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hi i make games sometimes lol
i have most of my experience in godot
some of my code can be found on my github
i also draw pixel art

pipes.p8, a recreation of pipes.sh for PICO-8
by [Error_27]
:: Unfold ::

Using SERIAL() to write to stdout on Linux does not work.
OS: Linux Mint 21.2

function _init()
    for i=0,#string do
     poke(0x4300+i, string[i]) --string as an array of charcodes

    serial(0x805,0x4300,#string + 1)


The stdout writing code came from this post about communicating with nodejs using serial.

This cart fails to write test to stdout using SERIAL() but succeeds when writing test2 using PRINTH().
The code doesn't make any error messages either.

P#135485 2023-10-06 00:16 ( Edited 2023-10-06 00:18)

:: Unfold ::

Cart #cdashcorrupter-1 | 2023-09-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I played a lot of Celeste corruption mods, including Bad Berries by praiseafrog, which was the main thing that inspired to make this.

In this mod, the game slowly corrupts as it goes on, but the rate of corruption increases each time you dash. It works like Real Time Celester but each dash adds 2 to the corruption amount.

I've never beaten the game like this have fun lol.

This is based on Real Time Celester by AdamMcKibben and of course the original Celeste by Maddy Thorson and Noel Berry.

P#134008 2023-09-07 21:00

:: Unfold ::

Cart #pipes_p8-1 | 2023-08-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Here's a small cart I made to learn PICO-8.
There's a menu item in the pause menu that allows you to customize the settings, like the number of pipes spawned.

Inspired/based on pipes.sh.

This is licensed under CC BY-NC-SA 4.0.

P#133744 2023-08-30 21:36 ( Edited 2023-08-31 23:07)

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