This is a super unfinished build of what I currently call "Magical Henry The Wizard Pig" or just "Wizard Pig". I've been building an arcade-god-game for a month or two now and I decided it was long overdue being shared with other people. This is not finished yet - I'm planning on deepening the interaction between powers and ways you can keep your followers happy. Also, the enemy AI needs a lot of work. It's cheerfully chaotic but not quite there yet. Also, you can probably trick it into loops it can't get out of. I've got plans for what's next (exciting end-game scenarios like an apocalypse or anti-apocalypse) but would really like to hear what people think! :)
Once, Henry was just a regular pig. He dreamed of being a magnificent wizard who was popular and cool. Through the sheer force of his own will and the belief of the nearby villagers, who saw promise in him - he became a giant flying head with reality bending powers. Summoning a mountain from the earth, he marvelled at his power.
"I will use my powers for good, and make my followers happy, with lovely forests and magical instant-corn from the fields"
As he said this, the earth shook and a giant cow's head appeared from behind the mountain he had just conjured, spitting fire from its eyes"
"Or maybe I'll just ruin someone else's day"
Score 10 belief points by keeping your followers happy. They like trees and plants, and eating tasty corn. They don't like swamps, being stuck in one place or things being on fire. You can also win by making your opponent's (Omnicow) followers unhappy.
Arrow keys - move
Z - use power
X - change power
Raise power (yellow mana) raise the landscape. Followers cannot walk up steep slopes, and any upward slope will slow them down
Lower power (yellow mana) lower the landscape
Fire power (red mana) Create fireballs from your eyes. Destroys terrain and foliage
Forest power (green mana) Puts out fire and creates new foliage. Cleans out swampy land.
Rain power (blue mana) Puts out fire and cultivates fields that yield follower-pleasing corn. Too much rain makes the land swampy though.
This looks insanely good. I have no clue how you pulled this graphics off. Really stellar job. That said, the gameplay is so confusing I cant really figure out what to do. I dont know who my followers are vs the cows followers. I also dont know why I keep turning from a giant pig head into a little pig and what I am supposed to do while each of those. It lacks intuitiveness. Your powers list was helpful though!
Keep at it, it is super nuts fun and very zany (in a good way).
Hey! Thank you for playing and the feedback. I got similar responses from friends and family I put it in front of about it being confusing.
I have a slightly updated version on my itch.io (https://powersaurus.itch.io/magical-henry-the-wizard-pig) which has a better UI, more descriptive messages and graphics to show how being near your followers powers you up (turning you into a giant head). It might not address all your points though. The followers teams are just indicated with a palette swap - would different graphics for different teams help?
I'm still planning on developing this further, just had worked on it for ages and needed a break :)
Regarding the graphics - thank you :), I did a write up on Medium and demo cart over here - https://www.lexaloffle.com/bbs/?tid=28925 - to explain how the terrain works.
I didn't RTFM before playing, so I didn't understand a damned thing I was doing, and I still played ... if you can call what I was doing playing ... for ten minutes before I got serious and read the ferglin' manual. That's a perversely good sign.
Better with the instructions read though. ;)
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