ghettobastler [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=69071 Marcel goes to visit a friend <p> <table><tr><td> <a href="/bbs/?pid=142827#p"> <img src="/bbs/thumbs/pico8_marcelgoestovisitafriend_v1-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=142827#p"> Marcel goes to visit a friend 1.2</a><br><br> by <a href="/bbs/?uid=69071"> ghettobastler</a> <br><br><br> <a href="/bbs/?pid=142827#p"> [Click to Play]</a> </td></tr></table> </p> <p>Help Marcel reach their friend to chill while the hero is away!</p> <p>This is my first take at making a platformer. I spent all my time and effort on getting a character controller that felt good, so the story and visuals are very bare-bones (pun not intended but let's roll with it).</p> <h3>Controls</h3> <ul> <li>Arrows to run</li> <li>O/X to jump</li> </ul> <p>The music can be turned off in the pause menu</p> <h3>Tips</h3> <ul> <li>The longer you press the jump button, the higher you jump</li> <li>During a wall slide, you can detach from the wall by pressing the down button</li> <li>Similarly, you can go through one-way platforms by pressing the down button</li> <li>Spikes don't hurt you if you move away from them</li> <li>Collecting all flowers isn't mandatory</li> </ul> <p>Please let me know what you think!</p> <h3>Changelog</h3> <ul> <li>1.0: Initial release</li> <li>1.1: Fixed the cover image</li> <li>1.2: Made the last area accessible after finishing the game</li> </ul> https://www.lexaloffle.com/bbs/?tid=140614 https://www.lexaloffle.com/bbs/?tid=140614 Tue, 12 Mar 2024 19:46:30 UTC Space Basher <p> <table><tr><td> <a href="/bbs/?pid=141822#p"> <img src="/bbs/thumbs/pico8_ghettobastler_space_basher-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=141822#p"> space basher 1.0</a><br><br> by <a href="/bbs/?uid=69071"> ghettobastler</a> <br><br><br> <a href="/bbs/?pid=141822#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi! This is Space Basher, a game about clearing space debris using a tool that has way too much recoil.</p> <h2>How to play</h2> <img style="margin-bottom:16px" border=0 src="/media/69071/bash.gif" alt="" /> <p>Move around using the D-pad and grab a debris by holding X. While grabbing, you can adjust the angle of your slice with Left and Right. Releasing X slices the debris in two, and sends you flying in the opposite direction.</p> <img style="margin-bottom:16px" border=0 src="/media/69071/without_shield.gif" alt="" /> <p>Slicing depletes your ship's battery, leaving it unresponsive and without a shield. Hitting a debris without your shield up damages your ship. Three hits without a shield will destroy your ship.<br /> <em>Moving or grabbing a debris for too long will also deplete your ship's energy</em></p> <img style="margin-bottom:16px" border=0 src="/media/69071/recharge.gif" alt="" /> <p>You can replenish your energy by hitting one of the beams on the sides of the field, or by waiting for it to recharge.</p> <img style="margin-bottom:16px" border=0 src="/media/69071/explaination.png" alt="" /> <p>Some debris have a special effect depending on their color. There is an option in the pause menu to add a label on the colored debris.</p> <h2>About the game</h2> <p>This is my first <em>actual</em> PICO-8 game that isn't a prototype/learning exercise, which ended up being a weird mix of Asteroid, pool and the &quot;bash&quot; move from the Ori games. I use the collision code from <a href="https://www.lexaloffle.com/bbs/?tid=3467">NuSan's ComboPool</a> which I modified to take into account the size and mass of the entities.</p> <p>Hope you like it, thank you for your feedback!</p> https://www.lexaloffle.com/bbs/?tid=140312 https://www.lexaloffle.com/bbs/?tid=140312 Fri, 23 Feb 2024 17:06:47 UTC