Tline Terrain Demo
Worms/Scorched Earth deformable/destructible terrain demo.
Arrow keys move target
X to destroy terrain
O to toggle debug mode, showing the vertical slices.
Maybe of use to someone?
For a long time I have wondered how to make Worms/Scorched Earth style terrain and make it work reasonably well. My first ever (unreleased) game on pico-8 was a Worms clone, that used a 2D array of pixels and pset to draw the terrain. It blew the CPU budget and was slooooooow.
Micro Murder on Pico-8 managed a really slick solution drawing circles over the top of the terrain, but I wondered if there was another way. Fast forward some years and I'm still thinking about it. Most discussion about this type of terrain suggests some form of bitmap to store the terrain.
Look, I’m not exactly pleased to be here either, but this much of that green ore is too good to turn up. Yes, the moon is increasingly unstable but carve as much as you can using the rockerizer, get it back to the tele unit and we’re out of here in an hour. Not the time to be asking why we aren’t sending a bot. If we had the money for one we wouldn’t need to be here. It’s a very decent payday.
Your hazard suit will absorb a fair amount of punishment from the molten rock, but the surface instability means it’s leaking between gaps in the ground. Nothing like a bit of motivation eh? It’ll mean your journey back to the TU will be trickier than the outward trek, so use the nano waypoint device to mark a path back. Anything marked will have a bright yellow glow in your HUD just like the TU. It’s got limited juice though, so go easy. Oh yeah, worth saying - just remember that less rock means more lava.
See you in a bit!
x - start/restart game
arrow keys - move
x - mine rock/ore
z/c - mark waypoint on hard rock
Credits:
Made for pico1k game jam by Ben Jones using pico8 in 1023 bytes of compressed code. Raycasting engine based on
Intro
Recently I decided to dig into portal renderers and start to build my own, inspired by this excellent write-up of BUILD. This is currently work in progress, no guarantee it will turn into a full game but thought it was interesting enough to share.
I used a lot of stuff from other projects
(16/07/22 - Corrected license in description to match that attached to cart :facepalm)
(30/01/22 - Happy Birthday Cab Ride! 1 today!)
Drive a train, forever, through a dreamlike land.
Transport passengers to their destination.
Watch the world go by.
Listen to chilled out chiptune music.
In Cab Ride you can drive thousands of different train routes through rolling hills, winding tunnels and weaving between the tall buildings of vast cities. You can drive the train for as long as you like. When you're ready to end your journey, hold down the left arrow key to announce the last station. Stopping at stations along the way means you can pick up and drop off passengers. Try and stop at the marker at each station for a high rating. Or don't! It's up to you.
Finally "done" :)
> You awake from your rest in the void with a voice repeating in your head.
> It says: 'meow meow meow meow mexow' and you know what must be done:
> It's time to retrieve the book of Magu F'ahn.
You're a cat, you're magical, it's you and your wand against insurmountable odds, cats, and infinite pigeons.
A retro fps with 8 singleplayer maps and 3 "botmatch" maps. Select maps from main menu, all botmatch maps unlocked from the start, singleplayer maps unlock as you complete them.
You can also play this on the PICO-8 BBS
Controls
- Arrow keys - move (strafe if mouselook enabled)
- Z/C - strafe/sidestep (hold, then press left and right, unused with mouselook enabled)
I was excited by the new tline function in 0.2.0, immediately tried to plug it into my project and ran into problems.
I made this demo to break down rotating the map to a fairly minimal program. I've added comments to explain the different data points and what they achieve when plugged into tline.
The demo shows a rotated 2D view into the map.
Left and right keys move the view. X toggles the unrotated map to show the direction of the rotated view relative to the map.
I hope this is useful to you! :)
ROAD REX
After a day's work Road Rex just wants to get home like everyone else. Road Rex is a giant dinosaur with laser eye beams.
Get home as fast as you can! Beat your arch-rival, the quick and messy Blue Dinosaur (tm). Stop tv traffic choppers from getting footage of the mayhem you cause. Try not to get a speeding ticket from a speed camera (speed limit is 70mph in the UK) - but if you do, make sure you do it in style for extra points. Shove cars out the way and spill delicious lorry loads of kebabs, shoes and beans. Try to exit the motorway in the left lane and don't get lost!
Controls
Arrow keys right and left - accelerate and decelerate
Arrow keys up and down - switch lanes, aim lasers
Parking Masters is a game I made over a weekend for a friend's birthday. Said friend is fond of driving and once took a photo of his car parked very close to another which has become a running gag (many ridiculous photoshops).
I have turned the photo into a little arcade game/"very serious" simulation of parking in a manual car. I thought it would be a fun thing to do, turn a photo into some sprites for a PICO-8 game. Pleased with the results - photo-realistic action!
Controls
Up - gas pedal
Left and right - shift gear
X - Clutch
C - Brake
Park as quickly as you can, as close as you can! Try and avoid stalling and also from shunting the other car!
Aim
Score 10 belief points by keeping your followers happy. They like trees and plants, and eating tasty corn. They don't like swamps, being stuck in one place or things being on fire. You can also win by making your opponent's (Omnicow) followers unhappy.
Controls
Arrow keys - move
Z - use power
X - change power
Story
Once, Henry was just a regular pig. He dreamed of being a magnificent wizard who was popular and cool. Through the sheer force of his own will and the belief of the nearby villagers, who saw promise in him - he became a giant flying head with reality bending powers. Summoning a mountain from the earth, he marvelled at his power.
"I will use my powers for good, and make my followers happy, with lovely forests and magical instant-corn from the fields"
As he said this, the earth shook and a giant cow's head appeared from behind the mountain he had just conjured, spitting fire from its eyes"
"Or maybe I'll just ruin someone else's day"
[b]Powers
Demo cartridge for creating 2D terrain. I'm using this for my own project but thought it would be useful for others. If you think you'll find it useful, please use in your projects. :) For more information see here - https://medium.com/@Powersaurus/journey-into-the-hills-part-2-8a209905d3de
Controls:
X - Regenerate landscape
Left/Right - change graphics mode
Up/Down - change amount of randomness
Hi all!
This is my first finished PICO-8 cart.
Its an arcade game where you high five and fist bump cats.
High five the cats with your hand moving at speed for more points. Build up a combo to get a chance to pull off a secret handshake.
Controls:
Arrow keys - move hand
X - Switch arm position
C - Switch between open hand and fist
This is version 1.1 - I tweaked the hit detection for high fives and added a tutorial skill level.
Hope you enjoy it! :)