed a bug where the first dig could very rarely be a mine
- Fixed a visual bug surrounding the win animation
1.17.1
- Added new mouse control scheme
- 1: Left click to dig, right click to flag
- 2: Right click to dig, left click to flag
- Adjusted control hints
- Removed button prompts from win/loss screen while using mouse control
- Fixed bugs