Help Jelpi navigate a spherical maze by turning left or right at the end of each tile, collecting rings and blue spheres while avoiding the lethal red spheres. The game finishes when no blue spheres remain.
Early version with opening doors but hardly anything else:
Much later version with sliding walls, triggers, and enemy AI being tested:
Severe performance issues in the latter.
Reverse stereographic map with temporal dithering. Unfortunately this is too slow for the temporal dithering to work properly.