Early version with opening doors but hardly anything else:
Much later version with sliding walls, triggers, and enemy AI being tested:
Severe performance issues in the latter.
P#64204 2019-05-06 14:23
P#56803 2018-09-17 17:10 ( Edited 2018-09-26 01:48)
Reverse stereographic map with temporal dithering. Unfortunately this is too slow for the temporal dithering to work properly.
P#56801 2018-09-17 17:09 ( Edited 2018-09-17 21:09)
P#43173 2017-08-11 20:19 ( Edited 2017-08-12 09:00)