Tetris meets nonogram. Fill the rectangle with tetrominoes.
Arrows - Move
Z - Place/Remove color.
X - Change color.
Q - Restart level.
Z+X - Quit level.
Tips:
- There are a number of logical "tricks" you can use to deduce some placings. For example, when a yellow is near a wall or occupied space, that means the position on the opposing side will always be occupied by yellow. There are a number of similar deductions you can do for each and every piece.
- In the early levels the initial color always give you at least one other space and that in turn another and another...
- A general strategy for when nothing seems to follow logically is to try placing a full piece and see if that causes a 'contradiction'. Something like: If I fill red this way that means a full orange piece would have to go on that hole, but there's an orange single on the other side, so red have to be filled in some other way.