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Cart #sdioretsa-0 | 2023-10-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

sdioretsa

A space rocks game from the spaceship's perspective

With much inspiration from a well known arcade game by Atari™️

For the rest of our games check out our Itch.io page

Sdioretsa

title screen

Attract Mode

The game starts off like many arcade games in attract mode.

attract mode

The ❎ button starts the game

Gameplay

The gameplay has the entire playing field rotating around the ship, like you're playing the game from the ship's perspective.

gameplay

The 🅾️ button fires bullets and right and left rotate. Up provides the thrust to the ship.

There is room for one high score save, the top high score.

Development

The original idea was to make an easier to control space shooter, but in implementing the physics-esque engine accurately many things come together to make it almost as difficult as original space shooters. This probably primarily comes from the difficulties in navigating space with only a thrust in one direction and not much drag on the spaceship.

The next part of development was the rotation instead of rotating sprites which was too slow, the people on the pico-8 discord suggested rotating vectors. Since the rocks would be very difficult to draw like a vector, it was decided to use a series of points, being that the PICO8 is a raster/pixel based engine, unlike the original games of this style which were vector based.

The player's angle of rotation is a global so everything is passed through a rotation function each frame and when the global angle changes the rotation of the entire playing field changes. The only things that don't rotate are the player's ship and the hud elements. Everything else, rocks, ufos, bullets (both ship and ufo bullets) rotates when the ship rotates. In addition the rotatable elements also respect the thrust of the ship as well with the thrust being a global as well.

The bullets were also challenging to time, the goal was 4 at a time and then a break and that was mostly achieved but there was difficulty due to the playing field size.

The particle effects were taken from Rain Drop and modified.

The label image was designed in Aseprite

The audio is all sfx and the music is timed based on this concept of how much "weight" is contained in the rocks. All the other music and sound effects are called with sfx and repeated.

Have fun

I hope you have fun playing.

Special Thanks

Thank you to everyone who tuned in on Twitch during the development, and thank you to all of our followers.
And thank you to everyone in the discord channel who provided feedback and support during the development process
And a very special thanks to my friend Kenji who was there every step of the way.

P#136306 2023-10-24 02:56 ( Edited 2023-10-24 02:57)

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Cart #dimensionaljump-0 | 2023-04-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Dimensional Jump

This is the second game I've worked on, but I couldn't have done it without the support of everyone who helped, scroll down or check out the credits at the end. Much of the development was streamed Live on Twitch.

Before we get into the gameplay, I wanted ask if you'd consider supporting this game so we can make more games in the future. https://abemassry.itch.io/dimensional-jump

Now that that's out of the way, let's begin.

title_screen

A journey through the dimensions from dimension zero to the third dimension.

Level 0

level_zero

Dimensional Jump starts off in Dimension Zero. You can't move down, up, left, or right. So the only game that I could come up with given these limitations is a beat game. Get to 10 beats when the zero dimensional point in the center of the screen flashes white by pressing the 🅾️ or ❎ button (z or x on a keyboard).

Level 1

level_one

In Dimension One you get one degree of freedom. You can move side to side, in this case left to right. Since it's a side scrolling videogame, a 1d platformer was chosen and the only motion of direction is from left to right, so you can only go right. But you can dash-jump.

To dash-jump hold the 🅾️ or ❎ button (z or x on a keyboard) and press right.

But watch out, there's might be an enemy on your tail.

Level 2

level_two

In the second dimension you get another degree of freedom, you can move up and down as well, the playing field remains static but you can move in all four directions as well as dash-jump.

Now the enemy might appear anywhere on the playing field, dodge them and make your way to the end goal.

Level 3

level_three

In the 3d level you get yet another degree of freedom you can jump into the screen, so the standard down, up, left, right directions. But there is one change.

To jump press the 🅾️ or ❎ button (z or x on a keyboard).

Instead of dash-jumping you press once to jump into the screen to the next slice of blocks. The end goal is in one of the blocks, further ahead, so look out for it.

Watch out for the enemies, while they can't jump they can communicate your location to each other.

Music

This is all set to an original soundtrack.
Available at: https://abemassry.bandcamp.com/album/dimensional-jump-original-video-game-soundtrack

Credits

This was all made possible with many people's support, so here are the credits to the game:

Game Design:

Programming:

Art:

Music:

Narrative Design:

Creative Directors:

Creative Contributors:

With Love and Support From:

P#128695 2023-04-18 03:18 ( Edited 2023-05-05 17:52)

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Cart #raindrop-0 | 2020-12-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

This is first game I've ever worked on, but it wasn't a one person operation, over 90% of the development of this game was streamed Live on Twitch​ scroll down to see everyone who's helped, or check out the credits at the end.

Before we get into the gameplay, I wanted ask if you'd consider supporting this game so we can make more games in the future. https://abemassry.itch.io/rain-drop

Now that that's out of the way, let's begin.

Rain Drop starts out as a single particle in the upper atmosphere. There are water molecules dancing around due to Brownian motion, as you collect them you start to fall. Your goal is to make it to the ground. You collect more and more droplets but there are obstacles that are preventing you from hitting the ground and watering the plants. Dodge the obstacles, collect the other droplets and make it all the way down while chilling out to a chillwave soundtrack.

The game takes place in a futuristic cyber dystopian style series, imagine if every Rain Drop in one of those movies had it's own journey dedicated to it.

The first enemy you run into are drones, they come at you diagonally on the screen but really you're moving down while they're moving left to right, so they are trickier to dodge than they first appear.

Some alternatives that were considered were angry clouds, lightning bolts, or flying burgers.

As we approach the ground we are greeted by a spanning city skyline, and familiar looking girders from a building that is in mid-construction.

On the next stage a new enemy appears, an evil green acid raindrop, if you're not quick enough to accelerate downwards it chases after you.

The final stage features huge Rain Drops against a Computer Generated Image (CGI) mountain range backdrop.

This is all set to an original techno soundtrack.

P.S. There is a familiar Easter egg on the title screen and here is a not so small hint. Up, Up, Down, Down, Left, Right, Left, Right.

This was all made possible with many people's support, so here are the credits to the game:

Game Design:
abemassry​
@kenjihasegawa

Programming:
abemassry​

Art:
abemassry​
@kenjihasegawa
@berrynikki

Music:
abemassry​
@kenjihasegawa

Creative Directors:
abemassry​
@kenjihasegawa
@berrynikki

Creative Contributors:
@tory2k
@illblew
@admiralyarrr
@lyn81
@victorycondition
@itsphillc
@lucky_chucky7
@zerotoherodev
@evinjenioso
@displague
@yodadog
@diagnostuck
@puffinplaytv
@alladuss
@rps_75
@machado_tv
@prozacgod
@bigwaterkids12
@arieshothead
@slickshoess
@kr_deepblack

With Love and Support From:
@mindym121
@un1c0rn
@spidermonkey
@siberianfurball

P#85706 2020-12-23 05:03 ( Edited 2020-12-31 01:28)